feat(handtracking): redesign SVG hand as primary visualization

Rewrite the live hand visualizer as a light-blue silhouette with a
crisp dark-blue outline, suitable as the primary hand UI (replacing
the buggy 3D glove for the default flow):

- Palm polygon (landmarks 0,1,5,9,13,17) and five finger tubes merged
  via an SVG feMorphology filter, so the outline is a single
  continuous ring with no internal seams.
- Q curves bow out to two synthetic wrist corners (perpendicular to
  the palm centerline) for a rounded heel of palm.
- Straight L edges between MCPs along the top - the filter dilation
  rounds the corners visually, no creux.
- Each finger path starts half a stroke inside the palm so the round
  base cap is hidden under the palm fill.
- Whole silhouette shrunk to 65% of the tracked hand size around the
  centroid, with 0.8 group opacity, and a faint MediaPipe skeleton
  overlay (lines + dots) on top.

Update the static fallback silhouettes (HandTrackingFallback) to a
matching curved-path look in a 100x120 viewBox.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Tom Boullay
2026-06-03 00:42:05 +02:00
parent ff4ead1d24
commit c4cad629c9
3 changed files with 235 additions and 67 deletions
+59 -18
View File
@@ -4,29 +4,70 @@ import {
type HandTrackingGloveHandedness,
} from "@/hooks/handTracking/useHandTrackingGloveStatus";
// Simple schematic silhouettes used as a last-resort fallback when the
// rigged glove model has failed to load. Both icons share the same
// 48x48 viewBox and the same stroke/fill rules from the .css.
// Hand silhouettes used as a last-resort fallback when the rigged glove
// model has failed to load. Both icons share a 100x120 viewBox so finger
// lengths and the thumb angle stay anatomically readable.
const OpenHandShape = (): React.JSX.Element => (
<>
<ellipse cx="9" cy="30" rx="3" ry="6" transform="rotate(-25 9 30)" />
<rect x="14" y="8" width="4" height="22" rx="2" />
<rect x="20" y="4" width="4" height="26" rx="2" />
<rect x="26" y="6" width="4" height="24" rx="2" />
<rect x="32" y="10" width="4" height="20" rx="2" />
<rect x="10" y="26" width="28" height="18" rx="6" />
</>
<path
d="M 28 116
Q 22 100 22 80
Q 22 65 28 58
Q 22 52 14 46
Q 6 40 8 28
Q 12 18 22 20
Q 30 24 30 36
Q 32 46 36 50
Q 36 38 36 28
Q 36 18 42 18
Q 48 18 48 28
Q 48 40 50 50
Q 50 32 50 14
Q 50 6 56 6
Q 62 6 62 14
Q 62 32 62 50
Q 64 38 64 20
Q 64 12 70 12
Q 76 12 76 20
Q 76 38 78 50
Q 78 40 78 32
Q 78 24 84 24
Q 90 24 90 32
Q 90 44 92 56
Q 96 80 92 100
Q 86 116 82 116
Z"
/>
);
const FistShape = (): React.JSX.Element => (
<>
<ellipse cx="8" cy="26" rx="3" ry="5" />
<rect x="10" y="14" width="28" height="30" rx="10" />
<circle cx="15" cy="14" r="3" />
<circle cx="21" cy="13" r="3" />
<circle cx="27" cy="13" r="3" />
<circle cx="33" cy="14" r="3" />
<path
d="M 18 70
Q 14 50 24 38
Q 28 30 36 34
Q 40 26 48 30
Q 54 22 60 28
Q 68 24 74 32
Q 84 32 88 46
Q 92 64 88 82
Q 82 104 64 112
Q 42 116 26 108
Q 14 96 18 70
Z"
/>
<path
d="M 18 70
Q 6 66 8 80
Q 8 94 18 96
Q 28 94 26 84
Q 22 76 18 70
Z"
/>
<path d="M 32 38 Q 30 50 34 60" fill="none" strokeLinecap="round" />
<path d="M 46 32 Q 44 46 48 58" fill="none" strokeLinecap="round" />
<path d="M 60 32 Q 58 46 62 58" fill="none" strokeLinecap="round" />
<path d="M 74 36 Q 72 50 76 60" fill="none" strokeLinecap="round" />
</>
);
@@ -66,7 +107,7 @@ export function HandTrackingFallback(): React.JSX.Element | null {
<svg
key={`${handedness}-${index}`}
className="hand-tracking-fallback__icon"
viewBox="0 0 48 48"
viewBox="0 0 100 120"
style={{
left: `${leftPercent}%`,
top: `${topPercent}%`,