Tom Boullay
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a87ffac63f
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Merge branch 'develop' into feat/main-feature
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2026-04-30 15:48:35 +02:00 |
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Tom Boullay
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7c7dbdb588
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connect game progression state to world
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2026-04-30 14:24:59 +02:00 |
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Tom Boullay
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cfb1eaf39a
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refactor: clean architecture and remove unused code
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2026-04-30 13:33:28 +02:00 |
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Tom Boullay
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b1187b68ae
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refactor: split hooks types and utils by domain
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2026-04-30 11:49:18 +02:00 |
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Tom Boullay
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9ac5844182
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refactor: organize three components by domain
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2026-04-30 11:35:53 +02:00 |
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Tom Boullay
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92097e5256
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feat: add game music loop and mallette sounds
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2026-04-30 10:06:00 +02:00 |
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Tom Boullay
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01c583ba96
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refactor: prepare main feature gameplay object and use GLB sky model
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2026-04-30 10:02:00 +02:00 |
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Tom Boullay
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2783b13488
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feat: add main feature module selection
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2026-04-29 23:30:31 +02:00 |
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Tom Boullay
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fd5294fb54
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Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
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2026-04-29 16:57:58 +02:00 |
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Tom Boullay
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95e7e9c0a5
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feat: support glb model assets
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2026-04-29 16:18:24 +02:00 |
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Tom Boullay
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94b8dd0385
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Merge branch 'develop' into feat/main-feature
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2026-04-29 15:01:17 +02:00 |
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math-pixel
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d482ae4634
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fix: pr issues
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2026-04-29 11:23:40 +02:00 |
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math-pixel
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6c85485622
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fix : comflic
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2026-04-29 10:51:40 +02:00 |
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math-pixel
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bd641328b0
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feat: animator
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2026-04-28 20:14:37 +02:00 |
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math-pixel
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e8f621d35f
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wip
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2026-04-28 16:54:00 +02:00 |
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Tom Boullay
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44c27be640
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Merge branch 'develop' into feat/main-feature
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2026-04-28 16:27:05 +02:00 |
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Tom Boullay
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a11db585de
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move debug components out of utils
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2026-04-28 14:47:26 +02:00 |
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Tom Boullay
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6d858cfa7d
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standardize source naming conventions
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2026-04-28 14:46:27 +02:00 |
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Tom Boullay
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19bad2c8be
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fix runtime map loading lifecycle
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2026-04-28 14:42:49 +02:00 |
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Tom Boullay
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64b53a762d
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clean branch-scoped code quality issues
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2026-04-28 14:23:37 +02:00 |
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Tom Boullay
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9818e719ce
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organize data configs by domain
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2026-04-28 14:17:21 +02:00 |
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Tom Boullay
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ddde5e33f3
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fix editor map reliability
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2026-04-28 11:06:09 +02:00 |
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Tom Boullay
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b5f2b7c990
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Update Map.tsx
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2026-04-28 10:53:57 +02:00 |
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Tom Boullay
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bce1a05615
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Create Map.tsx
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2026-04-28 10:52:05 +02:00 |
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Tom Boullay
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b8f6fe59db
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refactor: move game map into world folder
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2026-04-28 09:47:09 +02:00 |
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math-pixel
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14626cd6b1
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fix: load all models/
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2026-04-27 16:07:57 +02:00 |
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Tom Boullay
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9c602cdc63
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feat move debug cube with remote hand tracking
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2026-04-27 16:07:54 +02:00 |
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Tom Boullay
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7a01d86761
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fix: format & lint
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2026-04-27 11:20:59 +02:00 |
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Tom Boullay
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208b43295c
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clean
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2026-04-27 11:14:43 +02:00 |
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Tom Boullay
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0e9d711be5
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fix: archi
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2026-04-27 10:53:50 +02:00 |
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Tom Boullay
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0f96b5597b
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refacto : cleaning the codebasebase again
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2026-04-19 16:50:11 +02:00 |
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Tom Boullay
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1c48441535
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refacto: cleanning the codebase
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2026-04-17 16:03:29 +02:00 |
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Tom Boullay
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7e72f1e803
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update : put every constante in the data folder
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2026-04-17 15:42:10 +02:00 |
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Tom Boullay
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4b14295749
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update : add map model + octree algo
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2026-04-17 11:36:03 +02:00 |
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Tom Boullay
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5111f2e558
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update: add a physic scenne
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2026-04-17 10:48:18 +02:00 |
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Tom Boullay
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1d4f223c35
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refacto: enleve la map
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2026-04-16 16:11:20 +02:00 |
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Tom Boullay
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269cf81595
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fix: archi player
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2026-04-16 11:00:08 +02:00 |
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Tom Boullay
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71c22386be
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refactor: tighten project structure and strengthen tooling
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2026-04-16 10:45:05 +02:00 |
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Tom Boullay
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fd8b462e1c
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fix: lint
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2026-04-15 16:42:06 +02:00 |
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Tom Boullay
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02283946fa
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feat: add player camera
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2026-04-15 16:40:52 +02:00 |
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Tom Boullay
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9e9ac8066c
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feat: add the map
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2026-04-15 16:09:02 +02:00 |
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Tom Boullay
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e32be4be53
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upatde: add prettier
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2026-04-14 08:59:36 +02:00 |
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Tom Boullay
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71916b2329
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update: add basic structure
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2026-04-14 08:39:09 +02:00 |
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