Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ff1ec56729 | |||
| cd0afcda8c | |||
| 813c10f3f7 |
@@ -78,19 +78,19 @@
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{
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{
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"id": "narrateur_coupureelec",
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"id": "narrateur_coupureelec",
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"voice": "narrateur",
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"voice": "narrateur",
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"audio": "/sounds/dialogue/narrateur_coupureélec.mp3",
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"audio": "/sounds/dialogue/narrateur_coupure_elec.mp3",
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"subtitleCueIndex": 9
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"subtitleCueIndex": 9
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},
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},
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{
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{
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"id": "narrateur_poteaueleccasse",
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"id": "narrateur_poteaueleccasse",
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"voice": "narrateur",
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"voice": "narrateur",
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"audio": "/sounds/dialogue/narrateur_poteauéleccassé.mp3",
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"audio": "/sounds/dialogue/narrateur_poteau_elec_casse.mp3",
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"subtitleCueIndex": 10
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"subtitleCueIndex": 10
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},
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},
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{
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{
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"id": "narrateur_courantrepare",
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"id": "narrateur_courantrepare",
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"voice": "narrateur",
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"voice": "narrateur",
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"audio": "/sounds/dialogue/narrateur_courantréparé.mp3",
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"audio": "/sounds/dialogue/narrateur_courant_repare.mp3",
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"subtitleCueIndex": 11
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"subtitleCueIndex": 11
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},
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},
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{
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{
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@@ -165,6 +165,12 @@
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"audio": "/sounds/dialogue/narrateur_histoireelectricienne.mp3",
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"audio": "/sounds/dialogue/narrateur_histoireelectricienne.mp3",
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"subtitleCueIndex": 23
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"subtitleCueIndex": 23
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},
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},
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{
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"id": "narrateur_demande_aide",
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"voice": "narrateur",
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"audio": "/sounds/dialogue/narrateur_demande_aide.mp3",
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"subtitleCueIndex": 24
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},
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{
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{
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"id": "fermier_coupdemain",
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"id": "fermier_coupdemain",
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"voice": "fermier",
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"voice": "fermier",
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@@ -14,8 +14,10 @@ import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
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import { playDialogueById } from "@/utils/dialogues/playDialogue";
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import { playDialogueById } from "@/utils/dialogues/playDialogue";
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export function EbikeIntroSequence(): React.JSX.Element | null {
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export function EbikeIntroSequence(): React.JSX.Element | null {
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const mainState = useGameStore((state) => state.mainState);
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const introStep = useGameStore((state) => state.intro.currentStep);
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const introStep = useGameStore((state) => state.intro.currentStep);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const pylonStep = useGameStore((state) => state.pylon.currentStep);
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const setIntroStep = useGameStore((state) => state.setIntroStep);
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const setIntroStep = useGameStore((state) => state.setIntroStep);
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const completeIntro = useGameStore((state) => state.completeIntro);
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const completeIntro = useGameStore((state) => state.completeIntro);
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const [breakdownDialogueDone, setBreakdownDialogueDone] = useState(false);
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const [breakdownDialogueDone, setBreakdownDialogueDone] = useState(false);
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@@ -134,6 +136,26 @@ export function EbikeIntroSequence(): React.JSX.Element | null {
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}
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}
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}, [introStep]);
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}, [introStep]);
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if (mainState === "pylon") {
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if (pylonStep === "approaching") {
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return <MissionNotification mission="pylon" visible />;
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}
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if (pylonStep === "narrator-outro") {
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return <MissionNotification mission="farm" visible />;
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}
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return null;
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}
