Commit Graph

240 Commits

Author SHA1 Message Date
Tom Boullay 8f40bb8133 docs: document editor architecture and user features 2026-04-28 09:43:51 +02:00
Tom Boullay 7b38f04a0d refactor: move editor page and types to conventional folders 2026-04-28 09:29:18 +02:00
Tom Boullay 7dea0f99a8 add: stylesheet 2026-04-28 09:07:56 +02:00
math-pixel eade051241 update: deploy file 2026-04-27 20:46:52 +02:00
math-pixel e868e72402 update: deploy file 2026-04-27 20:40:05 +02:00
math-pixel 4783784fb3 feat: change version 2026-04-27 20:27:21 +02:00
math-pixel bfe8c49323 fix :editor 2026-04-27 17:25:56 +02:00
Tom Boullay 06e59a972f docs: clarify backend virtual environment setup 2026-04-27 17:11:08 +02:00
math-pixel 1a91fcaca0 fix: main model map 2026-04-27 16:38:05 +02:00
Tom Boullay 055e7b2e63 fix: address docs routing review 2026-04-27 16:32:23 +02:00
Tom Boullay 149f9aa26c clean: package json 2026-04-27 16:27:57 +02:00
math-pixel 21d91f1de1 update models loading in /editor 2026-04-27 16:27:56 +02:00
Tom Boullay 68b0ceb593 feat: add localized docs pages 2026-04-27 16:27:08 +02:00
math-pixel 868f7a1cfd fix: load all models/ 2026-04-27 16:07:57 +02:00
Tom Boullay e25152b3e5 feat move debug cube with remote hand tracking 2026-04-27 16:07:54 +02:00
Tom Boullay 641d2f8871 feat add remote hand tracking backend 2026-04-27 15:49:02 +02:00
Tom Boullay 7fd39f58d8 feat: add docs routing 2026-04-27 15:35:56 +02:00
Tom Boullay 2b6bcc4d92 update: upload-gltf add a new model -> pylone
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ pied_base_color.png (compressed)
  ✅ panneaux_base_color.png (compressed)
  ✅ cable2_base_color.png (compressed)
  ✅ chap_base_color.png (compressed)
  ✅ puces_base_color.png (compressed)
  ✅ lampe_base_color.png (compressed)
  ✅ cable1_base_color.png (compressed)

🪶 Textures (roughness)
  ✅ lampe_roughness.png (compressed)
  ✅ panneaux_roughness.png (compressed)
  ✅ cable2_roughness.png (compressed)
  ✅ cable1_roughness.png (compressed)
  ✅ chap_roughness.png (compressed)
  ✅ puces_roughness.png (compressed)
  ✅ pied_roughness.png (compressed)

🧭 Textures (normal)
  ✅ panneaux_normal.png (compressed)
  ✅ pied_normal.png (compressed)
  ✅ chap_normal.png (compressed)
  ✅ lampe_normal.png (compressed)
  ✅ chap_normal_opengl.png (compressed)
  ✅ panneaux_normal_opengl.png (compressed)
  ✅ lampe_normal_opengl.png (compressed)
  ✅ cable2_normal.png (compressed)
  ✅ cable1_normal.png (compressed)
  ✅ pied_normal_opengl.png (compressed)
  ✅ cable2_normal_opengl.png (compressed)
  ✅ puces_normal.png (compressed)
  ✅ cable1_normal_opengl.png (compressed)
  ✅ puces_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ lampe_metallic.png (compressed)
  ✅ cable1_metallic.png (compressed)
  ✅ puces_metallic.png (compressed)
  ✅ panneaux_metallic.png (compressed)
  ✅ chap_metallic.png (compressed)
  ✅ cable2_metallic.png (compressed)
  ✅ pied_metallic.png (compressed)

