math-pixel
a3e8e732f1
its functionning
2026-06-02 00:23:43 +02:00
math-pixel
d975aac018
o think is not that
2026-06-01 22:26:58 +02:00
math-pixel
cd0afcda8c
feat mission-2
2026-06-01 14:40:17 +02:00
math-pixel
813c10f3f7
wip mission 2 refine
2026-06-01 11:49:48 +02:00
Tom Boullay
34c198ebfd
feat(world): add map lod graphics presets
2026-05-31 19:03:55 +02:00
Tom Boullay
e073fc375b
fix(world): warm up map shadows from environment
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2026-05-31 11:00:40 +02:00
Tom Boullay
bff8a16290
feat(intro): add ebike onboarding sequence
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2026-05-31 10:42:46 +02:00
Tom Boullay
f24704091a
chore(logging): downgrade 'lite map skipped' to debug
...
This log fires every time the lite map loader skips heavy nodes, which
is the expected fast-path. It does not need to show up in a normal
console session — moving it to logger.debug keeps it accessible under
?debug for diagnostics while removing the noise from default runs.
2026-05-30 20:20:15 +02:00
Tom Boullay
e6bfcbe960
feat(intro): polish loading transition
2026-05-30 20:11:40 +02:00
Tom Boullay
0fa7a82175
fix(perf): prevent Canvas double-mount on /site redirect
...
HomePage used to mount the Canvas before its effect fired the redirect
to /site, then unmount it as soon as the route changed. That left the
WebGL context torn down mid-load with GLTF requests still in flight,
which on slow GPUs ended in a 'Context Lost' and a stuck 1 FPS render
once the user came back from /site. The fix is a synchronous cookie
check after all hooks: if the user has not visited /site today we
return null and let the redirect happen without ever creating a GL
context.
Also drops the GameMap 'lite map skipped' log from warn to info: it
is an expected lite-loading path, not a problem worth a yellow warning.
2026-05-30 19:51:57 +02:00
Tom Boullay
8cfee1ac93
update: reorganize public assets
2026-05-30 03:59:45 +02:00
Tom Boullay
4c5e2ed945
feat(types): add SiteStep and refactor GameStep for new intro flow
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2026-05-30 02:14:10 +02:00
Tom Boullay
52bb1b2915
chore: code quality audit and lint fixes
...
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- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
2026-05-29 09:00:04 +02:00
Tom Boullay
f7b4a07e41
fix: bug on textute vegetation item
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2026-05-29 02:00:35 +02:00
Tom Boullay
89044a18ec
merge develop into feat/map-environment
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2026-05-29 01:45:08 +02:00
Tom Boullay
95ca1bbfde
hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
Tom Boullay
093ffd726d
fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00
Tom Boullay
343a122c06
fix(editor): restore stable map editing behavior
2026-05-29 00:52:44 +02:00
tom-boullay
d5675fe82c
feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
tom-boullay
fcdbf7270c
perf: applique les échelles aux assets instanciés
2026-05-28 15:49:26 +02:00
tom-boullay
0b3d49e8d1
feat: ajoute les potagers à la map
2026-05-28 15:48:33 +02:00
tom-boullay
9bbed06ddc
feat: ancre les réparations sur la map chargée
2026-05-28 15:47:53 +02:00
tom-boullay
ba50224e6e
refactor: nettoie l'architecture monde et les docs
2026-05-28 15:47:16 +02:00
tom-boullay
1a91b1d7ae
refactor: clean map gameplay architecture
2026-05-28 11:15:45 +02:00
tom-boullay
d9cf87d2d6
feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00
Tom Boullay
d654565f87
chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
math-pixel
a75c3fd896
uptd : change location of map_backougnround & fix : remove old netshader into world tsx
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2026-05-28 07:54:47 +02:00
math-pixel
603e521714
Merge branch 'develop' into feat/gps
2026-05-28 07:50:25 +02:00
Tom Boullay
f2cecfbbc9
fix(lighting): keep shadows enabled after scene loading
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2026-05-28 01:33:15 +02:00
Tom Boullay
1b9ac5c996
feat(environment): apply shared wind to vegetation
2026-05-28 01:28:16 +02:00
Tom Boullay
e45fdbf97d
fix(lighting): keep shadow map centered on player
2026-05-28 01:20:12 +02:00
Tom Boullay
08b01715c0
feat(map): stream secondary map assets by chunk
2026-05-28 01:16:29 +02:00
Tom Boullay
a2fc417be6
fix(environment): preserve grass blade colors
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2026-05-28 01:12:21 +02:00
Tom Boullay
57498b9bb1
tune(environment): rebalance procedural grass zones
2026-05-28 01:08:33 +02:00
Tom Boullay
b87a7e929c
feat(environment): vary grass density by procedural zones
2026-05-28 01:05:40 +02:00
Tom Boullay
ea23b4bb46
fix(environment): tune grass and terrain grounding
2026-05-28 00:59:36 +02:00
Tom Boullay
3881e38a6d
feat(collision): include static map models in octree
2026-05-28 00:47:40 +02:00
Tom Boullay
7a72743e5c
refactor(environment): use player-centered ghibli grass patch
2026-05-28 00:31:45 +02:00
Tom Boullay
81cd935bba
fix(environment): reduce grass generation cost
2026-05-28 00:25:23 +02:00
Tom Boullay
fe989c9550
refactor(environment): replace grass with terrain-mesh ghibli shader
2026-05-28 00:20:01 +02:00
Tom Boullay
0230795f55
feat: add chunked grass and organize environment systems
2026-05-28 00:07:02 +02:00
Tom Boullay
b1fca3a25b
Merge remote map editor updates
2026-05-27 22:24:59 +02:00
math-pixel
0a322acf88
Merge branch 'develop' into feat/shader-net
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2026-05-27 18:08:46 +02:00
math-pixel
a397febd52
fix zoom
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2026-05-27 17:23:06 +02:00
math-pixel
c15cad2ab0
fix zoom
2026-05-27 17:22:14 +02:00
tom-boullay
3eba38a80b
fix: ebike
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2026-05-27 17:21:11 +02:00
math-pixel
011e7815a2
update gps
2026-05-27 17:15:08 +02:00
tom-boullay
fdd530a3e7
fix(map): prevent visual loading from blocking gameplay
2026-05-27 11:39:44 +02:00
tom-boullay
2b676d985d
feat(editor): focus selected model editing
2026-05-27 11:06:14 +02:00
tom-boullay
b89eedd5be
fix(map): align terrain visual collision and snapping
2026-05-27 09:47:08 +02:00