Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 813c10f3f7 |
@@ -0,0 +1,127 @@
|
||||
import { useRef, useState } from "react";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
|
||||
import { playDialogueById } from "@/utils/dialogues/playDialogue";
|
||||
import {
|
||||
PYLON_DOWNED_ROTATION,
|
||||
PYLON_NARRATIVE_INTERACT_RADIUS,
|
||||
PYLON_NARRATIVE_DIALOGUES,
|
||||
PYLON_STRAIGHTEN_ANIMATION_DURATION_MS,
|
||||
PYLON_UPRIGHT_ROTATION,
|
||||
PYLON_WORLD_POSITION,
|
||||
} from "@/data/gameplay/pylonConfig";
|
||||
|
||||
const PYLON_MODEL_PATH = "/models/pylone/model.gltf";
|
||||
|
||||
export function PylonDownedPylon(): React.JSX.Element | null {
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const step = useGameStore((state) => state.pylon.currentStep);
|
||||
const setMissionStep = useGameStore((state) => state.setMissionStep);
|
||||
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||
const [isStraightening, setIsStraightening] = useState(false);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const straightenStartRef = useRef<number | null>(null);
|
||||
|
||||
const { scene } = useGLTF(PYLON_MODEL_PATH);
|
||||
|
||||
useFrame(() => {
|
||||
const group = groupRef.current;
|
||||
if (!group) return;
|
||||
|
||||
if (!isStraightening || straightenStartRef.current === null) {
|
||||
const targetRotation =
|
||||
step === "narrator-outro"
|
||||
? PYLON_UPRIGHT_ROTATION
|
||||
: PYLON_DOWNED_ROTATION;
|
||||
group.rotation.set(...targetRotation);
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = performance.now() - straightenStartRef.current;
|
||||
const t = Math.min(elapsed / PYLON_STRAIGHTEN_ANIMATION_DURATION_MS, 1);
|
||||
const eased = 1 - Math.pow(1 - t, 3);
|
||||
const startEuler = new THREE.Euler(...PYLON_DOWNED_ROTATION);
|
||||
|
||||
group.rotation.set(
|
||||
THREE.MathUtils.lerp(startEuler.x, 0, eased),
|
||||
startEuler.y,
|
||||
THREE.MathUtils.lerp(startEuler.z, 0, eased),
|
||||
);
|
||||
});
|
||||
|
||||
if (mainState !== "pylon") return null;
|
||||
|
||||
if (
|
||||
step === "approaching" ||
|
||||
step === "waiting" ||
|
||||
step === "inspected" ||
|
||||
step === "fragmented" ||
|
||||
step === "scanning" ||
|
||||
step === "repairing" ||
|
||||
step === "reassembling" ||
|
||||
step === "done"
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const isPylonInteractive = step === "arrived" || step === "npc-return";
|
||||
|
||||
const beginStraighten = (): void => {
|
||||
setIsStraightening(true);
|
||||
straightenStartRef.current = performance.now();
|
||||
setCanMove(false);
|
||||
if (groupRef.current) {
|
||||
groupRef.current.rotation.set(...PYLON_DOWNED_ROTATION);
|
||||
}
|
||||
window.setTimeout(() => {
|
||||
setIsStraightening(false);
|
||||
setCanMove(true);
|
||||
setMissionStep("pylon", "waiting");
|
||||
}, PYLON_STRAIGHTEN_ANIMATION_DURATION_MS);
|
||||
};
|
||||
|
||||
return (
|
||||
<group
|
||||
ref={groupRef}
|
||||
position={PYLON_WORLD_POSITION}
|
||||
rotation={PYLON_DOWNED_ROTATION}
|
||||
>
|
||||
<primitive object={scene.clone(true)} />
|
||||
{isPylonInteractive ? (
|
||||
<InteractableObject
|
||||
kind="trigger"
|
||||
label={
|
||||
step === "arrived" ? "Inspecter le pylône" : "Redresser le pylône"
|
||||
}
|
||||
position={PYLON_WORLD_POSITION}
|
||||
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
|
||||
onPress={() => {
|
||||
