Tom Boullay
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f2cecfbbc9
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fix(lighting): keep shadows enabled after scene loading
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2026-05-28 01:33:15 +02:00 |
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Tom Boullay
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1b9ac5c996
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feat(environment): apply shared wind to vegetation
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2026-05-28 01:28:16 +02:00 |
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Tom Boullay
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e45fdbf97d
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fix(lighting): keep shadow map centered on player
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2026-05-28 01:20:12 +02:00 |
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Tom Boullay
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08b01715c0
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feat(map): stream secondary map assets by chunk
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2026-05-28 01:16:29 +02:00 |
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Tom Boullay
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a2fc417be6
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fix(environment): preserve grass blade colors
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2026-05-28 01:12:21 +02:00 |
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Tom Boullay
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57498b9bb1
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tune(environment): rebalance procedural grass zones
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2026-05-28 01:08:33 +02:00 |
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Tom Boullay
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b87a7e929c
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feat(environment): vary grass density by procedural zones
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2026-05-28 01:05:40 +02:00 |
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Tom Boullay
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ea23b4bb46
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fix(environment): tune grass and terrain grounding
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2026-05-28 00:59:36 +02:00 |
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Tom Boullay
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3881e38a6d
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feat(collision): include static map models in octree
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2026-05-28 00:47:40 +02:00 |
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Tom Boullay
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7a72743e5c
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refactor(environment): use player-centered ghibli grass patch
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2026-05-28 00:31:45 +02:00 |
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Tom Boullay
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81cd935bba
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fix(environment): reduce grass generation cost
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2026-05-28 00:25:23 +02:00 |
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Tom Boullay
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fe989c9550
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refactor(environment): replace grass with terrain-mesh ghibli shader
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2026-05-28 00:20:01 +02:00 |
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Tom Boullay
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0230795f55
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feat: add chunked grass and organize environment systems
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2026-05-28 00:07:02 +02:00 |
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Tom Boullay
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b1fca3a25b
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Merge remote map editor updates
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2026-05-27 22:24:59 +02:00 |
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tom-boullay
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3eba38a80b
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fix: ebike
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2026-05-27 17:21:11 +02:00 |
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tom-boullay
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fdd530a3e7
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fix(map): prevent visual loading from blocking gameplay
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2026-05-27 11:39:44 +02:00 |
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tom-boullay
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2b676d985d
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feat(editor): focus selected model editing
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2026-05-27 11:06:14 +02:00 |
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tom-boullay
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b89eedd5be
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fix(map): align terrain visual collision and snapping
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2026-05-27 09:47:08 +02:00 |
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Tom Boullay
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c2b16434fb
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feat(editor): edit hierarchical map nodes
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2026-05-27 08:30:54 +02:00 |
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Tom Boullay
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b8cff43545
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fix(environment): disable fog by default
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2026-05-27 01:01:25 +02:00 |
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Tom Boullay
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25e0f7e062
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feat(environment): add adaptive atmospheric fog
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2026-05-27 00:54:17 +02:00 |
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Tom Boullay
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ab3943eef3
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tune(environment): add cloud controls and visibility fixes
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2026-05-27 00:34:01 +02:00 |
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Tom Boullay
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4ebb5b8c25
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feat(environment): add wind-driven cloud system
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2026-05-27 00:33:53 +02:00 |
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Tom Boullay
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a6787a7ecb
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chore: tune lighting and world plane material
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2026-05-27 00:09:26 +02:00 |
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Tom Boullay
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d816e4b07e
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feat(lighting): expose light colors in debug controls
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2026-05-26 23:53:04 +02:00 |
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Tom Boullay
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665d9f9702
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fix(map): add world plane collision and respawn
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2026-05-26 23:52:12 +02:00 |
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Tom Boullay
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0696ca2ae3
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perf: stream water shader by distance
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2026-05-26 23:19:41 +02:00 |
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Tom Boullay
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d6d3d5b685
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fix: stabilize water depth and rounded mask
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2026-05-26 22:56:50 +02:00 |
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Tom Boullay
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1c27d55e5a
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feat(map): add terrain boundary collision
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2026-05-26 22:06:13 +02:00 |
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Tom Boullay
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fd558db034
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tune(environment): make water surface adjustable
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2026-05-26 22:05:00 +02:00 |
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Tom Boullay
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fbe8c0c854
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feat(environment): add terrain water shader
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2026-05-25 19:09:13 +02:00 |
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Tom Boullay
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88b6db6166
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fix(map): disable generated path system
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2026-05-25 18:42:38 +02:00 |
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Tom Boullay
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2b08665508
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fix(map): align path preview with terrain projection
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2026-05-25 17:54:57 +02:00 |
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Tom Boullay
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4f8355e934
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debug(map): add path surface sampling preview
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2026-05-25 17:40:46 +02:00 |
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Tom Boullay
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417afdc1d5
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fix(terrain): map surface colors with configurable projection
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2026-05-25 17:40:01 +02:00 |
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Tom Boullay
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235a38f67b
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fix(map): disable generated paths while correcting mapping
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2026-05-25 17:39:00 +02:00 |
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Tom Boullay
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f54e71fc03
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feat(map): generate path tiles from terrain colors
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2026-05-25 17:08:07 +02:00 |
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Tom Boullay
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a52d57ae6c
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fix: keep terrain collision during visual filtering
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2026-05-25 01:28:25 +02:00 |
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Tom Boullay
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4c42e11268
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fix(debug): stabilize map debug controls
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2026-05-25 01:10:10 +02:00 |
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Tom Boullay
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f175ad6240
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tune(debug): refine fog and debug controls
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2026-05-25 01:00:31 +02:00 |
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Tom Boullay
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d17738eaf1
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perf(map): snap assets to terrain
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2026-05-25 00:51:03 +02:00 |
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Tom Boullay
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50fa94b3ad
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docs: expose map performance notes
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2026-05-25 00:08:29 +02:00 |
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Tom Boullay
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e4857135b1
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feat: stream vegetation chunks near player
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2026-05-24 23:51:40 +02:00 |
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Tom Boullay
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1f6335092a
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fix: harden merged map resource cleanup
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2026-05-24 23:51:28 +02:00 |
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Tom Boullay
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f035195b56
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Merge branch 'feat/map-environment' of https://git.fabrik.mathieu-chavanel.fr/math-pixel/La-Fabrik into feat/map-environment
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2026-05-24 22:07:15 +02:00 |
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Tom Boullay
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b8e5c4d1a9
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upadte: gain some fps
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2026-05-24 22:06:59 +02:00 |
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tom-boullay
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e4ee2d768b
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feat(debug): add map performance visibility controls
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2026-05-21 15:38:23 +02:00 |
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tom-boullay
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26ddbebe14
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refactor(map): add generated R3F model for ecole
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2026-05-21 15:34:49 +02:00 |
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tom-boullay
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48c2b4f0cd
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perf(map): merge instanced map asset geometry
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2026-05-21 15:34:39 +02:00 |
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tom-boullay
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cf08062def
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refactor(world): restore sky fallback chain
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2026-05-21 12:10:31 +02:00 |
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