feat mission-2

This commit is contained in:
math-pixel
2026-06-01 14:40:17 +02:00
parent 813c10f3f7
commit cd0afcda8c
13 changed files with 191 additions and 113 deletions
+9 -3
View File
@@ -78,19 +78,19 @@
{
"id": "narrateur_coupureelec",
"voice": "narrateur",
"audio": "/sounds/dialogue/narrateur_coupureélec.mp3",
"audio": "/sounds/dialogue/narrateur_coupure_elec.mp3",
"subtitleCueIndex": 9
},
{
"id": "narrateur_poteaueleccasse",
"voice": "narrateur",
"audio": "/sounds/dialogue/narrateur_poteauéleccassé.mp3",
"audio": "/sounds/dialogue/narrateur_poteau_elec_casse.mp3",
"subtitleCueIndex": 10
},
{
"id": "narrateur_courantrepare",
"voice": "narrateur",
"audio": "/sounds/dialogue/narrateur_courantparé.mp3",
"audio": "/sounds/dialogue/narrateur_courant_repare.mp3",
"subtitleCueIndex": 11
},
{
@@ -165,6 +165,12 @@
"audio": "/sounds/dialogue/narrateur_histoireelectricienne.mp3",
"subtitleCueIndex": 23
},
{
"id": "narrateur_demande_aide",
"voice": "narrateur",
"audio": "/sounds/dialogue/narrateur_demande_aide.mp3",
"subtitleCueIndex": 24
},
{
"id": "fermier_coupdemain",
"voice": "fermier",
@@ -12,8 +12,10 @@ import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
import { playDialogueById } from "@/utils/dialogues/playDialogue";
export function EbikeIntroSequence(): React.JSX.Element | null {
const mainState = useGameStore((state) => state.mainState);
const introStep = useGameStore((state) => state.intro.currentStep);
const movementMode = useGameStore((state) => state.player.movementMode);
const pylonStep = useGameStore((state) => state.pylon.currentStep);
const setIntroStep = useGameStore((state) => state.setIntroStep);
const completeIntro = useGameStore((state) => state.completeIntro);
const [breakdownDialogueDone, setBreakdownDialogueDone] = useState(false);
@@ -100,6 +102,16 @@ export function EbikeIntroSequence(): React.JSX.Element | null {
}
}, [introStep]);
if (mainState === "pylon") {
if (pylonStep === "approaching") {
return <MissionNotification mission="pylon" visible />;
}
if (pylonStep === "narrator-outro") {
return <MissionNotification mission="farm" visible />;
}
return null;
}
if (introStep !== "await-ebike-mount" && introStep !== "ebike-intro-ride") {
return null;
}
@@ -1,4 +1,4 @@
import { useRef, useState } from "react";
import { useEffect, useRef, useState } from "react";
import { useFrame } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
@@ -14,6 +14,7 @@ import {
PYLON_UPRIGHT_ROTATION,
PYLON_WORLD_POSITION,
} from "@/data/gameplay/pylonConfig";
import { pylonStraighteningSignal } from "@/components/gameplay/pylon/pylonSignals";
const PYLON_MODEL_PATH = "/models/pylone/model.gltf";
@@ -25,6 +26,11 @@ export function PylonDownedPylon(): React.JSX.Element | null {
const [isStraightening, setIsStraightening] = useState(false);
const groupRef = useRef<THREE.Group>(null);
const straightenStartRef = useRef<number | null>(null);
const hasPlayedFirstAudioRef = useRef(false);
useEffect(() => {
if (step === "arrived") hasPlayedFirstAudioRef.current = false;
}, [step]);
const { scene } = useGLTF(PYLON_MODEL_PATH);
@@ -33,11 +39,7 @@ export function PylonDownedPylon(): React.JSX.Element | null {
if (!group) return;
if (!isStraightening || straightenStartRef.current === null) {
const targetRotation =
