tom-boullay
|
d9cf87d2d6
|
feat: launch ebike repair from map interaction
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-05-28 10:13:59 +02:00 |
|
Tom Boullay
|
d654565f87
|
chore: address code quality audit findings
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-05-28 08:31:42 +02:00 |
|
Tom Boullay
|
3881e38a6d
|
feat(collision): include static map models in octree
|
2026-05-28 00:47:40 +02:00 |
|
Tom Boullay
|
0230795f55
|
feat: add chunked grass and organize environment systems
|
2026-05-28 00:07:02 +02:00 |
|
Tom Boullay
|
b1fca3a25b
|
Merge remote map editor updates
|
2026-05-27 22:24:59 +02:00 |
|
tom-boullay
|
3eba38a80b
|
fix: ebike
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-05-27 17:21:11 +02:00 |
|
tom-boullay
|
fdd530a3e7
|
fix(map): prevent visual loading from blocking gameplay
|
2026-05-27 11:39:44 +02:00 |
|
tom-boullay
|
b89eedd5be
|
fix(map): align terrain visual collision and snapping
|
2026-05-27 09:47:08 +02:00 |
|
Tom Boullay
|
c2b16434fb
|
feat(editor): edit hierarchical map nodes
|
2026-05-27 08:30:54 +02:00 |
|
Tom Boullay
|
b8cff43545
|
fix(environment): disable fog by default
|
2026-05-27 01:01:25 +02:00 |
|
Tom Boullay
|
4ebb5b8c25
|
feat(environment): add wind-driven cloud system
|
2026-05-27 00:33:53 +02:00 |
|
Tom Boullay
|
665d9f9702
|
fix(map): add world plane collision and respawn
|
2026-05-26 23:52:12 +02:00 |
|
Tom Boullay
|
fbe8c0c854
|
feat(environment): add terrain water shader
|
2026-05-25 19:09:13 +02:00 |
|
Tom Boullay
|
88b6db6166
|
fix(map): disable generated path system
|
2026-05-25 18:42:38 +02:00 |
|
Tom Boullay
|
f54e71fc03
|
feat(map): generate path tiles from terrain colors
|
2026-05-25 17:08:07 +02:00 |
|
Tom Boullay
|
a52d57ae6c
|
fix: keep terrain collision during visual filtering
|
2026-05-25 01:28:25 +02:00 |
|
Tom Boullay
|
d17738eaf1
|
perf(map): snap assets to terrain
|
2026-05-25 00:51:03 +02:00 |
|
tom-boullay
|
e4ee2d768b
|
feat(debug): add map performance visibility controls
|
2026-05-21 15:38:23 +02:00 |
|
tom-boullay
|
26ddbebe14
|
refactor(map): add generated R3F model for ecole
|
2026-05-21 15:34:49 +02:00 |
|
tom-boullay
|
072dec03b4
|
refactor: tighten terrain and sky model resource ownership
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-05-21 11:55:49 +02:00 |
|
Tom Boullay
|
dba7aec6fa
|
fix: dupplicate buisson and ecole
|
2026-05-14 16:13:32 +02:00 |
|
Tom Boullay
|
fdf03349cf
|
fix: enable terrain loading for collision octree build
|
2026-05-14 00:16:09 +02:00 |
|
Tom Boullay
|
73fc9ec677
|
fix: add temporary lite map reducer
|
2026-05-13 11:03:17 +02:00 |
|
Tom Boullay
|
ffca1e9e5f
|
fix: stabilize game scene loading and player spawn
|
2026-05-11 23:52:57 +02:00 |
|
Tom Boullay
|
711c336f1e
|
Merge branch 'develop' into feat/repair-game
|
2026-05-11 17:31:14 +02:00 |
|
Tom Boullay
|
ff21b80d57
|
fix: a pb with octree
|
2026-05-11 16:43:02 +02:00 |
|
Tom Boullay
|
c2ba26ca86
|
add: loading
|
2026-05-11 11:11:46 +02:00 |
|
Tom Boullay
|
eee69825c6
|
clean: remove obsolete repair debug code + unused core utilities
|
2026-05-08 02:07:03 +01:00 |
|
Tom Boullay
|
1d64582383
|
feat add model loading diagnostics
|
2026-05-02 00:14:47 +02:00 |
|
Tom Boullay
|
cfb1eaf39a
|
refactor: clean architecture and remove unused code
|
2026-04-30 13:33:28 +02:00 |
|
Tom Boullay
|
b1187b68ae
|
refactor: split hooks types and utils by domain
|
2026-04-30 11:49:18 +02:00 |
|
Tom Boullay
|
fd5294fb54
|
Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
|
2026-04-29 16:57:58 +02:00 |
|
Tom Boullay
|
95e7e9c0a5
|
feat: support glb model assets
|
2026-04-29 16:18:24 +02:00 |
|
math-pixel
|
d482ae4634
|
fix: pr issues
|
2026-04-29 11:23:40 +02:00 |
|
math-pixel
|
6c85485622
|
fix : comflic
|
2026-04-29 10:51:40 +02:00 |
|
Tom Boullay
|
6d858cfa7d
|
standardize source naming conventions
|
2026-04-28 14:46:27 +02:00 |
|
Tom Boullay
|
19bad2c8be
|
fix runtime map loading lifecycle
|
2026-04-28 14:42:49 +02:00 |
|
Tom Boullay
|
ddde5e33f3
|
fix editor map reliability
|
2026-04-28 11:06:09 +02:00 |
|
Tom Boullay
|
b8f6fe59db
|
refactor: move game map into world folder
|
2026-04-28 09:47:09 +02:00 |
|