feat mission-2

This commit is contained in:
math-pixel
2026-06-01 14:40:17 +02:00
parent 813c10f3f7
commit cd0afcda8c
13 changed files with 191 additions and 113 deletions
@@ -7,51 +7,58 @@ import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
import { playDialogueById } from "@/utils/dialogues/playDialogue";
import {
PYLON_FARMER_NPC_AFTER_POSITION,
PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight,
PYLON_FARMER_NPC_AFTER_ROTATION,
PYLON_FARMER_NPC_AFTER_SCALE,
PYLON_FARMER_NPC_POSITION,
PYLON_FARMER_NPC_WALK_SPEED,
PYLON_NARRATIVE_DIALOGUES,
PYLON_NARRATIVE_INTERACT_RADIUS,
} from "@/data/gameplay/pylonConfig";
import { pylonStraighteningSignal } from "@/components/gameplay/pylon/pylonSignals";
const _target = new THREE.Vector3();
export function PylonFarmerNPC(): React.JSX.Element | null {
const mainState = useGameStore((state) => state.mainState);
const step = useGameStore((state) => state.pylon.currentStep);
const setMissionStep = useGameStore((state) => state.setMissionStep);
const setCanMove = useGameStore((state) => state.setCanMove);
const groupRef = useRef<THREE.Group>(null);
const currentPosRef = useRef(
new THREE.Vector3(...PYLON_FARMER_NPC_POSITION),
);
// Reset position when entering arrived, set target when entering npc-return
useEffect(() => {
if (mainState !== "pylon" || step !== "arrived") return;
if (step === "arrived") {
currentPosRef.current.set(...PYLON_FARMER_NPC_POSITION);
}
}, [step]);
if (!groupRef.current) return;
(groupRef.current.userData as Record<string, unknown>).startTime =
undefined;
}, [mainState, step]);
useFrame(() => {
useFrame((_, delta) => {
const group = groupRef.current;
if (!group) return;
if (
step === "npc-return" ||
step === "waiting" ||
step === "narrator-outro"
) {
const startTime = (group.userData as Record<string, unknown>)
.startTime as number | undefined;
if (startTime === undefined) {
(group.userData as Record<string, unknown>).startTime =
performance.now();
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION);
return;
}
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION);
if (step === "npc-return") {
const targetPos = pylonStraighteningSignal.started
? PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight
: PYLON_FARMER_NPC_AFTER_POSITION;
_target.set(...targetPos);
currentPosRef.current.lerp(_target, Math.min(PYLON_FARMER_NPC_WALK_SPEED * delta, 1));
group.position.copy(currentPosRef.current);
group.rotation.set(...PYLON_FARMER_NPC_AFTER_ROTATION);
group.scale.setScalar(PYLON_FARMER_NPC_AFTER_SCALE);
} else if (step === "inspected") {
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight);
group.rotation.set(...PYLON_FARMER_NPC_AFTER_ROTATION);
group.scale.setScalar(PYLON_FARMER_NPC_AFTER_SCALE);
} else {
group.position.set(...PYLON_FARMER_NPC_POSITION);
}
});
if (mainState !== "pylon") return null;
if (step !== "arrived") return null;
if (step !== "arrived" && step !== "npc-return" && step !== "inspected") return null;
return (
<group ref={groupRef} position={PYLON_FARMER_NPC_POSITION}>
@@ -63,45 +70,42 @@ export function PylonFarmerNPC(): React.JSX.Element | null {
<sphereGeometry args={[0.28, 12, 12]} />
<meshStandardMaterial color="#fde68a" />
</mesh>
<InteractableObject
kind="trigger"
label="Parler au fermier"
position={PYLON_FARMER_NPC_POSITION}
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
onPress={() => {
setCanMove(false);
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) {
setCanMove(true);
setMissionStep("pylon", "npc-return");
return;
}
const audio = await playDialogueById(
manifest,
PYLON_NARRATIVE_DIALOGUES.farmerHelp,
);
if (!audio) {
setCanMove(true);
setMissionStep("pylon", "npc-return");
return;
}
audio.addEventListener(
"ended",
() => {
setCanMove(true);
{step === "arrived" ? (
<InteractableObject
kind="trigger"
label="Parler au fermier"
position={PYLON_FARMER_NPC_POSITION}
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
onPress={() => {
void (async () => {
const manifest = await loadDialogueManifest();
if (!manifest) {
setMissionStep("pylon", "npc-return");
},
{ once: true },
);
})();
}}
>
<mesh>
<sphereGeometry args={[1, 8, 8]} />
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
</mesh>
</InteractableObject>
return;
}
const audio = await playDialogueById(
manifest,
PYLON_NARRATIVE_DIALOGUES.farmerHelp,
);
if (!audio) {
setMissionStep("pylon", "npc-return");
return;
}
audio.addEventListener(
"ended",
() => setMissionStep("pylon", "npc-return"),
{ once: true },
);
})();
}}
>
<mesh>
<sphereGeometry args={[1, 8, 8]} />
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
</mesh>
</InteractableObject>
) : null}
</group>
);
}