chore(logging): downgrade 'lite map skipped' to debug
This log fires every time the lite map loader skips heavy nodes, which is the expected fast-path. It does not need to show up in a normal console session — moving it to logger.debug keeps it accessible under ?debug for diagnostics while removing the noise from default runs.
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@@ -175,7 +175,7 @@ export function GameMap({
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sceneData.mapNodes.length - visibleMapNodes.length;
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sceneData.mapNodes.length - visibleMapNodes.length;
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if (skippedMapNodeCount > 0) {
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if (skippedMapNodeCount > 0) {
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logger.info("GameMap", "Lite map skipped heavy map nodes", {
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logger.debug("GameMap", "Lite map skipped heavy map nodes", {
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skippedMapNodeCount,
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skippedMapNodeCount,
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});
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});
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}
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}
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