🧩 Assets
  ✅ cable1_mixed_ao.png (compressed)
  ✅ puces_mixed_ao.png (compressed)
  ✅ panneaux_height.png (compressed)
  ✅ chap_height.png (compressed)
  ✅ lampe_opacity.png (compressed)
  ✅ lampe_mixed_ao.png (compressed)
  ✅ pied_height.png (compressed)
  ✅ lampe_height.png (compressed)
  ✅ cable2_height.png (compressed)
  ✅ cable1_height.png (compressed)
  ✅ panneaux_mixed_ao.png (compressed)
  ✅ cable2_mixed_ao.png (compressed)
  ✅ puces_height.png (compressed)
  ✅ pied_mixed_ao.png (compressed)
  ✅ chap_mixed_ao.png (compressed)
2026-04-27 14:35:33 +02:00
math-pixel 2001955625 fix: address code review comments
- vite.config.ts: fix __dirname for ESM, add 1MB payload limit + JSON validation
- MapViewer.tsx: remove broken window.isTransforming checks, fix callback order
- EditorPage.tsx: derive undoCount from historyManager in handleTransformEnd
- package.json: support Node 20 or 22 in engines
2026-04-27 14:21:50 +02:00
math-pixel 3254291ba7 fix: lint 2026-04-27 14:19:26 +02:00
math-pixel 753a767662 fix: format 2026-04-27 13:57:17 +02:00
math-pixel bcf3a63fc5 Merge branch 'develop' into feat-editor 2026-04-27 13:55:13 +02:00
math-pixel ab8c84e006 Merge remote-tracking branch 'origin/develop' into feat-editor 2026-04-27 13:52:08 +02:00
Tom Boullay 8abc69ebc3 Merge branch 'develop' of https://github.com/La-Fabrik-Durable/La-Fabrik into develop 2026-04-27 13:50:50 +02:00
math-pixel b63412de13 update: map & update: package json for CI 2026-04-27 13:44:14 +02:00
Tom Boullay 9fdf065c1d Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
2026-04-27 13:43:59 +02:00
Tom Boullay 4a697ab790 cleaning: repo + model 2026-04-27 13:36:35 +02:00
Tom Boullay 29144f8844 Merge pull request #3 from La-Fabrik-Durable/design
upload: models
2026-04-27 13:31:21 +02:00
Tom Boullay 74b9bf57c8 Merge pull request #2 from La-Fabrik-Durable/feat/implem-map-scene-physique
Feat/implem map scene physique
2026-04-27 11:58:38 +02:00
Tom Boullay 5402c343fa fix: docs update debug project tree 2026-04-27 11:57:21 +02:00
Tom Boullay 5569da07c1 Create .prettierignore 2026-04-27 11:23:29 +02:00
Tom Boullay 38abeb3b49 fix: format & lint 2026-04-27 11:20:59 +02:00
Tom Boullay eb0db21d29 clean 2026-04-27 11:14:43 +02:00
Tom Boullay 393b653cca fix: archi 2026-04-27 10:53:50 +02:00
Tom Boullay e87004652f update: upload-gltf update -> lafabrik
📦 Model
  ↔️ model.glb (compressed)

🎨 Textures (color)
  🔄 anneaux_base_color.png (compressed)

🪶 Textures (roughness)
  🔄 anneaux_roughness.png (compressed)
  ✅ verre_fenetre_roughness.png (compressed)

🧭 Textures (normal)
  🔄 anneaux_normal.png (compressed)
  🔄 anneaux_normal_opengl.png (compressed)

🔩 Textures (metalness)
  🔄 anneaux_metallic.png (compressed)

🧩 Assets
  🔄 anneaux_mixed_ao.png (compressed)
  🔄 anneaux_height.png (compressed)
2026-04-24 17:55:13 +02:00
Tom Boullay 9d6693b5b6 update: upload-gltf update -> lafabrik
📦 Model
  ↔️ model.glb (compressed)

🎨 Textures (color)
  🔄 bat_base_color.png (compressed)
  🔄 comptoir_base_color.png (compressed)
  🔄 porte_base_color.png (compressed)

🪶 Textures (roughness)
  🔄 bat_roughness.png (compressed)
  🔄 anneaux_roughness.png (compressed)
  🔄 porte_roughness.png (compressed)
  🔄 tiges_roughness.png (compressed)

🧭 Textures (normal)
  🔄 tiges_normal.png (compressed)
  🔄 porte_normal.png (compressed)
  🔄 porte_normal_opengl.png (compressed)
  🔄 anneaux_normal.png (compressed)
  🔄 bat_normal.png (compressed)
  🔄 anneaux_normal_opengl.png (compressed)
  🔄 bat_normal_opengl.png (compressed)

🔩 Textures (metalness)
  🔄 porte_metallic.png (compressed)
  🔄 tiges_metallic.png (compressed)
  🔄 comptoir_metallic.png (compressed)
  🔄 anneaux_metallic.png (compressed)
  🔄 bat_metallic.png (compressed)

🧩 Assets
  🔄 comptoir_height.png (compressed)
  🔄 porte_height.png (compressed)
  🔄 porte_mixed_ao.png (compressed)
  🔄 tiges_mixed_ao.png (compressed)
  🔄 anneaux_mixed_ao.png (compressed)
  🔄 bat_height.png (compressed)
  🔄 bat_mixed_ao.png (compressed)