if (step === "arrived") {
|
||||
void (async () => {
|
||||
const manifest = await loadDialogueManifest();
|
||||
if (!manifest) return;
|
||||
await playDialogueById(
|
||||
manifest,
|
||||
PYLON_NARRATIVE_DIALOGUES.brokenPylon,
|
||||
);
|
||||
})();
|
||||
} else if (step === "npc-return" && !isStraightening) {
|
||||
beginStraighten();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<mesh>
|
||||
<sphereGeometry args={[1, 8, 8]} />
|
||||
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
|
||||
</mesh>
|
||||
</InteractableObject>
|
||||
) : null}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload(PYLON_MODEL_PATH);
|
||||
@@ -0,0 +1,107 @@
|
||||
import { useEffect, useRef } from "react";
|
||||
import * as THREE from "three";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
|
||||
import { playDialogueById } from "@/utils/dialogues/playDialogue";
|
||||
import {
|
||||
PYLON_FARMER_NPC_AFTER_POSITION,
|
||||
PYLON_FARMER_NPC_POSITION,
|
||||
PYLON_NARRATIVE_DIALOGUES,
|
||||
PYLON_NARRATIVE_INTERACT_RADIUS,
|
||||
} from "@/data/gameplay/pylonConfig";
|
||||
|
||||
export function PylonFarmerNPC(): React.JSX.Element | null {
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const step = useGameStore((state) => state.pylon.currentStep);
|
||||
const setMissionStep = useGameStore((state) => state.setMissionStep);
|
||||
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (mainState !== "pylon" || step !== "arrived") return;
|
||||
|
||||
if (!groupRef.current) return;
|
||||
(groupRef.current.userData as Record<string, unknown>).startTime =
|
||||
undefined;
|
||||
}, [mainState, step]);
|
||||
|
||||
useFrame(() => {
|
||||
const group = groupRef.current;
|
||||
if (!group) return;
|
||||
|
||||
if (
|
||||
step === "npc-return" ||
|
||||
step === "waiting" ||
|
||||
step === "narrator-outro"
|
||||
) {
|
||||
const startTime = (group.userData as Record<string, unknown>)
|
||||
.startTime as number | undefined;
|
||||
if (startTime === undefined) {
|
||||
(group.userData as Record<string, unknown>).startTime =
|
||||
performance.now();
|
||||
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION);
|
||||
return;
|
||||
}
|
||||
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION);
|
||||
} else {
|
||||
group.position.set(...PYLON_FARMER_NPC_POSITION);
|
||||
}
|
||||
});
|
||||
|
||||
if (mainState !== "pylon") return null;
|
||||
if (step !== "arrived") return null;
|
||||
|
||||
return (
|
||||
<group ref={groupRef} position={PYLON_FARMER_NPC_POSITION}>
|
||||
<mesh position={[0, 1, 0]}>
|
||||
<capsuleGeometry args={[0.4, 1.2, 6, 12]} />
|
||||
<meshStandardMaterial color="#a16207" />
|
||||
</mesh>
|
||||
<mesh position={[0, 1.95, 0]}>
|
||||
<sphereGeometry args={[0.28, 12, 12]} />
|
||||
<meshStandardMaterial color="#fde68a" />
|
||||
</mesh>
|
||||
<InteractableObject
|
||||
kind="trigger"
|
||||
label="Parler au fermier"
|
||||
position={PYLON_FARMER_NPC_POSITION}
|
||||
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
|
||||
onPress={() => {
|
||||
setCanMove(false);
|
||||
void (async () => {
|
||||
const manifest = await loadDialogueManifest();
|
||||
if (!manifest) {
|
||||
setCanMove(true);
|
||||
setMissionStep("pylon", "npc-return");
|
||||
return;
|
||||
}
|
||||
const audio = await playDialogueById(
|
||||
manifest,
|
||||
PYLON_NARRATIVE_DIALOGUES.farmerHelp,
|
||||
);
|
||||
if (!audio) {
