fix(world): make octree collision proxies solid
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This commit is contained in:
Tom Boullay
2026-06-01 15:15:55 +02:00
parent 216d29ae59
commit bee0c7f223
+8 -1
View File
@@ -326,10 +326,17 @@ function CollisionModelInstance({
function CollisionBox({ box }: { box: OctreeCollisionBox }): React.JSX.Element {
return (
<mesh position={box.center}>
<group position={box.center}>
<mesh>
<boxGeometry args={box.size} />
<meshBasicMaterial />
</mesh>
{/* Octree ignores material.side, so rotate a second shell for X/Z collisions. */}
<mesh rotation={[0, Math.PI, 0]}>
<boxGeometry args={box.size} />
<meshBasicMaterial />
</mesh>
</group>
);
}