🗑 Deleted
  ❌ verre_fenetre_roughness.png
2026-04-24 17:44:02 +02:00
Tom Boullay 1db7c22a90 update: upload-gltf add a new model -> lafabrik
📦 Model
  ✅ model.glb (compressed)
🎨 Textures
  ✅ tiges_normal.png
  ✅ comptoir_normal_opengl.png
  ✅ porte_metallic.png
  ✅ tiges_height.png
  ✅ comptoir_mixed_ao.png
  ✅ tiges_metallic.png
  ✅ tiges_normal_opengl.png
  ✅ comptoir_roughness.png
  ✅ fenetre_0_base_color.png
  ✅ bat_roughness.png
  ✅ tiges_base_color.png
  ✅ comptoir_normal.png
  ✅ porte_normal.png
  ✅ toit_roughness.png
  ✅ comptoir_height.png
  ✅ porte_height.png
  ✅ porte_mixed_ao.png
  ✅ comptoir_metallic.png
  ✅ tiges_mixed_ao.png
  ✅ porte_normal_opengl.png
  ✅ dashboard_metallic.png
  ✅ anneaux_metallic.png
  ✅ anneaux_base_color.png
  ✅ panneau_normal_opengl.png
  ✅ toit_mixed_ao.png
  ✅ anneaux_roughness.png
  ✅ porte_stock_base_color.png
  ✅ tuyaux_mixed_ao.png
  ✅ fenetre_0_mixed_ao.png
  ✅ dashboard_base_color.png
  ✅ anneaux_mixed_ao.png
  ✅ dashboard_mixed_ao.png
  ✅ bat_base_color.png
  ✅ tuyaux_height.png
  ✅ tuyaux_metallic.png
  ✅ verre_fenetre_base_color.png
  ✅ bat_height.png
  ✅ anneaux_normal.png
  ✅ toit_metallic.png
  ✅ porte_stock_height.png
  ✅ bat_normal.png
  ✅ porte_stock_roughness.png
  ✅ tuyaux_normal.png
  ✅ fenetre_0_metallic.png
  ✅ porte_stock_normal.png
  ✅ tuyaux_roughness.png
  ✅ anneaux_height.png
  ✅ comptoir_base_color.png
  ✅ panneau_height.png
  ✅ panneau_base_color.png
  ✅ porte_stock_mixed_ao.png
  ✅ panneau_normal.png
  ✅ bat_mixed_ao.png
  ✅ anneaux_normal_opengl.png
  ✅ stock_0_mixed_ao.png
  ✅ tuyaux_base_color.png
  ✅ fenetre_0_normal_opengl.png
  ✅ porte_roughness.png
  ✅ porte_base_color.png
  ✅ toit_normal_opengl.png
  ✅ plan_de_travail_normal.png
  ✅ plan_de_travail_roughness.png
  ✅ plan_de_travail_height.png
  ✅ porte_stock_metallic.png
  ✅ toit_base_color.png
  ✅ stock_0_metallic.png
  ✅ stock_0_normal.png
  ✅ verre_fenetre_normal.png
  ✅ plan_de_travail_normal_opengl.png
  ✅ bat_metallic.png
  ✅ stock_0_base_color.png
  ✅ stock_0_height.png
  ✅ tiges_roughness.png
  ✅ fenetre_0_roughness.png
  ✅ verre_fenetre_height.png
  ✅ panneau_roughness.png
  ✅ fenetre_0_normal.png
  ✅ plan_de_travail_metallic.png
  ✅ dashboard_normal_opengl.png
  ✅ tuyaux_normal_opengl.png
  ✅ plan_de_travail_base_color.png
  ✅ fenetre_0_height.png
  ✅ porte_stock_normal_opengl.png
  ✅ panneau_mixed_ao.png
  ✅ dashboard_height.png
  ✅ verre_fenetre_normal_opengl.png
  ✅ toit_normal.png
  ✅ dashboard_normal.png
  ✅ bat_normal_opengl.png
  ✅ verre_fenetre_metallic.png
  ✅ toit_height.png
  ✅ plan_de_travail_mixed_ao.png
  ✅ stock_0_roughness.png
  ✅ panneau_metallic.png
  ✅ dashboard_roughness.png
  ✅ stock_0_normal_opengl.png
  ✅ verre_fenetre_roughness.png
  ✅ verre_fenetre_mixed_ao.png
2026-04-24 16:44:54 +02:00
Tom Boullay bf858645fd update: upload-gltf add a new model -> lafabrik
📦 Model
  ✅ model.glb (compressed)
🎨 Textures
  ✅ tiges_normal.png
  ✅ comptoir_normal_opengl.png
  ✅ porte_metallic.png
  ✅ tiges_height.png
  ✅ comptoir_mixed_ao.png
  ✅ tiges_metallic.png
  ✅ tiges_normal_opengl.png
  ✅ comptoir_roughness.png
  ✅ fenetre_0_base_color.png
  ✅ bat_roughness.png
  ✅ tiges_base_color.png
  ✅ comptoir_normal.png
  ✅ porte_normal.png
  ✅ toit_roughness.png
  ✅ comptoir_height.png