|
||||
setCanMove(true);
|
||||
setMissionStep("pylon", "npc-return");
|
||||
return;
|
||||
}
|
||||
audio.addEventListener(
|
||||
"ended",
|
||||
() => {
|
||||
setCanMove(true);
|
||||
setMissionStep("pylon", "npc-return");
|
||||
},
|
||||
{ once: true },
|
||||
);
|
||||
})();
|
||||
}}
|
||||
>
|
||||
<mesh>
|
||||
<sphereGeometry args={[1, 8, 8]} />
|
||||
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
|
||||
</mesh>
|
||||
</InteractableObject>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { useDialoguePlayback } from "@/hooks/gameplay/useDialoguePlayback";
|
||||
import { ZoneDetection } from "@/components/zone/ZoneDetection";
|
||||
import { PylonDownedPylon } from "@/components/gameplay/pylon/PylonDownedPylon";
|
||||
import { PylonFarmerNPC } from "@/components/gameplay/pylon/PylonFarmerNPC";
|
||||
import { PylonNarratorOutro } from "@/components/gameplay/pylon/PylonNarratorOutro";
|
||||
import { PYLON_ARRIVED_ZONE } from "@/data/gameplay/zones";
|
||||
import { PYLON_NARRATIVE_DIALOGUES } from "@/data/gameplay/pylonConfig";
|
||||
|
||||
export function PylonNarrativeFlow(): React.JSX.Element | null {
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const step = useGameStore((state) => state.pylon.currentStep);
|
||||
const setMissionStep = useGameStore((state) => state.setMissionStep);
|
||||
const completeMission = useGameStore((state) => state.completeMission);
|
||||
|
||||
useDialoguePlayback({
|
||||
enabled: mainState === "pylon" && step === "approaching",
|
||||
dialogueId: PYLON_NARRATIVE_DIALOGUES.electricOutage,
|
||||
});
|
||||
|
||||
useDialoguePlayback({
|
||||
enabled: mainState === "pylon" && step === "arrived",
|
||||
dialogueId: PYLON_NARRATIVE_DIALOGUES.searchCentral,
|
||||
});
|
||||
|
||||
useDialoguePlayback({
|
||||
enabled: mainState === "pylon" && step === "narrator-outro",
|
||||
dialogueId: PYLON_NARRATIVE_DIALOGUES.powerRestored,
|
||||
onComplete: () => completeMission("pylon"),
|
||||
});
|
||||
|
||||
if (mainState !== "pylon") return null;
|
||||
|
||||
if (step === "approaching") {
|
||||
return (
|
||||
<ZoneDetection
|
||||
zone={PYLON_ARRIVED_ZONE}
|
||||
onEnter={() => setMissionStep("pylon", "arrived")}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
if (step === "arrived") {
|
||||
return (
|
||||
<>
|
||||
<PylonDownedPylon />
|
||||
<PylonFarmerNPC />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
if (step === "npc-return") {
|
||||
return <PylonDownedPylon />;
|
||||
}
|
||||
|
||||
if (step === "narrator-outro") {
|
||||
return <PylonNarratorOutro />;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
|
||||
export function PylonNarratorOutro(): React.JSX.Element | null {
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const step = useGameStore((state) => state.pylon.currentStep);
|
||||
|
||||
if (mainState !== "pylon") return null;
|
||||
if (step !== "narrator-outro") return null;
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
|
||||
import type { ZoneConfig } from "@/types/gameplay/zone";
|
||||
|
||||
interface ZoneDetectionProps {
|
||||
zone: ZoneConfig;
|
||||
onEnter: () => void;
|
||||
height?: number;
|
||||
}
|
||||
|
||||
const _cameraPos = new THREE.Vector3();
|
||||
|
||||
function ZoneDebugVisual({
|
||||
zone,
|
||||
active,
|
||||
}: {
|
||||
zone: ZoneConfig;
|
||||
active: boolean;
|
||||
}): React.JSX.Element | null {
|