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if (mainState == "pylon") {
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if (pylonStep === "approaching") {
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return <MissionNotification mission="pylon" visible />;
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}
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if (pylonStep === "narrator-outro") {
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return <MissionNotification mission="farm" visible />;
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}
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return null;
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}
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if (
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if (
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introStep !== "reveal" &&
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introStep !== "reveal" &&
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introStep !== "await-ebike-mount" &&
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introStep !== "await-ebike-mount" &&
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@@ -0,0 +1,148 @@
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import { useEffect, useRef, useState } from "react";
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import { useFrame } from "@react-three/fiber";
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import { useGLTF } from "@react-three/drei";
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import * as THREE from "three";
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import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
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import { playDialogueById } from "@/utils/dialogues/playDialogue";
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import {
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PYLON_DOWNED_ROTATION,
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PYLON_NARRATIVE_INTERACT_RADIUS,
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PYLON_NARRATIVE_DIALOGUES,
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PYLON_STRAIGHTEN_ANIMATION_DURATION_MS,
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PYLON_UPRIGHT_ROTATION,
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PYLON_WORLD_POSITION,
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} from "@/data/gameplay/pylonConfig";
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import { pylonStraighteningSignal } from "@/components/gameplay/pylon/pylonSignals";
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const PYLON_MODEL_PATH = "/models/pylone/model.gltf";
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export function PylonDownedPylon(): React.JSX.Element | null {
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const mainState = useGameStore((state) => state.mainState);
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const step = useGameStore((state) => state.pylon.currentStep);
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const setMissionStep = useGameStore((state) => state.setMissionStep);
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const setCanMove = useGameStore((state) => state.setCanMove);
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const [isStraightening, setIsStraightening] = useState(false);
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const groupRef = useRef<THREE.Group>(null);
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const straightenStartRef = useRef<number | null>(null);
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const hasPlayedFirstAudioRef = useRef(false);
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useEffect(() => {
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if (step === "arrived") hasPlayedFirstAudioRef.current = false;
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}, [step]);
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const { scene } = useGLTF(PYLON_MODEL_PATH);
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useFrame(() => {
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const group = groupRef.current;
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if (!group) return;
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if (!isStraightening || straightenStartRef.current === null) {
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group.rotation.set(...(showUpright ? PYLON_UPRIGHT_ROTATION : PYLON_DOWNED_ROTATION));
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return;
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}
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const elapsed = performance.now() - straightenStartRef.current;
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const t = Math.min(elapsed / PYLON_STRAIGHTEN_ANIMATION_DURATION_MS, 1);
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const eased = 1 - Math.pow(1 - t, 3);
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const startEuler = new THREE.Euler(...PYLON_DOWNED_ROTATION);
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group.rotation.set(
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THREE.MathUtils.lerp(startEuler.x, 0, eased),
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startEuler.y,
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THREE.MathUtils.lerp(startEuler.z, 0, eased),
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);
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});
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const showUpright =
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mainState !== "pylon" ||
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step === "waiting" ||
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step === "inspected" ||
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step === "fragmented" ||
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step === "scanning" ||
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step === "repairing" ||
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step === "reassembling" ||
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step === "done" ||
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step === "narrator-outro";
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const isPylonInteractive = step === "arrived" || step === "npc-return";
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const beginStraighten = (): void => {
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setIsStraightening(true);
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pylonStraighteningSignal.started = true;
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straightenStartRef.current = performance.now();
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setCanMove(false);
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if (groupRef.current) {
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groupRef.current.rotation.set(...PYLON_DOWNED_ROTATION);
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}
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window.setTimeout(() => {
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setIsStraightening(false);
