Tom Boullay
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d6d3d5b685
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fix: stabilize water depth and rounded mask
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2026-05-26 22:56:50 +02:00 |
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Tom Boullay
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1c27d55e5a
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feat(map): add terrain boundary collision
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2026-05-26 22:06:13 +02:00 |
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Tom Boullay
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fd558db034
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tune(environment): make water surface adjustable
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2026-05-26 22:05:00 +02:00 |
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Tom Boullay
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fbe8c0c854
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feat(environment): add terrain water shader
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2026-05-25 19:09:13 +02:00 |
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Tom Boullay
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88b6db6166
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fix(map): disable generated path system
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2026-05-25 18:42:38 +02:00 |
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Tom Boullay
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2b08665508
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fix(map): align path preview with terrain projection
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2026-05-25 17:54:57 +02:00 |
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Tom Boullay
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4f8355e934
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debug(map): add path surface sampling preview
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2026-05-25 17:40:46 +02:00 |
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Tom Boullay
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417afdc1d5
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fix(terrain): map surface colors with configurable projection
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2026-05-25 17:40:01 +02:00 |
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Tom Boullay
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235a38f67b
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fix(map): disable generated paths while correcting mapping
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2026-05-25 17:39:00 +02:00 |
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Tom Boullay
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f54e71fc03
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feat(map): generate path tiles from terrain colors
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2026-05-25 17:08:07 +02:00 |
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Tom Boullay
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6d178dc59e
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feat: expose terrain surface data
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2026-05-25 16:03:22 +02:00 |
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Tom Boullay
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b4a3545460
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feat: add terrain surface sampler
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2026-05-25 15:55:56 +02:00 |
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Tom Boullay
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1f6d9659ed
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chore: add terrain surface config
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2026-05-25 15:51:02 +02:00 |
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Tom Boullay
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a52d57ae6c
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fix: keep terrain collision during visual filtering
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2026-05-25 01:28:25 +02:00 |
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Tom Boullay
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d0497ec42c
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fix(debug): defer hand tracking startup
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2026-05-25 01:19:14 +02:00 |
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Tom Boullay
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4c42e11268
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fix(debug): stabilize map debug controls
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2026-05-25 01:10:10 +02:00 |
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Tom Boullay
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f175ad6240
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tune(debug): refine fog and debug controls
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2026-05-25 01:00:31 +02:00 |
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Tom Boullay
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a4383a7cec
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update: file order
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2026-05-25 00:52:06 +02:00 |
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Tom Boullay
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d07ffc4662
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docs: update map performance notes
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2026-05-25 00:51:09 +02:00 |
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Tom Boullay
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d17738eaf1
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perf(map): snap assets to terrain
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2026-05-25 00:51:03 +02:00 |
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Tom Boullay
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50fa94b3ad
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docs: expose map performance notes
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2026-05-25 00:08:29 +02:00 |
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Tom Boullay
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44f9d68ef1
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tune: expand vegetation streaming range
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2026-05-24 23:52:37 +02:00 |
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Tom Boullay
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e4857135b1
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feat: stream vegetation chunks near player
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2026-05-24 23:51:40 +02:00 |
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Tom Boullay
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1f6335092a
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fix: harden merged map resource cleanup
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2026-05-24 23:51:28 +02:00 |
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Tom Boullay
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f035195b56
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Merge branch 'feat/map-environment' of https://git.fabrik.mathieu-chavanel.fr/math-pixel/La-Fabrik into feat/map-environment
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2026-05-24 22:07:15 +02:00 |
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Tom Boullay
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b8e5c4d1a9
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upadte: gain some fps
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2026-05-24 22:06:59 +02:00 |
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tom-boullay
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4e6582b543
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add: panneaux solaire model
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2026-05-21 15:39:01 +02:00 |
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tom-boullay
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e4ee2d768b
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feat(debug): add map performance visibility controls
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2026-05-21 15:38:23 +02:00 |
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tom-boullay
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5e594c51f7
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docs(perf): document map rendering bottlenecks
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2026-05-21 15:34:56 +02:00 |
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tom-boullay
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26ddbebe14
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refactor(map): add generated R3F model for ecole
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2026-05-21 15:34:49 +02:00 |
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tom-boullay
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48c2b4f0cd
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perf(map): merge instanced map asset geometry
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2026-05-21 15:34:39 +02:00 |
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tom-boullay
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cf08062def
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refactor(world): restore sky fallback chain
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2026-05-21 12:10:31 +02:00 |
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tom-boullay
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4f25b33d3b
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feat(debug): persist and reset debug game state
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2026-05-21 12:09:12 +02:00 |
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tom-boullay
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072dec03b4
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refactor: tighten terrain and sky model resource ownership
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2026-05-21 11:55:49 +02:00 |
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tom-boullay
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529c60adae
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update: add new sounds + comrpessed models
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2026-05-21 10:52:14 +02:00 |
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Tom Boullay
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6957b9e4f0
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update: merge instanced map geometry
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2026-05-15 23:29:07 +02:00 |
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Tom Boullay
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9dff245aab
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update: instance map renderables
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2026-05-15 21:48:13 +02:00 |
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Tom Boullay
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27951d13fd
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upatde: json + models
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2026-05-15 00:18:03 +02:00 |
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Tom Boullay
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cdd919c010
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update: clean map hierarchy and mesh model names
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2026-05-14 17:25:39 +02:00 |
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Tom Boullay
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cea2856fd0
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update: models
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2026-05-14 17:17:54 +02:00 |
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Tom Boullay
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d245d6b460
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Update vegetationConfig.ts
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2026-05-14 16:13:34 +02:00 |
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Tom Boullay
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dba7aec6fa
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fix: dupplicate buisson and ecole
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2026-05-14 16:13:32 +02:00 |
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Tom Boullay
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d376d0ba6b
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update: add new models
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2026-05-14 16:13:16 +02:00 |
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Tom Boullay
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242a3dcd37
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refactor: remove vegetation instance limit (will be handled by chunks later)
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2026-05-14 00:26:42 +02:00 |
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Tom Boullay
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225ac828df
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feat: enable all vegetation types and remove debug logs
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2026-05-14 00:23:18 +02:00 |
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Tom Boullay
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28f7db172c
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upatde: add new models
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2026-05-14 00:20:20 +02:00 |
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Tom Boullay
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2063656f29
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chore: update eslint config and CI workflow
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2026-05-14 00:18:02 +02:00 |
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Tom Boullay
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592cfa405f
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feat: add graphics settings hook
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2026-05-14 00:17:53 +02:00 |
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Tom Boullay
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0a32cd1d21
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feat: add map node caching for vegetation system
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2026-05-14 00:17:44 +02:00 |
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Tom Boullay
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4516cf4ec6
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feat: configure shadow map settings for better shadow quality
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2026-05-14 00:17:33 +02:00 |
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