Tom Boullay
07b09c22af
fix(site): repair onboarding audio cleanup, redirect, and manifest fetches
...
- loadDialogueManifest: cache the resolved manifest at module level and
dedupe concurrent fetches so each screen no longer re-downloads it
- useGameStore: completeIntroState now also advances intro.currentStep
to "playing" so callers do not need a separate setIntroStep call
- SiteNamingScreen and SiteTransitionOverlay: replace ref-based guards
with an isCancelled flag captured per effect. The previous guards
persisted across StrictMode remounts, leaving mount 2 unable to
re-run the effect after mount 1's chain was cancelled, which broke
the fade animations, the second narrator dialogue and the redirect.
Both screens now also call stopCurrentDialogue on unmount so audio
cannot bleed across routes, and the transition gets a safety timeout
in case the dialogue audio fails to fire its "ended" event
- SiteTransitionOverlay: keep the <Subtitles /> mount inside the
overlay so it renders inside the z-index 1000 stacking context
(above the black screen); the one in SiteLayout sits behind it
- IntroDialogueOverlay: route through playDialogueById instead of
AudioManager.playSoundWithCallback so the narrator subtitles play
in sync, and add the same isCancelled cleanup pattern
- IntroRevealOverlay: rely on completeIntro alone now that it advances
intro.currentStep, and skip the fade when reduced motion is requested
- SiteMobileBlocker: correct logo path from public/... to /...
2026-05-30 18:43:53 +02:00
Tom Boullay
4c5e2ed945
feat(types): add SiteStep and refactor GameStep for new intro flow
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2026-05-30 02:14:10 +02:00
Tom Boullay
89044a18ec
merge develop into feat/map-environment
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2026-05-29 01:45:08 +02:00
tom-boullay
1a91b1d7ae
refactor: clean map gameplay architecture
2026-05-28 11:15:45 +02:00
tom-boullay
d9cf87d2d6
feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00
Tom Boullay
d654565f87
chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
tom-boullay
3eba38a80b
fix: ebike
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2026-05-27 17:21:11 +02:00
tom-boullay
4f25b33d3b
feat(debug): persist and reset debug game state
2026-05-21 12:09:12 +02:00
math-pixel
cff7744ad9
wip
2026-05-17 07:41:29 +02:00
math-pixel
ceffedf684
fix : lint
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2026-05-12 16:51:35 +02:00
math-pixel
8d197ba26b
PR: refactor state game
2026-05-12 13:47:05 +02:00
Tom Boullay
2c3f0db65b
refactor: move mission flow state into game store
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2026-05-11 18:02:00 +02:00
Tom Boullay
711c336f1e
Merge branch 'develop' into feat/repair-game
2026-05-11 17:31:14 +02:00
Tom Boullay
1ad4a164ea
fix: clarify repair mission locked flow
2026-05-11 12:10:35 +02:00
Tom Boullay
4218fde63a
update: add runtine camera keyframe
2026-05-11 11:13:49 +02:00
Tom Boullay
6d9eac291e
big clean up
2026-05-08 03:02:26 +01:00
Tom Boullay
ead3634aab
add: animate repair reassembly
2026-05-08 02:40:31 +01:00
Tom Boullay
8fa4b087ba
update: add generic repair mission store helpers
2026-05-08 01:09:42 +01:00
Tom Boullay
eef39ab53d
update: debug overlay layout controls
2026-05-01 23:39:04 +02:00
Tom Boullay
a87ffac63f
Merge branch 'develop' into feat/main-feature
2026-04-30 15:48:35 +02:00
Tom Boullay
a14f776e5d
address zustand progression review feedback
2026-04-30 14:59:41 +02:00
Tom Boullay
7c7dbdb588
connect game progression state to world
2026-04-30 14:24:59 +02:00
Tom Boullay
2696289483
add zustand game progression store
2026-04-30 14:04:01 +02:00