update: clean map hierarchy and mesh model names
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@@ -20,7 +20,7 @@ function disposeMaterial(material: THREE.Material): void {
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material.dispose();
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for (const key of Object.keys(material)) {
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const value = (material as Record<string, unknown>)[key];
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const value = (material as unknown as Record<string, unknown>)[key];
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if (value instanceof THREE.Texture) {
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value.dispose();
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}
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