update: clean map hierarchy and mesh model names
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@@ -81,7 +81,10 @@ export function InstancedVegetation({
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);
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for (let i = 0; i < matrices.length; i++) {
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instancedMesh.setMatrixAt(i, matrices[i]);
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const matrix = matrices[i];
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if (matrix) {
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instancedMesh.setMatrixAt(i, matrix);
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}
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}
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instancedMesh.instanceMatrix.needsUpdate = true;
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