step === "narrator-outro"
? PYLON_UPRIGHT_ROTATION
: PYLON_DOWNED_ROTATION;
group.rotation.set(...targetRotation);
group.rotation.set(...(showUpright ? PYLON_UPRIGHT_ROTATION : PYLON_DOWNED_ROTATION));
return;
}
@@ -53,25 +55,22 @@ export function PylonDownedPylon(): React.JSX.Element | null {
);
});
if (mainState !== "pylon") return null;
if (
step === "approaching" ||
const showUpright =
mainState !== "pylon" ||
step === "waiting" ||
step === "inspected" ||
step === "fragmented" ||
step === "scanning" ||
step === "repairing" ||
step === "reassembling" ||
step === "done"
) {
return null;
}
step === "done" ||
step === "narrator-outro";
const isPylonInteractive = step === "arrived" || step === "npc-return";
const beginStraighten = (): void => {
setIsStraightening(true);
pylonStraighteningSignal.started = true;
straightenStartRef.current = performance.now();
setCanMove(false);
if (groupRef.current) {
@@ -79,8 +78,9 @@ export function PylonDownedPylon(): React.JSX.Element | null {
}
window.setTimeout(() => {
setIsStraightening(false);
pylonStraighteningSignal.started = false;
setCanMove(true);
setMissionStep("pylon", "waiting");
setMissionStep("pylon", "inspected");
}, PYLON_STRAIGHTEN_ANIMATION_DURATION_MS);
};
@@ -101,14 +101,35 @@ export function PylonDownedPylon(): React.JSX.Element | null {
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
onPress={() => {
if (step === "arrived") {
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) return;
await playDialogueById(
manifest,
PYLON_NARRATIVE_DIALOGUES.brokenPylon,
);
})();
if (!hasPlayedFirstAudioRef.current) {
hasPlayedFirstAudioRef.current = true;
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) return;
const audio = await playDialogueById(
manifest,
PYLON_NARRATIVE_DIALOGUES.brokenPylon,
);
if (!audio) return;
audio.addEventListener(
"ended",
() => {
void (async () => {
const m = await loadDialogueManifest();
if (!m) return;
await playDialogueById(m, PYLON_NARRATIVE_DIALOGUES.demandeAide);
})();
},
{ once: true },
);
})();
} else {
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) return;
await playDialogueById(manifest, PYLON_NARRATIVE_DIALOGUES.demandeAide);
})();
}
} else if (step === "npc-return" && !isStraightening) {
beginStraighten();
}
@@ -7,51 +7,58 @@ import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
import { playDialogueById } from "@/utils/dialogues/playDialogue";
import {
PYLON_FARMER_NPC_AFTER_POSITION,
PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight,
PYLON_FARMER_NPC_AFTER_ROTATION,
PYLON_FARMER_NPC_AFTER_SCALE,
PYLON_FARMER_NPC_POSITION,
PYLON_FARMER_NPC_WALK_SPEED,
PYLON_NARRATIVE_DIALOGUES,
PYLON_NARRATIVE_INTERACT_RADIUS,
} from "@/data/gameplay/pylonConfig";
import { pylonStraighteningSignal } from "@/components/gameplay/pylon/pylonSignals";
const _target = new THREE.Vector3();
export function PylonFarmerNPC(): React.JSX.Element | null {
const mainState = useGameStore((state) => state.mainState);
const step = useGameStore((state) => state.pylon.currentStep);
const setMissionStep = useGameStore((state) => state.setMissionStep);
const setCanMove = useGameStore((state) => state.setCanMove);
const groupRef = useRef<THREE.Group>(null);
const currentPosRef = useRef(
new THREE.Vector3(...PYLON_FARMER_NPC_POSITION),