||||
if (!isDebugEnabled()) return null;
|
||||
return (
|
||||
<group position={zone.position}>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[zone.radius - 0.2, zone.radius, 32]} />
|
||||
<meshBasicMaterial
|
||||
color={active ? "#22c55e" : "#fbbf24"}
|
||||
transparent
|
||||
opacity={0.6}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
<mesh>
|
||||
<cylinderGeometry
|
||||
args={[zone.radius, zone.radius, zone.height, 16, 1, true]}
|
||||
/>
|
||||
<meshBasicMaterial
|
||||
color={active ? "#22c55e" : "#fbbf24"}
|
||||
transparent
|
||||
opacity={0.08}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
export function ZoneDetection({
|
||||
zone,
|
||||
onEnter,
|
||||
height,
|
||||
}: ZoneDetectionProps): React.JSX.Element {
|
||||
const camera = useThree((state) => state.camera);
|
||||
const hasTriggeredRef = useRef(false);
|
||||
const onEnterRef = useRef(onEnter);
|
||||
const [isActive, setIsActive] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
onEnterRef.current = onEnter;
|
||||
}, [onEnter]);
|
||||
|
||||
useFrame(() => {
|
||||
if (hasTriggeredRef.current) return;
|
||||
|
||||
camera.getWorldPosition(_cameraPos);
|
||||
const dx = _cameraPos.x - zone.position[0];
|
||||
const dz = _cameraPos.z - zone.position[2];
|
||||
const horizontalDist = Math.sqrt(dx * dx + dz * dz);
|
||||
|
||||
if (horizontalDist > zone.radius) return;
|
||||
|
||||
const zoneHeight = height ?? zone.height;
|
||||
if (_cameraPos.y < zone.position[1] - zoneHeight / 2) return;
|
||||
if (_cameraPos.y > zone.position[1] + zoneHeight / 2) return;
|
||||
|
||||
hasTriggeredRef.current = true;
|
||||
setIsActive(true);
|
||||
onEnterRef.current();
|
||||
});
|
||||
|
||||
return <ZoneDebugVisual zone={zone} active={isActive} />;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
|
||||
export const PYLON_WORLD_POSITION: Vector3Tuple = [43, 5, 45];
|
||||
|
||||
export const PYLON_DOWNED_ROTATION: Vector3Tuple = [0, 0, -1.4];
|
||||
|
||||
export const PYLON_UPRIGHT_ROTATION: Vector3Tuple = [0, 0, 0];
|
||||
|
||||
export const PYLON_FARMER_NPC_POSITION: Vector3Tuple = [
|
||||
PYLON_WORLD_POSITION[0] - 6,
|
||||
PYLON_WORLD_POSITION[1],
|
||||
PYLON_WORLD_POSITION[2] + 4,
|
||||
];
|
||||
|
||||
export const PYLON_FARMER_NPC_AFTER_POSITION: Vector3Tuple = [
|
||||
PYLON_WORLD_POSITION[0] + 1,
|
||||
PYLON_WORLD_POSITION[1],
|
||||
PYLON_WORLD_POSITION[2] - 2,
|
||||
];
|
||||
|
||||
export const PYLON_NARRATIVE_INTERACT_RADIUS = 3.5;
|
||||
|
||||
export const PYLON_STRAIGHTEN_ANIMATION_DURATION_MS = 2200;
|
||||
|
||||
export const PYLON_NARRATIVE_DIALOGUES = {
|
||||
electricOutage: "narrateur_coupureelec",
|
||||
searchCentral: "narrateur_fouillelecentre",
|
||||
brokenPylon: "narrateur_poteaueleccasse",
|
||||
farmerHelp: "fermier_coupdemain",
|
||||
powerRestored: "narrateur_courantrepare",
|
||||
} as const;
|
||||
@@ -10,6 +10,9 @@ const REPAIR_MISSION_ID_VALUES: ReadonlySet<string> = new Set(
|
||||
|
||||
export const MISSION_STEPS = [
|
||||
"locked",
|
||||
"approaching",
|
||||
"arrived",
|
||||
"npc-return",
|
||||
"waiting",
|
||||
"inspected",
|
||||
"fragmented",
|
||||
@@ -17,6 +20,7 @@ export const MISSION_STEPS = [
|
||||
"repairing",
|
||||
"reassembling",
|
||||
"done",
|
||||
"narrator-outro",
|
||||
] as const satisfies readonly MissionStep[];
|
||||
const MISSION_STEP_VALUES: ReadonlySet<string> = new Set(MISSION_STEPS);
