fix(world): make octree collision proxies solid
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@@ -326,10 +326,17 @@ function CollisionModelInstance({
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function CollisionBox({ box }: { box: OctreeCollisionBox }): React.JSX.Element {
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function CollisionBox({ box }: { box: OctreeCollisionBox }): React.JSX.Element {
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return (
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return (
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<mesh position={box.center}>
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<group position={box.center}>
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<boxGeometry args={box.size} />
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<mesh>
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<meshBasicMaterial />
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<boxGeometry args={box.size} />
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</mesh>
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<meshBasicMaterial />
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</mesh>
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{/* Octree ignores material.side, so rotate a second shell for X/Z collisions. */}
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<mesh rotation={[0, Math.PI, 0]}>
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<boxGeometry args={box.size} />
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<meshBasicMaterial />
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</mesh>
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</group>
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);
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);
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}
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}
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