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pylonStraighteningSignal.started = false;
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setCanMove(true);
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setMissionStep("pylon", "inspected");
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}, PYLON_STRAIGHTEN_ANIMATION_DURATION_MS);
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};
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return (
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<group
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ref={groupRef}
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position={PYLON_WORLD_POSITION}
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rotation={PYLON_DOWNED_ROTATION}
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>
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<primitive object={scene.clone(true)} />
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{isPylonInteractive ? (
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<InteractableObject
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kind="trigger"
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label={
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step === "arrived" ? "Inspecter le pylône" : "Redresser le pylône"
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}
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position={PYLON_WORLD_POSITION}
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radius={PYLON_NARRATIVE_INTERACT_RADIUS}
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onPress={() => {
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if (step === "arrived") {
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if (!hasPlayedFirstAudioRef.current) {
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hasPlayedFirstAudioRef.current = true;
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void (async () => {
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const manifest = await loadDialogueManifest();
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if (!manifest) return;
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const audio = await playDialogueById(
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manifest,
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PYLON_NARRATIVE_DIALOGUES.brokenPylon,
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);
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if (!audio) return;
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audio.addEventListener(
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"ended",
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() => {
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void (async () => {
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const m = await loadDialogueManifest();
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if (!m) return;
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await playDialogueById(m, PYLON_NARRATIVE_DIALOGUES.demandeAide);
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})();
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},
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{ once: true },
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);
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})();
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} else {
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void (async () => {
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const manifest = await loadDialogueManifest();
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if (!manifest) return;
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await playDialogueById(manifest, PYLON_NARRATIVE_DIALOGUES.demandeAide);
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})();
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}
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} else if (step === "npc-return" && !isStraightening) {
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beginStraighten();
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}
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}}
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>
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<mesh>
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<sphereGeometry args={[1, 8, 8]} />
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<meshBasicMaterial transparent opacity={0} depthWrite={false} />
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</mesh>
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</InteractableObject>
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) : null}
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</group>
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);
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}
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useGLTF.preload(PYLON_MODEL_PATH);
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@@ -0,0 +1,111 @@
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|
import { useEffect, useRef } from "react";
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|
import * as THREE from "three";
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|
import { useFrame } from "@react-three/fiber";
|
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|
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
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import { playDialogueById } from "@/utils/dialogues/playDialogue";
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import {
|
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|
PYLON_FARMER_NPC_AFTER_POSITION,
|
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|
PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight,
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PYLON_FARMER_NPC_AFTER_ROTATION,
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|
PYLON_FARMER_NPC_AFTER_SCALE,
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PYLON_FARMER_NPC_POSITION,
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|
PYLON_FARMER_NPC_WALK_SPEED,
|
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|
PYLON_NARRATIVE_DIALOGUES,
|
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PYLON_NARRATIVE_INTERACT_RADIUS,
|
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|
} from "@/data/gameplay/pylonConfig";
|
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import { pylonStraighteningSignal } from "@/components/gameplay/pylon/pylonSignals";
|
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|
|
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|
const _target = new THREE.Vector3();
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|
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export function PylonFarmerNPC(): React.JSX.Element | null {
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const mainState = useGameStore((state) => state.mainState);
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const step = useGameStore((state) => state.pylon.currentStep);
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const setMissionStep = useGameStore((state) => state.setMissionStep);
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const groupRef = useRef<THREE.Group>(null);
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const currentPosRef = useRef(