|
||||
|
||||
@@ -28,9 +32,18 @@ export function isMissionStep(value: string): value is MissionStep {
|
||||
return MISSION_STEP_VALUES.has(value);
|
||||
}
|
||||
|
||||
export function getNextMissionStep(step: MissionStep): MissionStep {
|
||||
export function getNextMissionStep(
|
||||
step: MissionStep,
|
||||
mission?: RepairMissionId,
|
||||
): MissionStep {
|
||||
switch (step) {
|
||||
case "locked":
|
||||
return mission === "pylon" ? "approaching" : "waiting";
|
||||
case "approaching":
|
||||
return "arrived";
|
||||
case "arrived":
|
||||
return "npc-return";
|
||||
case "npc-return":
|
||||
return "waiting";
|
||||
case "waiting":
|
||||
return "inspected";
|
||||
@@ -43,16 +56,29 @@ export function getNextMissionStep(step: MissionStep): MissionStep {
|
||||
case "repairing":
|
||||
return "reassembling";
|
||||
case "reassembling":
|
||||
case "done":
|
||||
return "done";
|
||||
case "done":
|
||||
return mission === "pylon" ? "narrator-outro" : "done";
|
||||
case "narrator-outro":
|
||||
return "narrator-outro";
|
||||
}
|
||||
}
|
||||
|
||||
export function getPreviousMissionStep(step: MissionStep): MissionStep {
|
||||
export function getPreviousMissionStep(
|
||||
step: MissionStep,
|
||||
mission?: RepairMissionId,
|
||||
): MissionStep {
|
||||
switch (step) {
|
||||
case "locked":
|
||||
case "waiting":
|
||||
return "locked";
|
||||
case "approaching":
|
||||
return "locked";
|
||||
case "arrived":
|
||||
return "approaching";
|
||||
case "npc-return":
|
||||
return "arrived";
|
||||
case "waiting":
|
||||
return mission === "pylon" ? "npc-return" : "locked";
|
||||
case "inspected":
|
||||
return "waiting";
|
||||
case "fragmented":
|
||||
@@ -65,5 +91,7 @@ export function getPreviousMissionStep(step: MissionStep): MissionStep {
|
||||
return "repairing";
|
||||
case "done":
|
||||
return "reassembling";
|
||||
case "narrator-outro":
|
||||
return "done";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
import type { ZoneConfig } from "@/types/gameplay/zone";
|
||||
import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
|
||||
|
||||
export const PYLON_APPROACH_ZONE: ZoneConfig = {
|
||||
id: "pylon-approach",
|
||||
position: [
|
||||
PYLON_WORLD_POSITION[0] - 20,
|
||||
PYLON_WORLD_POSITION[1],
|
||||
PYLON_WORLD_POSITION[2] - 5,
|
||||
],
|
||||
radius: 12,
|
||||
height: 18,
|
||||
oneShot: true,
|
||||
};
|
||||
|
||||
export const PYLON_ARRIVED_ZONE: ZoneConfig = {
|
||||
id: "pylon-arrived",
|
||||
position: [
|
||||
PYLON_WORLD_POSITION[0] - 3,
|
||||
PYLON_WORLD_POSITION[1],
|
||||
PYLON_WORLD_POSITION[2] + 2,
|
||||
],
|
||||
radius: 8,
|
||||
height: 15,
|
||||
oneShot: true,
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
import { useRef } from "react";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import type GUI from "lil-gui";
|
||||
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
|
||||
|
||||
export function usePlayerPositionDebug(): void {
|
||||
const pos = useRef({ x: 0, y: 0, z: 0 });
|
||||
const controllers = useRef<{ updateDisplay: () => void }[]>([]);
|
||||
|
||||
useDebugFolder("Game", (folder: GUI) => {
|
||||
const sub = folder.addFolder("Player Position");
|
||||
sub.open();
|
||||
|
||||
controllers.current = [
|
||||
sub.add(pos.current, "x").name("X").decimals(2).disable(),
|
||||
sub.add(pos.current, "y").name("Y").decimals(2).disable(),
|
||||