);
// Reset position when entering arrived, set target when entering npc-return
useEffect(() => {
if (mainState !== "pylon" || step !== "arrived") return;
if (step === "arrived") {
currentPosRef.current.set(...PYLON_FARMER_NPC_POSITION);
}
}, [step]);
if (!groupRef.current) return;
(groupRef.current.userData as Record<string, unknown>).startTime =
undefined;
}, [mainState, step]);
useFrame(() => {
useFrame((_, delta) => {
const group = groupRef.current;
if (!group) return;
if (
step === "npc-return" ||
step === "waiting" ||
step === "narrator-outro"
) {
const startTime = (group.userData as Record<string, unknown>)
.startTime as number | undefined;
if (startTime === undefined) {
(group.userData as Record<string, unknown>).startTime =
performance.now();
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION);
return;
}
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION);
if (step === "npc-return") {
const targetPos = pylonStraighteningSignal.started
? PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight
: PYLON_FARMER_NPC_AFTER_POSITION;
_target.set(...targetPos);
currentPosRef.current.lerp(_target, Math.min(PYLON_FARMER_NPC_WALK_SPEED * delta, 1));
group.position.copy(currentPosRef.current);
group.rotation.set(...PYLON_FARMER_NPC_AFTER_ROTATION);
group.scale.setScalar(PYLON_FARMER_NPC_AFTER_SCALE);
} else if (step === "inspected") {
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight);
group.rotation.set(...PYLON_FARMER_NPC_AFTER_ROTATION);
group.scale.setScalar(PYLON_FARMER_NPC_AFTER_SCALE);
} else {
group.position.set(...PYLON_FARMER_NPC_POSITION);
}
});
if (mainState !== "pylon") return null;
if (step !== "arrived") return null;
if (step !== "arrived" && step !== "npc-return" && step !== "inspected") return null;
return (
<group ref={groupRef} position={PYLON_FARMER_NPC_POSITION}>
@@ -63,45 +70,42 @@ export function PylonFarmerNPC(): React.JSX.Element | null {
<sphereGeometry args={[0.28, 12, 12]} />
<meshStandardMaterial color="#fde68a" />
</mesh>
<InteractableObject
kind="trigger"
label="Parler au fermier"
position={PYLON_FARMER_NPC_POSITION}
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
onPress={() => {
setCanMove(false);
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) {
setCanMove(true);
setMissionStep("pylon", "npc-return");
return;
}
const audio = await playDialogueById(
manifest,
PYLON_NARRATIVE_DIALOGUES.farmerHelp,
);
if (!audio) {
setCanMove(true);
setMissionStep("pylon", "npc-return");
return;
}
audio.addEventListener(
"ended",
() => {
setCanMove(true);
{step === "arrived" ? (
<InteractableObject
kind="trigger"
label="Parler au fermier"
position={PYLON_FARMER_NPC_POSITION}
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
onPress={() => {
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) {
setMissionStep("pylon", "npc-return");
},
{ once: true },
);
})();
}}
>
<mesh>
<sphereGeometry args={[1, 8, 8]} />
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
</mesh>
</InteractableObject>
return;
}
const audio = await playDialogueById(
manifest,
PYLON_NARRATIVE_DIALOGUES.farmerHelp,
);
if (!audio) {
setMissionStep("pylon", "npc-return");
return;
}
audio.addEventListener(
"ended",
() => setMissionStep("pylon", "npc-return"),
{ once: true },
);
})();
