update: clean map hierarchy and mesh model names
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled

This commit is contained in:
Tom Boullay
2026-05-14 17:25:39 +02:00
parent cea2856fd0
commit cdd919c010
6 changed files with 15433 additions and 75317 deletions
+4 -1
View File
@@ -81,7 +81,10 @@ export function InstancedVegetation({
);
for (let i = 0; i < matrices.length; i++) {
instancedMesh.setMatrixAt(i, matrices[i]);
const matrix = matrices[i];
if (matrix) {
instancedMesh.setMatrixAt(i, matrix);
}
}
instancedMesh.instanceMatrix.needsUpdate = true;