sub.add(pos.current, "z").name("Z").decimals(2).disable(),
|
||||
];
|
||||
});
|
||||
|
||||
useFrame(() => {
|
||||
const p = window.playerPos;
|
||||
if (!p) return;
|
||||
pos.current.x = p[0];
|
||||
pos.current.y = p[1];
|
||||
pos.current.z = p[2];
|
||||
for (const c of controllers.current) c.updateDisplay();
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
import { useEffect } from "react";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
|
||||
import { playDialogueById } from "@/utils/dialogues/playDialogue";
|
||||
|
||||
interface UseDialoguePlaybackOptions {
|
||||
enabled: boolean;
|
||||
dialogueId: string | null;
|
||||
onComplete?: () => void;
|
||||
}
|
||||
|
||||
export function useDialoguePlayback({
|
||||
enabled,
|
||||
dialogueId,
|
||||
onComplete,
|
||||
}: UseDialoguePlaybackOptions): void {
|
||||
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||
|
||||
useEffect(() => {
|
||||
if (!enabled || !dialogueId) return undefined;
|
||||
|
||||
let isCancelled = false;
|
||||
setCanMove(false);
|
||||
|
||||
void (async () => {
|
||||
const manifest = await loadDialogueManifest();
|
||||
if (isCancelled || !manifest) {
|
||||
setCanMove(true);
|
||||
return;
|
||||
}
|
||||
|
||||
const audio = await playDialogueById(manifest, dialogueId);
|
||||
if (isCancelled || !audio) {
|
||||
setCanMove(true);
|
||||
return;
|
||||
}
|
||||
|
||||
audio.addEventListener(
|
||||
"ended",
|
||||
() => {
|
||||
setCanMove(true);
|
||||
onComplete?.();
|
||||
},
|
||||
{ once: true },
|
||||
);
|
||||
})();
|
||||
|
||||
return () => {
|
||||
isCancelled = true;
|
||||
setCanMove(true);
|
||||
};
|
||||
}, [enabled, dialogueId, onComplete, setCanMove]);
|
||||
}
|
||||
@@ -146,7 +146,7 @@ function completeEbikeState(state: GameState): GameStateUpdate {
|
||||
},
|
||||
pylon: {
|
||||
...state.pylon,
|
||||
currentStep: "waiting",
|
||||
currentStep: "approaching",
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -212,7 +212,7 @@ function advanceRepairMissionState(
|
||||
state: GameState,
|
||||
mission: RepairMissionId,
|
||||
): GameStateUpdate {
|
||||
const nextStep = getNextMissionStep(state[mission].currentStep);
|
||||
const nextStep = getNextMissionStep(state[mission].currentStep, mission);
|
||||
if (nextStep === "done") {
|
||||
return completeMissionState(state, mission);
|
||||
}
|
||||
@@ -227,7 +227,7 @@ function rewindRepairMissionState(
|
||||
return setMissionStepState(
|
||||
state,
|
||||
mission,
|
||||
getPreviousMissionStep(state[mission].currentStep),
|
||||
getPreviousMissionStep(state[mission].currentStep, mission),
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -54,10 +54,39 @@ export interface RepairMissionConfig {
|
||||
|
||||
export type MissionStep =
|
||||
| "locked"
|
||||
| "approaching"
|
||||
| "arrived"
|
||||
| "npc-return"
|
||||
| "waiting"
|
||||
| "inspected"
|
||||
| "fragmented"
|
||||
| "scanning"
|
||||
| "repairing"
|
||||
| "reassembling"
|
||||
| "done";
|
||||
| "done"
|
||||
| "narrator-outro";
|
||||
|
||||
export const PYLON_NARRATIVE_STEPS = [
|
||||
"approaching",
|
||||
"arrived",
|
||||
"npc-return",
|
||||
"narrator-outro",
|
||||
] as const;
|
||||
|
||||
export const REPAIR_GAME_STEPS = [
|
||||
"waiting",
|
||||
"inspected",
|
||||
"fragmented",
|
||||
"scanning",
|
||||
"repairing",
|
||||
"reassembling",
|
||||
"done",
|
||||
] as const;
|
||||
|
||||
