chore(logging): downgrade 'lite map skipped' to debug

This log fires every time the lite map loader skips heavy nodes, which
is the expected fast-path. It does not need to show up in a normal
console session — moving it to logger.debug keeps it accessible under
?debug for diagnostics while removing the noise from default runs.
This commit is contained in:
Tom Boullay
2026-05-30 20:20:15 +02:00
parent e6bfcbe960
commit f24704091a
+1 -1
View File
@@ -175,7 +175,7 @@ export function GameMap({
sceneData.mapNodes.length - visibleMapNodes.length; sceneData.mapNodes.length - visibleMapNodes.length;
if (skippedMapNodeCount > 0) { if (skippedMapNodeCount > 0) {
logger.info("GameMap", "Lite map skipped heavy map nodes", { logger.debug("GameMap", "Lite map skipped heavy map nodes", {
skippedMapNodeCount, skippedMapNodeCount,
}); });
} }