}}
>
<mesh>
<sphereGeometry args={[1, 8, 8]} />
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
</mesh>
</InteractableObject>
) : null}
</group>
);
}
@@ -1,10 +1,9 @@
import { useGameStore } from "@/managers/stores/useGameStore";
import { useDialoguePlayback } from "@/hooks/gameplay/useDialoguePlayback";
import { ZoneDetection } from "@/components/zone/ZoneDetection";
import { PylonDownedPylon } from "@/components/gameplay/pylon/PylonDownedPylon";
import { PylonFarmerNPC } from "@/components/gameplay/pylon/PylonFarmerNPC";
import { PylonNarratorOutro } from "@/components/gameplay/pylon/PylonNarratorOutro";
import { PYLON_ARRIVED_ZONE } from "@/data/gameplay/zones";
import { PYLON_APPROACH_ZONE, PYLON_ARRIVED_ZONE } from "@/data/gameplay/zones";
import { PYLON_NARRATIVE_DIALOGUES } from "@/data/gameplay/pylonConfig";
export function PylonNarrativeFlow(): React.JSX.Element | null {
@@ -31,26 +30,28 @@ export function PylonNarrativeFlow(): React.JSX.Element | null {
if (mainState !== "pylon") return null;
if (step === "locked") {
return (
<ZoneDetection
key="pylon-approach"
zone={PYLON_APPROACH_ZONE}
onEnter={() => setMissionStep("pylon", "approaching")}
/>
);
}
if (step === "approaching") {
return (
<ZoneDetection
key="pylon-arrived"
zone={PYLON_ARRIVED_ZONE}
onEnter={() => setMissionStep("pylon", "arrived")}
/>
);
}
if (step === "arrived") {
return (
<>
<PylonDownedPylon />
<PylonFarmerNPC />
</>
);
}
if (step === "npc-return") {
return <PylonDownedPylon />;
if (step === "arrived" || step === "npc-return" || step === "inspected") {
return <PylonFarmerNPC />;
}
if (step === "narrator-outro") {
@@ -0,0 +1,5 @@
/**
* Shared runtime signal set by PylonDownedPylon when the straighten
* animation starts, so PylonFarmerNPC can switch its lerp target.
*/
export const pylonStraighteningSignal = { started: false };
+1 -1
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@@ -12,7 +12,7 @@ interface ZoneDetectionProps {
const _cameraPos = new THREE.Vector3();
function ZoneDebugVisual({
export function ZoneDebugVisual({
zone,
active,
}: {
+19 -2
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@@ -2,7 +2,7 @@ import type { Vector3Tuple } from "@/types/three/three";
export const PYLON_WORLD_POSITION: Vector3Tuple = [43, 5, 45];
export const PYLON_DOWNED_ROTATION: Vector3Tuple = [0, 0, -1.4];
export const PYLON_DOWNED_ROTATION: Vector3Tuple = [0, 0, -0.9];
export const PYLON_UPRIGHT_ROTATION: Vector3Tuple = [0, 0, 0];
@@ -13,11 +13,27 @@ export const PYLON_FARMER_NPC_POSITION: Vector3Tuple = [
];
export const PYLON_FARMER_NPC_AFTER_POSITION: Vector3Tuple = [
PYLON_WORLD_POSITION[0] + 3,
PYLON_WORLD_POSITION[1],
PYLON_WORLD_POSITION[2],
];
/** Position finale du PNJ quand le pylône se redresse */
export const PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight: Vector3Tuple = [
PYLON_WORLD_POSITION[0] + 1,
PYLON_WORLD_POSITION[1],
PYLON_WORLD_POSITION[2] - 2,
PYLON_WORLD_POSITION[2],
];
/** Rotation (X Y Z radians) du PNJ une fois arrivé sous le pylône */
export const PYLON_FARMER_NPC_AFTER_ROTATION: Vector3Tuple = [0, 0, 0];
/** Scale uniforme du PNJ une fois arrivé sous le pylône */
export const PYLON_FARMER_NPC_AFTER_SCALE = 1;
/** Vitesse du lerp de déplacement du PNJ (unités/s) */
export const PYLON_FARMER_NPC_WALK_SPEED = 2;