export function isPylonNarrativeStep(step: MissionStep): boolean {
|
||||
return (PYLON_NARRATIVE_STEPS as readonly MissionStep[]).includes(step);
|
||||
}
|
||||
|
||||
export function isRepairGameStep(step: MissionStep): boolean {
|
||||
return (REPAIR_GAME_STEPS as readonly MissionStep[]).includes(step);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
|
||||
export interface ZoneConfig {
|
||||
id: string;
|
||||
position: Vector3Tuple;
|
||||
radius: number;
|
||||
height: number;
|
||||
oneShot: boolean;
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
import { Ebike } from "@/components/ebike/Ebike";
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import { RepairGame } from "@/components/three/gameplay/RepairGame";
|
||||
import { PylonNarrativeFlow } from "@/components/gameplay/pylon/PylonNarrativeFlow";
|
||||
import {
|
||||
REPAIR_MISSION_POSITION_ENTRIES,
|
||||
REPAIR_MISSION_TRIGGERS,
|
||||
@@ -11,6 +12,7 @@ import {
|
||||
} from "@/data/gameplay/gameStageAnchors";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { useRepairMissionAnchorStore } from "@/managers/stores/useRepairMissionAnchorStore";
|
||||
import { isPylonNarrativeStep } from "@/types/gameplay/repairMission";
|
||||
import type { RepairMissionTriggerConfig } from "@/types/gameplay/repairMission";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
import { getRepairMissionPosition } from "@/utils/gameplay/repairMissionPosition";
|
||||
@@ -77,15 +79,21 @@ function RepairMissionTrigger({
|
||||
|
||||
export function GameStageContent(): React.JSX.Element {
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const pylonStep = useGameStore((state) => state.pylon.currentStep);
|
||||
const anchors = useRepairMissionAnchorStore((state) => state.anchors);
|
||||
|
||||
const pylonInNarrative =
|
||||
mainState === "pylon" && isPylonNarrativeStep(pylonStep);
|
||||
|
||||
return (
|
||||
<>
|
||||
{mainState === "intro" ? <StageAnchor {...INTRO_STAGE_ANCHOR} /> : null}
|
||||
<Ebike position={EBIKE_WORLD_POSITION} />
|
||||
{mainState === "pylon" ? <PylonNarrativeFlow /> : null}
|
||||
{REPAIR_MISSION_POSITION_ENTRIES.map(({ mission }) => {
|
||||
const position = getRepairMissionPosition(mission, anchors);
|
||||
if (!position) return null;
|
||||
if (mission === "pylon" && pylonInNarrative) return null;
|
||||
return (
|
||||
<RepairGame key={mission} mission={mission} position={position} />
|
||||
);
|
||||
|
||||
@@ -8,6 +8,7 @@ import { useCameraMode } from "@/hooks/debug/useCameraMode";
|
||||
import { useEnvironmentDebug } from "@/hooks/debug/useEnvironmentDebug";
|
||||
import { useMapPerformanceDebug } from "@/hooks/debug/useMapPerformanceDebug";
|
||||
import { useCharacterDebug } from "@/hooks/debug/useCharacterDebug";
|
||||
import { usePlayerPositionDebug } from "@/hooks/debug/usePlayerPositionDebug";
|
||||
import { useSceneMode } from "@/hooks/debug/useSceneMode";
|
||||
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
|
||||
import { useWorldSceneLoading } from "@/hooks/world/useWorldSceneLoading";
|
||||
@@ -35,6 +36,7 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
|
||||
useEnvironmentDebug();
|
||||
useMapPerformanceDebug();
|
||||
useCharacterDebug();
|
||||
usePlayerPositionDebug();
|
||||
|
||||
const cameraMode = useCameraMode();
|
||||
const sceneMode = useSceneMode();
|
||||
|
||||
Reference in New Issue
Block a user