  ✅ porte_height.png
  ✅ porte_mixed_ao.png
  ✅ comptoir_metallic.png
  ✅ tiges_mixed_ao.png
  ✅ porte_normal_opengl.png
  ✅ dashboard_metallic.png
  ✅ anneaux_metallic.png
  ✅ anneaux_base_color.png
  ✅ panneau_normal_opengl.png
  ✅ toit_mixed_ao.png
  ✅ anneaux_roughness.png
  ✅ porte_stock_base_color.png
  ✅ tuyaux_mixed_ao.png
  ✅ fenetre_0_mixed_ao.png
  ✅ dashboard_base_color.png
  ✅ anneaux_mixed_ao.png
  ✅ dashboard_mixed_ao.png
  ✅ bat_base_color.png
  ✅ tuyaux_height.png
  ✅ tuyaux_metallic.png
  ✅ verre_fenetre_base_color.png
  ✅ bat_height.png
  ✅ anneaux_normal.png
  ✅ toit_metallic.png
  ✅ porte_stock_height.png
  ✅ bat_normal.png
  ✅ porte_stock_roughness.png
  ✅ tuyaux_normal.png
  ✅ fenetre_0_metallic.png
  ✅ porte_stock_normal.png
  ✅ tuyaux_roughness.png
  ✅ anneaux_height.png
  ✅ comptoir_base_color.png
  ✅ panneau_height.png
  ✅ panneau_base_color.png
  ✅ porte_stock_mixed_ao.png
  ✅ panneau_normal.png
  ✅ bat_mixed_ao.png
  ✅ anneaux_normal_opengl.png
  ✅ stock_0_mixed_ao.png
  ✅ tuyaux_base_color.png
  ✅ fenetre_0_normal_opengl.png
  ✅ porte_roughness.png
  ✅ porte_base_color.png
  ✅ toit_normal_opengl.png
  ✅ plan_de_travail_normal.png
  ✅ plan_de_travail_roughness.png
  ✅ plan_de_travail_height.png
  ✅ porte_stock_metallic.png
  ✅ toit_base_color.png
  ✅ stock_0_metallic.png
  ✅ stock_0_normal.png
  ✅ verre_fenetre_normal.png
  ✅ plan_de_travail_normal_opengl.png
  ✅ bat_metallic.png
  ✅ stock_0_base_color.png
  ✅ stock_0_height.png
  ✅ tiges_roughness.png
  ✅ fenetre_0_roughness.png
  ✅ verre_fenetre_height.png
  ✅ panneau_roughness.png
  ✅ fenetre_0_normal.png
  ✅ plan_de_travail_metallic.png
  ✅ dashboard_normal_opengl.png
  ✅ tuyaux_normal_opengl.png
  ✅ plan_de_travail_base_color.png
  ✅ fenetre_0_height.png
  ✅ porte_stock_normal_opengl.png
  ✅ panneau_mixed_ao.png
  ✅ dashboard_height.png
  ✅ verre_fenetre_normal_opengl.png
  ✅ toit_normal.png
  ✅ dashboard_normal.png
  ✅ bat_normal_opengl.png
  ✅ verre_fenetre_metallic.png
  ✅ toit_height.png
  ✅ plan_de_travail_mixed_ao.png
  ✅ stock_0_roughness.png
  ✅ panneau_metallic.png
  ✅ dashboard_roughness.png
  ✅ stock_0_normal_opengl.png
  ✅ verre_fenetre_roughness.png
  ✅ verre_fenetre_mixed_ao.png
2026-04-24 16:44:44 +02:00
Tom Boullay 8c84663472 add: a logger utils 2026-04-24 14:02:16 +02:00
math-pixel 6b8ba3d58d feat : save map.json on project 2026-04-23 15:40:10 +02:00
math-pixel d0cf876372 feat editor 2026-04-23 15:24:40 +02:00
Tom Boullay 38f9f087d1 Create package-lock.json 2026-04-19 16:51:10 +02:00
Tom Boullay dcbc1c73f5 refacto : cleaning the codebasebase again 2026-04-19 16:50:11 +02:00
Tom Boullay f9c4495610 refacto: cleanning the codebase 2026-04-17 16:03:29 +02:00
Tom Boullay 23d4291458 update: upload-gltf add a new model -> general/electricienne
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-17 15:58:30 +02:00
Tom Boullay 638022339e update : put every constante in the data folder 2026-04-17 15:42:10 +02:00
Tom Boullay 20fbaf05e1 update : add map model + octree algo 2026-04-17 11:36:03 +02:00
Tom Boullay ed7681a293 update: add a physic scenne 2026-04-17 10:48:18 +02:00
Tom Boullay b26da614f0 refacto: enleve la map 2026-04-16 16:11:20 +02:00
Tom Boullay 106727256b update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-16 15:43:42 +02:00