Commit Graph

101 Commits

Author SHA1 Message Date
math-pixel eb5d4076d1 la correction de merde x)
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2026-06-02 20:54:16 +02:00
math-pixel 7f37f9a747 Merge branch 'develop' into feat/e-bike
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2026-06-02 20:36:04 +02:00
math-pixel 386abf06b6 Merge branch 'develop' into feat/e-bike 2026-06-02 19:23:01 +02:00
math-pixel a73f9fb951 fixed ebike 2026-06-02 19:21:52 +02:00
Tom Boullay ae35eb1dfb feat(handtracking): restyle svg visualizer and add silhouette fallback 2026-06-02 19:05:39 +02:00
Tom Boullay 58eb60292f update: model pylone 2026-06-02 18:01:14 +02:00
Tom Boullay 72cb9f5be6 update: ebike model 2026-06-02 16:33:42 +02:00
Tom Boullay 18dd2ae49d fix(electricienne): remove alphaMode BLEND + doubleSided causing face artifacts
Solid character mesh does not need transparency; BLEND combined with doubleSided
caused depth-sort issues rendering inside-faces over front-faces (visible as
triangular orange artifacts on the face). Default OPAQUE single-sided is correct.
2026-06-02 15:36:43 +02:00
Tom Boullay def0609383 chore(talkie): consolidate to single GLB, remove orphan LOD assets
- Replace public/models/talkie/* (PNG textures + .bin + .gltf) with single model.glb
- Delete unused public/models/talkie-LOD/ folder (no longer referenced in MAP_LOD_MODEL_PATHS)
- Remove farm-radio-distractor (talkie) from farm repair mission distractors
2026-06-02 15:36:20 +02:00
Tom Boullay 0b801888f0 update: fix name assets + add LOD 2026-06-02 14:13:55 +02:00
Tom Boullay a180b89ee6 fix(pylone): convert lampe BLEND to MASK in GLTFs
Switching alphaMode from BLEND to MASK with a 0.5 cutoff lets the lampe
material participate in instanced shadow rendering correctly. BLEND is
known to interact badly with InstancedMesh shadow casting, producing
incorrect or missing shadows on the pylone lampe.
2026-06-02 13:52:08 +02:00
Tom Boullay b144dc1c18 Update model.gltf
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2026-06-01 22:42:21 +02:00
Tom Boullay d52ec7e5a9 fix(model): clean lafabrik props and materials 2026-06-01 13:50:16 +02:00
Tom Boullay 8aa755da7a fix(model): replace electricienne animated asset 2026-06-01 10:52:08 +02:00
Tom Boullay a8cd66dcaa fix(model): sync animated character textures 2026-05-31 23:59:36 +02:00
Tom Boullay 116746f838 fix(model): sync animated gerant textures 2026-05-31 23:45:36 +02:00
Tom Boullay a388c02ab3 fix(model): repair gerant materials 2026-05-31 23:36:54 +02:00
Tom Boullay 4415faa1f1 chore(models): remove lafabrik old assets 2026-05-31 23:35:17 +02:00
Tom Boullay 4c5f08d772 fix(model): restore lafabrik window transparency 2026-05-31 23:07:24 +02:00
Tom Boullay 51569af7b8 feat(ui): add transient loading indicator
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2026-05-31 22:43:48 +02:00
Tom Boullay e212e4bbd5 update(model): use a glb
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2026-05-31 22:08:08 +02:00
Tom Boullay 39ec9feb0e fix(model): externalize lafabrik geometry buffer 2026-05-31 21:58:13 +02:00
Tom Boullay f11ed67452 fix(model): reconnect lafabrik textures 2026-05-31 21:37:52 +02:00
Tom Boullay ebdb72ce0d update(model): add lafabrik lod models 2026-05-31 21:22:24 +02:00
Tom Boullay 564a455520 update(model): add lod models
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2026-05-31 18:42:13 +02:00
Tom Boullay 82dc47a296 fix(assets): correct texture URIs in gant_r and pylone GLTFs
- gant_r/model.gltf: align casing with the actual files on disk
  (gant_basecolor / gant_occlusionroughnessmetallic) so the GLTFLoader
  stops logging 'Couldn't load texture' on case-sensitive filesystems
- pylone/model.gltf: nine missing Image_N.png references replaced with
  the existing color.png / normal.png so the pylone renders without
  console errors. Material slots are mapped by role: normalTexture ->
  normal.png, baseColorTexture and metallicRoughnessTexture -> color.png
2026-05-30 19:51:51 +02:00
tom-boullay d5675fe82c feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
Tom Boullay e15fb18d6b update: models
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2026-05-28 00:07:17 +02:00
tom-boullay 4e6582b543 add: panneaux solaire model
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2026-05-21 15:39:01 +02:00
tom-boullay 529c60adae update: add new sounds + comrpessed models
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2026-05-21 10:52:14 +02:00
Tom Boullay 27951d13fd upatde: json + models
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2026-05-15 00:18:03 +02:00
Tom Boullay cea2856fd0 update: models 2026-05-14 17:17:54 +02:00
Tom Boullay d376d0ba6b update: add new models 2026-05-14 16:13:16 +02:00
Tom Boullay 28f7db172c upatde: add new models
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2026-05-14 00:20:20 +02:00
Tom Boullay c6f60d1ca7 update: vegetation models 2026-05-14 00:17:08 +02:00
Tom Boullay aa35e97cbb update: skybox model files 2026-05-14 00:16:58 +02:00
Tom Boullay 57c142c8ef fix: correct texture paths case sensitivity in GLTF models 2026-05-14 00:16:47 +02:00
Tom Boullay ae835e5008 update: models 2026-05-13 15:00:53 +02:00
Tom Boullay 44216f9395 update: models 2026-05-13 14:59:57 +02:00
Tom Boullay 5c68e4cd79 update: models and map data 2026-05-13 11:03:14 +02:00
Tom Boullay 122af7bd9a update: add new models 2026-05-12 16:58:58 +02:00
Tom Boullay ffca1e9e5f fix: stabilize game scene loading and player spawn 2026-05-11 23:52:57 +02:00
Tom Boullay f9a6390260 fix: add tracking + add new models 2026-05-11 11:25:17 +02:00
Tom Boullay ac7f60060c fix hand tracking glove fallback and loading 2026-05-02 11:35:28 +02:00
Tom Boullay fe662ebe7d fix hand tracking glove rendering 2026-05-02 11:32:00 +02:00
Tom Boullay bdc06f772f update: remove old model elec 2026-05-02 11:02:51 +02:00
Tom Boullay c71cd35f4d fix electricienne debug model loading 2026-05-02 10:58:00 +02:00
Tom Boullay 0cb5f57182 feat add left hand tracking glove model 2026-05-02 00:14:56 +02:00
Tom Boullay 4d7d2efdcc cleaning repo models 2026-05-01 23:54:48 +02:00
Tom Boullay d438c02ad9 update: models made them working 2026-05-01 23:45:58 +02:00