Tom Boullay
07b09c22af
fix(site): repair onboarding audio cleanup, redirect, and manifest fetches
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- loadDialogueManifest: cache the resolved manifest at module level and
dedupe concurrent fetches so each screen no longer re-downloads it
- useGameStore: completeIntroState now also advances intro.currentStep
to "playing" so callers do not need a separate setIntroStep call
- SiteNamingScreen and SiteTransitionOverlay: replace ref-based guards
with an isCancelled flag captured per effect. The previous guards
persisted across StrictMode remounts, leaving mount 2 unable to
re-run the effect after mount 1's chain was cancelled, which broke
the fade animations, the second narrator dialogue and the redirect.
Both screens now also call stopCurrentDialogue on unmount so audio
cannot bleed across routes, and the transition gets a safety timeout
in case the dialogue audio fails to fire its "ended" event
- SiteTransitionOverlay: keep the <Subtitles /> mount inside the
overlay so it renders inside the z-index 1000 stacking context
(above the black screen); the one in SiteLayout sits behind it
- IntroDialogueOverlay: route through playDialogueById instead of
AudioManager.playSoundWithCallback so the narrator subtitles play
in sync, and add the same isCancelled cleanup pattern
- IntroRevealOverlay: rely on completeIntro alone now that it advances
intro.currentStep, and skip the fade when reduced motion is requested
- SiteMobileBlocker: correct logo path from public/... to /...
2026-05-30 18:43:53 +02:00
Tom Boullay
0f6860f1ae
refactor(site): extract shared utilities and centralise dialogue IDs
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- new src/hooks/ui/useIsMobile.ts (matchMedia + useSyncExternalStore)
replacing the resize-handler hook inlined inside pages/site/page.tsx
- new src/hooks/ui/usePrefersReducedMotion.ts
- new src/data/site/dialogueIds.ts so site and intro components stop
carrying hard-coded narrator IDs
- siteConfig: add SITE_BACKGROUND_STYLE shared by SiteLayout and
SiteMobileBlocker, rename forcedName to presetPlayerName, fix the
swapped id/label pairing on situation cards
- useSiteStore: rename selectedExperience/Situation to *Index so the
stored value (an array index) is obvious in callers
- audioConfig: drop dead AUDIO_PATHS placeholders
- propagate the renames and SITE_BACKGROUND_STYLE through SiteLayout,
SiteWelcomeScreen, SiteSituationScreen and pages/site/page.tsx
2026-05-30 18:43:35 +02:00
Tom Boullay
6ae21a2427
fix(site): unified card styles, import Nersans One font, native naming input
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2026-05-30 17:56:42 +02:00
Tom Boullay
29342d796c
fix(site): reduce situation card font size
2026-05-30 17:21:44 +02:00
Tom Boullay
60e3c92511
fix(site): update situation cards
2026-05-30 17:06:29 +02:00
Tom Boullay
02c1fb33d0
feat(dialogues): support multi-cue subtitles
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2026-05-30 04:00:25 +02:00
Tom Boullay
ce5dc8ada0
update: intro flow overlays
2026-05-30 04:00:20 +02:00
Tom Boullay
a2cff0567e
feat: add site onboarding route
2026-05-30 04:00:09 +02:00
Tom Boullay
8cfee1ac93
update: reorganize public assets
2026-05-30 03:59:45 +02:00
Tom Boullay
4c5e2ed945
feat(types): add SiteStep and refactor GameStep for new intro flow
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2026-05-30 02:14:10 +02:00
Tom Boullay
345d49f485
add: cinemactics and assets
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2026-05-30 02:04:39 +02:00
math-pixel
a6cc028848
Merge pull request 'Feat/gallery' ( #9 ) from feat/galerie into develop
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Reviewed-on: #9
2026-05-29 07:00:36 +00:00
Tom Boullay
52bb1b2915
chore: code quality audit and lint fixes
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- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
2026-05-29 09:00:04 +02:00
Tom Boullay
ade301389e
merge develop into feat/galerie - resolve model and code conflicts
2026-05-29 02:25:46 +02:00
Tom Boullay