|
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new THREE.Vector3(...PYLON_FARMER_NPC_POSITION),
|
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|
);
|
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|
|
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// Reset position when entering arrived, set target when entering npc-return
|
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useEffect(() => {
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if (step === "arrived") {
|
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currentPosRef.current.set(...PYLON_FARMER_NPC_POSITION);
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|
}
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|
}, [step]);
|
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|
|
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|
useFrame((_, delta) => {
|
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const group = groupRef.current;
|
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|
if (!group) return;
|
||||||
|
|
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|
if (step === "npc-return") {
|
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const targetPos = pylonStraighteningSignal.started
|
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|
? PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight
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: PYLON_FARMER_NPC_AFTER_POSITION;
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_target.set(...targetPos);
|
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|
currentPosRef.current.lerp(_target, Math.min(PYLON_FARMER_NPC_WALK_SPEED * delta, 1));
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|
group.position.copy(currentPosRef.current);
|
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|
group.rotation.set(...PYLON_FARMER_NPC_AFTER_ROTATION);
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|
group.scale.setScalar(PYLON_FARMER_NPC_AFTER_SCALE);
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|
} else if (step === "inspected") {
|
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|
group.position.set(...PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight);
|
||||||
|
group.rotation.set(...PYLON_FARMER_NPC_AFTER_ROTATION);
|
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|
group.scale.setScalar(PYLON_FARMER_NPC_AFTER_SCALE);
|
||||||
|
} else {
|
||||||
|
group.position.set(...PYLON_FARMER_NPC_POSITION);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (mainState !== "pylon") return null;
|
||||||
|
if (step !== "arrived" && step !== "npc-return" && step !== "inspected") return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<group ref={groupRef} position={PYLON_FARMER_NPC_POSITION}>
|
||||||
|
<mesh position={[0, 1, 0]}>
|
||||||
|
<capsuleGeometry args={[0.4, 1.2, 6, 12]} />
|
||||||
|
<meshStandardMaterial color="#a16207" />
|
||||||
|
</mesh>
|
||||||
|
<mesh position={[0, 1.95, 0]}>
|
||||||
|
<sphereGeometry args={[0.28, 12, 12]} />
|
||||||
|
<meshStandardMaterial color="#fde68a" />
|
||||||
|
</mesh>
|
||||||
|
|
||||||
|
{step === "arrived" ? (
|
||||||
|
<InteractableObject
|
||||||
|
kind="trigger"
|
||||||
|
label="Parler au fermier"
|
||||||
|
position={PYLON_FARMER_NPC_POSITION}
|
||||||
|
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
|
||||||
|
onPress={() => {
|
||||||
|
void (async () => {
|
||||||
|
const manifest = await loadDialogueManifest();
|
||||||
|
if (!manifest) {
|
||||||
|
setMissionStep("pylon", "npc-return");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const audio = await playDialogueById(
|
||||||
|
manifest,
|
||||||
|
PYLON_NARRATIVE_DIALOGUES.farmerHelp,
|
||||||
|
);
|
||||||
|
if (!audio) {
|
||||||
|
setMissionStep("pylon", "npc-return");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
audio.addEventListener(
|
||||||
|
"ended",
|
||||||
|
() => setMissionStep("pylon", "npc-return"),
|
||||||
|
{ once: true },
|
||||||
|
);
|
||||||
|
})();
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<mesh>
|
||||||
|
<sphereGeometry args={[1, 8, 8]} />
|
||||||
|
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
|
||||||
|
</mesh>
|
||||||
|
</InteractableObject>
|
||||||
|
) : null}
|
||||||
|
</group>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||||
|
import { useDialoguePlayback } from "@/hooks/gameplay/useDialoguePlayback";
|
||||||
|
import { ZoneDetection } from "@/components/zone/ZoneDetection";
|
||||||
|
import { PylonFarmerNPC } from "@/components/gameplay/pylon/PylonFarmerNPC";
|
||||||
|
import { PylonNarratorOutro } from "@/components/gameplay/pylon/PylonNarratorOutro";
|
||||||
|
import { PYLON_APPROACH_ZONE, PYLON_ARRIVED_ZONE } from "@/data/gameplay/zones";
|
||||||
|
import { PYLON_NARRATIVE_DIALOGUES } from "@/data/gameplay/pylonConfig";
|
||||||
|
|
||||||
|
export function PylonNarrativeFlow(): React.JSX.Element | null {
|
||||||
|
const mainState = useGameStore((state) => state.mainState);
|
||||||
|
const step = useGameStore((state) => state.pylon.currentStep);
|
||||||
|
const setMissionStep = useGameStore((state) => state.setMissionStep);
|
||||||
|
const completeMission = useGameStore((state) => state.completeMission);
|
||||||
|
|
||||||
|
useDialoguePlayback({
|
||||||
|
enabled: mainState === "pylon" && step === "approaching",
|
||||||
|
dialogueId: PYLON_NARRATIVE_DIALOGUES.electricOutage,
|
||||||
|
});
|
||||||
|
|
||||||
|
useDialoguePlayback({
|
||||||
|
enabled: mainState === "pylon" && step === "arrived",
|
||||||
|
dialogueId: PYLON_NARRATIVE_DIALOGUES.searchCentral,
|
||||||
|
});
|
||||||
|
|
||||||
|
useDialoguePlayback({
|
||||||
|
enabled: mainState === "pylon" && step === "narrator-outro",
|
||||||
|
dialogueId: PYLON_NARRATIVE_DIALOGUES.powerRestored,
|
||||||
|
onComplete: () => completeMission("pylon"),
|
||||||
|
});
|
||||||
|
|
||||||
|
if (mainState !== "pylon") return null;
|
||||||
|
|
||||||
|
if (step === "locked") {
|
||||||
|
return (
|
||||||
|
<ZoneDetection
|
||||||
|
key="pylon-approach"
|
||||||
|
zone={PYLON_APPROACH_ZONE}
|
||||||
|
onEnter={() => setMissionStep("pylon", "approaching")}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (step === "approaching") {
|
||||||
|
return (
|
||||||
|
<ZoneDetection
|
||||||
|
key="pylon-arrived"
|
||||||
|
zone={PYLON_ARRIVED_ZONE}
|
||||||
|
onEnter={() => setMissionStep("pylon", "arrived")}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (step === "arrived" || step === "npc-return" || step === "inspected") {
|
||||||
|
return <PylonFarmerNPC />;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (step === "narrator-outro") {
|
||||||
|
return <PylonNarratorOutro />;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||||
|
|
||||||
|
export function PylonNarratorOutro(): React.JSX.Element | null {
|
||||||
|
const mainState = useGameStore((state) => state.mainState);
|
||||||
|
const step = useGameStore((state) => state.pylon.currentStep);
|
||||||
|
|
||||||
|
if (mainState !== "pylon") return null;
|
||||||
|
if (step !== "narrator-outro") return null;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
/**
|
||||||
|
* Shared runtime signal set by PylonDownedPylon when the straighten
|
||||||
|
* animation starts, so PylonFarmerNPC can switch its lerp target.
