update: clean map hierarchy and mesh model names
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This commit is contained in:
Tom Boullay
2026-05-14 17:25:39 +02:00
parent cea2856fd0
commit cdd919c010
6 changed files with 15433 additions and 75317 deletions
+124
View File
@@ -0,0 +1,124 @@
const fs = require("fs");
const path = require("path");
const INPUT_PATH = path.join(__dirname, "../public/map_raw.json");
const OUTPUT_PATH = path.join(__dirname, "../public/map.json");
const MESH_NAME_MAPPINGS = {
boitesauxlettres: "boiteauxlettres",
pyloneelectrique: "pylone",
eoliennes: "eolienne",
immeuble_1: "immeuble1",
buissons: "buisson",
panneauxquartier: "panneauaffichage",
};
const REMOVED_NODE_NAMES = new Set(["ROOT", "mc"]);
function cloneNode(node) {
return {
name: node.name,
type: node.type,
position: node.position,
rotation: node.rotation,
scale: node.scale,
};
}
function mapMeshName(node) {
if (node.type !== "Mesh") {
return cloneNode(node);
}
return {
...cloneNode(node),
name: MESH_NAME_MAPPINGS[node.name] ?? node.name,
};
}
function createGroup(node, children = []) {
return {
...cloneNode(node),
name: node.name === "Neutre" ? "blocking" : node.name,
children,
};
}
function transformMap() {
console.log("Reading map_raw.json...");
const rawData = JSON.parse(fs.readFileSync(INPUT_PATH, "utf-8"));
console.log(`Found ${rawData.length} nodes in raw file`);
let removedCount = 0;
let renamedCount = 0;
const sceneRaw = rawData.find(
(node) => node.name === "Scene" && node.type === "Object3D",
);
const terrainRaw = rawData.find(
(node) => node.name === "terrain" && node.type === "Object3D",
);
const blockingRaw = rawData.find(
(node) => node.name === "Neutre" && node.type === "Object3D",
);
if (!sceneRaw || !terrainRaw || !blockingRaw) {
throw new Error("Missing required Scene, terrain, or Neutre node");
}
const scene = createGroup(sceneRaw);
const terrain = createGroup(terrainRaw);
const blocking = createGroup(blockingRaw);
let currentGroup = null;
for (const rawNode of rawData) {
if (REMOVED_NODE_NAMES.has(rawNode.name)) {
removedCount++;
continue;
}
if (rawNode.name === "Scene" || rawNode.name === "Neutre") {
continue;
}
if (rawNode.name === "terrain" && rawNode.type === "Object3D") {
currentGroup = terrain;
continue;
}
if (rawNode.type === "Object3D") {
currentGroup = createGroup(rawNode);
blocking.children.push(currentGroup);
continue;
}
const mappedNode = mapMeshName(rawNode);
if (mappedNode.name !== rawNode.name) {
renamedCount++;
}
if (rawNode.name === "terrain" && currentGroup === terrain) {
terrain.children.push(mappedNode);
continue;
}
if (currentGroup) {
currentGroup.children.push(mappedNode);
continue;
}
blocking.children.push(mappedNode);
}
scene.children = [terrain, blocking];
console.log(`\nTransformation complete:`);
console.log(` - Removed ${removedCount} mc/ROOT nodes`);
console.log(` - Renamed ${renamedCount} mesh nodes`);
console.log(` - Output: hierarchical Scene root`);
fs.writeFileSync(OUTPUT_PATH, JSON.stringify(scene, null, 2));
console.log(`\nWritten to ${OUTPUT_PATH}`);
}
transformMap();