Tom Boullay
c61760dafd
docs: document webgl context lost investigation
...
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-06-02 16:02:58 +02:00
Tom Boullay
134c0aecb7
fix(world): reallocate shadow map after Suspense + clear LaFabrik doorway
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Shadows occasionally failed to render on initial load and the Fabrik
doorway sometimes blocked the player. Both issues are tracked down to
geometry that mounts after Lighting:
- Shadows: GLTFs and the merged static map mount imperatively after
Lighting, so materials get compiled against a renderer state that
pre-dates the final scene and bake a 'no shadow map' permutation,
silently dropping shadows. A WebGL context-restore cycle fixes it,
but is too invasive. New 'useShadowMapWarmup' hook replays it
cheaply: once the scene mesh count has been stable for ~1s, it
disposes the directional shadow map (three.js reallocates it on
the next render) and marks every material 'needsUpdate' so shaders
rebind to the freshly created shadow sampler.
- Doorway: the door slab + its Solidify-modifier frame (children of
the 'Thicken' parent in the LaFabrik GLTF) sat inside the doorway
AABB and prevented the player from walking through. Stripped from
the collision octree alongside the existing 'porte' slab; visual
rendering is unaffected.
Also: extract sun-relative-to-camera placement into a small helper,
remove the temporary diagnostic logs, and document the shadow warmup
in three-debugging.md.
2026-06-01 23:37:57 +02:00
Tom Boullay
216d29ae59
docs(three): document sun shadow needsUpdate fix
...
Update three-debugging.md to reflect that the shadow intermittence
is resolved by explicit sun.shadow.needsUpdate = true at mount and
in useFrame after updateMatrixWorld.
2026-06-01 14:47:29 +02:00
Tom Boullay
a766784ce8
docs: update scene runtime and debug toggles
...
- Drop SceneShadowWarmup section, document centralized shadow config.
- Document the localized Suspense boundaries in World.tsx.
- Document the new player model and octree debug visualizations.
- Open note about intermittent first-load shadow rendering.
2026-06-01 14:16:01 +02:00
Tom Boullay
6d58b90856
fix(world): throttle shadows and tune high preset
2026-06-01 10:45:07 +02:00
Tom Boullay
51569af7b8
feat(ui): add transient loading indicator
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2026-05-31 22:43:48 +02:00
Tom Boullay
d3b4a55e71
fix(model): load lafabrik glb
2026-05-31 22:14:13 +02:00
Tom Boullay
3e7edcb1b7
docs(world): document map lod system
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2026-05-31 21:23:07 +02:00
Tom Boullay
e073fc375b
fix(world): warm up map shadows from environment
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2026-05-31 11:00:40 +02:00
Tom Boullay
ade301389e
merge develop into feat/galerie - resolve model and code conflicts
2026-05-29 02:25:46 +02:00
Tom Boullay
95ca1bbfde
hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
Tom Boullay
093ffd726d
fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00
Tom Boullay
343a122c06
fix(editor): restore stable map editing behavior
2026-05-29 00:52:44 +02:00
tom-boullay
d5675fe82c
feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
tom-boullay
9bbed06ddc
feat: ancre les réparations sur la map chargée
2026-05-28 15:47:53 +02:00
tom-boullay
ba50224e6e
refactor: nettoie l'architecture monde et les docs
2026-05-28 15:47:16 +02:00
tom-boullay
1a91b1d7ae
refactor: clean map gameplay architecture
2026-05-28 11:15:45 +02:00
Tom Boullay
d654565f87
chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
Tom Boullay
65651405b6
feat(editor): add multi-selection transforms
2026-05-28 00:29:00 +02:00
Tom Boullay
b1fca3a25b
Merge remote map editor updates
2026-05-27 22:24:59 +02:00
Tom Boullay
c2b16434fb
feat(editor): edit hierarchical map nodes
2026-05-27 08:30:54 +02:00
Tom Boullay
cf71148935
fix: smooth gallery preview seams
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2026-05-25 18:02:36 +02:00
Tom Boullay
1b2241df49
feat: add gallery lighting controls
2026-05-25 17:57:51 +02:00
Tom Boullay
d7351e5f37
fix: render gallery skybox unlit double-sided
2026-05-25 17:53:46 +02:00
Tom Boullay
e9fb36f9dc
style: simplify gallery UI and rename route
2026-05-25 17:13:21 +02:00
Tom Boullay
36180279b2
docs: document model gallery
2026-05-25 16:24:12 +02:00
Tom Boullay
d07ffc4662
docs: update map performance notes
2026-05-25 00:51:09 +02:00
Tom Boullay
50fa94b3ad
docs: expose map performance notes
2026-05-25 00:08:29 +02:00
tom-boullay
5e594c51f7
docs(perf): document map rendering bottlenecks
2026-05-21 15:34:56 +02:00
tom-boullay
072dec03b4
refactor: tighten terrain and sky model resource ownership
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2026-05-21 11:55:49 +02:00
math-pixel
490f9627cc
merge mission & intro
2026-05-12 14:03:53 +02:00
Tom Boullay
8c54451b2e
Create code-review-preparation.md
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2026-05-12 11:52:40 +02:00
Tom Boullay
c09818aa67
docs: audit app architecture and refresh feature documentation
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2026-05-12 11:46:11 +02:00
Tom Boullay
cfb761e66c
merge: sync develop into env manager
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2026-05-12 10:56:56 +02:00
Tom Boullay
2c3f0db65b
refactor: move mission flow state into game store
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2026-05-11 18:02:00 +02:00
Tom Boullay
711c336f1e
Merge branch 'develop' into feat/repair-game
2026-05-11 17:31:14 +02:00
Tom Boullay
f91756bc27
update: document repair movement lock indicator
2026-05-11 13:17:20 +02:00
Tom Boullay
841f96f3fd
update: doc
2026-05-11 13:14:08 +02:00
Tom Boullay
00b1780b10
update: document repair movement lock
2026-05-11 13:12:37 +02:00
Tom Boullay
c81bacc208
update: doc dialogue and cinematic tools
2026-05-11 13:10:26 +02:00
Tom Boullay
131fe39311
docs: repair interaction flow
2026-05-11 13:05:46 +02:00
Tom Boullay
c2ba26ca86
add: loading
2026-05-11 11:11:46 +02:00
Tom Boullay
8cbf696b6e
docs: add some docs
2026-05-11 09:18:46 +02:00
Tom Boullay
254311bddf
add: playground in testmap
2026-05-08 03:07:52 +01:00
Tom Boullay
6d9eac291e
big clean up
2026-05-08 03:02:26 +01:00
Tom Boullay
e4f6ec211c
add: configure mission-specific repair variants
2026-05-08 02:41:57 +01:00
Tom Boullay
ead3634aab
add: animate repair reassembly
2026-05-08 02:40:31 +01:00
Tom Boullay
19a83982a9
add: require broken part deposit before repair
2026-05-08 02:36:14 +01:00
Tom Boullay
bebb9ac5a3
add: snap repair parts to case placeholders
2026-05-08 02:33:06 +01:00
Tom Boullay
d02ef54bdc
add: focus repair case view
2026-05-08 02:22:15 +01:00