export const PYLON_NARRATIVE_INTERACT_RADIUS = 3.5;
export const PYLON_STRAIGHTEN_ANIMATION_DURATION_MS = 2200;
@@ -26,6 +42,7 @@ export const PYLON_NARRATIVE_DIALOGUES = {
electricOutage: "narrateur_coupureelec",
searchCentral: "narrateur_fouillelecentre",
brokenPylon: "narrateur_poteaueleccasse",
demandeAide: "narrateur_demande_aide",
farmerHelp: "fermier_coupdemain",
powerRestored: "narrateur_courantrepare",
} as const;
+2 -1
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@@ -4,6 +4,7 @@ import type {
RepairMissionTriggerConfig,
} from "@/types/gameplay/repairMission";
import { EBIKE_WORLD_POSITION } from "@/data/ebike/ebikeConfig";
import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
export const REPAIR_MISSION_ANCHOR_IDS: Partial<
Record<RepairMissionId, string>
@@ -15,7 +16,7 @@ const EBIKE_REPAIR_POSITION = EBIKE_WORLD_POSITION satisfies Vector3Tuple;
const REPAIR_MISSION_POSITIONS = {
ebike: EBIKE_REPAIR_POSITION,
pylon: [64, 0, -66],
pylon: PYLON_WORLD_POSITION,
farm: [-24, 0, 42],
} as const satisfies Record<RepairMissionId, Vector3Tuple>;
+1 -1
View File
@@ -76,7 +76,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
{
id: "pylon-damaged-panel",
label: "Damaged solar panel",
nodeName: "panneau2",
nodeName: "pylone",
caseSlotName: "placeholder_2",
},
],
+8 -8
View File
@@ -4,11 +4,11 @@ import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
export const PYLON_APPROACH_ZONE: ZoneConfig = {
id: "pylon-approach",
position: [
PYLON_WORLD_POSITION[0] - 20,
PYLON_WORLD_POSITION[1],
PYLON_WORLD_POSITION[2] - 5,
PYLON_WORLD_POSITION[0],
PYLON_WORLD_POSITION[1]- 5,
PYLON_WORLD_POSITION[2],
],
radius: 12,
radius: 5,
height: 18,
oneShot: true,
};
@@ -16,11 +16,11 @@ export const PYLON_APPROACH_ZONE: ZoneConfig = {
export const PYLON_ARRIVED_ZONE: ZoneConfig = {
id: "pylon-arrived",
position: [
PYLON_WORLD_POSITION[0] - 3,
PYLON_WORLD_POSITION[1],
PYLON_WORLD_POSITION[2] + 2,
PYLON_WORLD_POSITION[0] + 5,
PYLON_WORLD_POSITION[1] - 5,
PYLON_WORLD_POSITION[2] + 5,
],
radius: 8,
radius: 5,
height: 15,
oneShot: true,
};
+11
View File
@@ -1,7 +1,11 @@
import { Ebike } from "@/components/ebike/Ebike";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { RepairGame } from "@/components/three/gameplay/RepairGame";
import { PylonDownedPylon } from "@/components/gameplay/pylon/PylonDownedPylon";
import { PylonNarrativeFlow } from "@/components/gameplay/pylon/PylonNarrativeFlow";
import { ZoneDebugVisual } from "@/components/zone/ZoneDetection";
import { PYLON_APPROACH_ZONE, PYLON_ARRIVED_ZONE } from "@/data/gameplay/zones";
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
import {
REPAIR_MISSION_POSITION_ENTRIES,
REPAIR_MISSION_TRIGGERS,
@@ -89,6 +93,13 @@ export function GameStageContent(): React.JSX.Element {
<>
{mainState === "intro" ? <StageAnchor {...INTRO_STAGE_ANCHOR} /> : null}
<Ebike position={EBIKE_WORLD_POSITION} />
<PylonDownedPylon />
{isDebugEnabled() ? (
<>
<ZoneDebugVisual zone={PYLON_APPROACH_ZONE} active={false} />
<ZoneDebugVisual zone={PYLON_ARRIVED_ZONE} active={false} />
</>
) : null}
{mainState === "pylon" ? <PylonNarrativeFlow /> : null}
{REPAIR_MISSION_POSITION_ENTRIES.map(({ mission }) => {
const position = getRepairMissionPosition(mission, anchors);