47e50d9318
fix: issue in galley mode
2026-05-29 02:18:17 +02:00
math-pixel
c7df58099a
Merge pull request 'Feat/map-environment' ( #6 ) from feat/map-environment into develop
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Reviewed-on: #6
2026-05-29 00:00:50 +00:00
Tom Boullay
f7b4a07e41
fix: bug on textute vegetation item
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2026-05-29 02:00:35 +02:00
Tom Boullay
89044a18ec
merge develop into feat/map-environment
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2026-05-29 01:45:08 +02:00
Tom Boullay
95ca1bbfde
hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
Tom Boullay
093ffd726d
fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00
Tom Boullay
4728690a11
Create outro.mp4
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2026-05-29 00:52:53 +02:00
Tom Boullay
343a122c06
fix(editor): restore stable map editing behavior
2026-05-29 00:52:44 +02:00
tom-boullay
d5675fe82c
feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
tom-boullay
fcdbf7270c
perf: applique les échelles aux assets instanciés
2026-05-28 15:49:26 +02:00
tom-boullay
0b3d49e8d1
feat: ajoute les potagers à la map
2026-05-28 15:48:33 +02:00
tom-boullay
9bbed06ddc
feat: ancre les réparations sur la map chargée
2026-05-28 15:47:53 +02:00
tom-boullay
ba50224e6e
refactor: nettoie l'architecture monde et les docs
2026-05-28 15:47:16 +02:00
tom-boullay
1a91b1d7ae
refactor: clean map gameplay architecture
2026-05-28 11:15:45 +02:00
tom-boullay
d9cf87d2d6
feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00
Tom Boullay
d654565f87
chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
math-pixel
fb466a63cb
Merge pull request 'Merge e_bike + gps into develop' ( #7 ) from feat/gps into develop
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Reviewed-on: #7
2026-05-28 05:55:18 +00:00
math-pixel
a75c3fd896
uptd : change location of map_backougnround & fix : remove old netshader into world tsx
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2026-05-28 07:54:47 +02:00
math-pixel
603e521714
Merge branch 'develop' into feat/gps
2026-05-28 07:50:25 +02:00
math-pixel
49ef8f58b4
Merge pull request 'Add Net shader into develop' ( #8 ) from feat/shader-net into develop
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Reviewed-on: #8
2026-05-28 05:47:52 +00:00
Tom Boullay
947025cbf5
Update windConfig.ts
2026-05-28 01:35:43 +02:00
Tom Boullay
f2cecfbbc9
fix(lighting): keep shadows enabled after scene loading
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2026-05-28 01:33:15 +02:00
Tom Boullay
1b9ac5c996
feat(environment): apply shared wind to vegetation
2026-05-28 01:28:16 +02:00
Tom Boullay
e45fdbf97d
fix(lighting): keep shadow map centered on player
2026-05-28 01:20:12 +02:00
Tom Boullay
08b01715c0
feat(map): stream secondary map assets by chunk
2026-05-28 01:16:29 +02:00
Tom Boullay
a2fc417be6
fix(environment): preserve grass blade colors
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2026-05-28 01:12:21 +02:00
Tom Boullay
57498b9bb1
tune(environment): rebalance procedural grass zones
2026-05-28 01:08:33 +02:00
Tom Boullay
b87a7e929c
feat(environment): vary grass density by procedural zones
2026-05-28 01:05:40 +02:00
Tom Boullay
ea23b4bb46
fix(environment): tune grass and terrain grounding
2026-05-28 00:59:36 +02:00
Tom Boullay
3881e38a6d
feat(collision): include static map models in octree
2026-05-28 00:47:40 +02:00
Tom Boullay
7a72743e5c
refactor(environment): use player-centered ghibli grass patch
2026-05-28 00:31:45 +02:00
Tom Boullay
65651405b6
feat(editor): add multi-selection transforms
2026-05-28 00:29:00 +02:00
Tom Boullay
81cd935bba
fix(environment): reduce grass generation cost
2026-05-28 00:25:23 +02:00
Tom Boullay
fe989c9550
refactor(environment): replace grass with terrain-mesh ghibli shader
2026-05-28 00:20:01 +02:00
Tom Boullay
e15fb18d6b
update: models
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2026-05-28 00:07:17 +02:00
Tom Boullay
0230795f55
feat: add chunked grass and organize environment systems
2026-05-28 00:07:02 +02:00