|
||||||
|
*/
|
||||||
|
export const pylonStraighteningSignal = { started: false };
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
import { useEffect, useRef, useState } from "react";
|
||||||
|
import { useFrame, useThree } from "@react-three/fiber";
|
||||||
|
import * as THREE from "three";
|
||||||
|
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
|
||||||
|
import type { ZoneConfig } from "@/types/gameplay/zone";
|
||||||
|
|
||||||
|
interface ZoneDetectionProps {
|
||||||
|
zone: ZoneConfig;
|
||||||
|
onEnter: () => void;
|
||||||
|
height?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
const _cameraPos = new THREE.Vector3();
|
||||||
|
|
||||||
|
export function ZoneDebugVisual({
|
||||||
|
zone,
|
||||||
|
active,
|
||||||
|
}: {
|
||||||
|
zone: ZoneConfig;
|
||||||
|
active: boolean;
|
||||||
|
}): React.JSX.Element | null {
|
||||||
|
if (!isDebugEnabled()) return null;
|
||||||
|
return (
|
||||||
|
<group position={zone.position}>
|
||||||
|
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||||
|
<ringGeometry args={[zone.radius - 0.2, zone.radius, 32]} />
|
||||||
|
<meshBasicMaterial
|
||||||
|
color={active ? "#22c55e" : "#fbbf24"}
|
||||||
|
transparent
|
||||||
|
opacity={0.6}
|
||||||
|
side={THREE.DoubleSide}
|
||||||
|
/>
|
||||||
|
</mesh>
|
||||||
|
<mesh>
|
||||||
|
<cylinderGeometry
|
||||||
|
args={[zone.radius, zone.radius, zone.height, 16, 1, true]}
|
||||||
|
/>
|
||||||
|
<meshBasicMaterial
|
||||||
|
color={active ? "#22c55e" : "#fbbf24"}
|
||||||
|
transparent
|
||||||
|
opacity={0.08}
|
||||||
|
side={THREE.DoubleSide}
|
||||||
|
/>
|
||||||
|
</mesh>
|
||||||
|
</group>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function ZoneDetection({
|
||||||
|
zone,
|
||||||
|
onEnter,
|
||||||
|
height,
|
||||||
|
}: ZoneDetectionProps): React.JSX.Element {
|
||||||
|
const camera = useThree((state) => state.camera);
|
||||||
|
const hasTriggeredRef = useRef(false);
|
||||||
|
const onEnterRef = useRef(onEnter);
|
||||||
|
const [isActive, setIsActive] = useState(false);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
onEnterRef.current = onEnter;
|
||||||
|
}, [onEnter]);
|
||||||
|
|
||||||
|
useFrame(() => {
|
||||||
|
if (hasTriggeredRef.current) return;
|
||||||
|
|
||||||
|
camera.getWorldPosition(_cameraPos);
|
||||||
|
const dx = _cameraPos.x - zone.position[0];
|
||||||
|
const dz = _cameraPos.z - zone.position[2];
|
||||||
|
const horizontalDist = Math.sqrt(dx * dx + dz * dz);
|
||||||
|
|
||||||
|
if (horizontalDist > zone.radius) return;
|
||||||
|
|
||||||
|
const zoneHeight = height ?? zone.height;
|
||||||
|
if (_cameraPos.y < zone.position[1] - zoneHeight / 2) return;
|
||||||
|
if (_cameraPos.y > zone.position[1] + zoneHeight / 2) return;
|
||||||
|
|
||||||
|
hasTriggeredRef.current = true;
|
||||||
|
setIsActive(true);
|
||||||
|
onEnterRef.current();
|
||||||
|
});
|
||||||
|
|
||||||
|
return <ZoneDebugVisual zone={zone} active={isActive} />;
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
import type { Vector3Tuple } from "@/types/three/three";
|
||||||
|
|
||||||
|
export const PYLON_WORLD_POSITION: Vector3Tuple = [43, 5, 45];
|
||||||
|
|
||||||
|
export const PYLON_DOWNED_ROTATION: Vector3Tuple = [0, 0, -0.9];
|
||||||
|
|
||||||
|
export const PYLON_UPRIGHT_ROTATION: Vector3Tuple = [0, 0, 0];
|
||||||
|
|
||||||
|
export const PYLON_FARMER_NPC_POSITION: Vector3Tuple = [
|
||||||
|
PYLON_WORLD_POSITION[0] - 6,
|
||||||
|
PYLON_WORLD_POSITION[1],
|
||||||
|
PYLON_WORLD_POSITION[2] + 4,
|
||||||
|
];
|
||||||
|
|
||||||
|
export const PYLON_FARMER_NPC_AFTER_POSITION: Vector3Tuple = [
|
||||||
|
PYLON_WORLD_POSITION[0] + 3,
|
||||||
|
PYLON_WORLD_POSITION[1],
|
||||||
|
PYLON_WORLD_POSITION[2],
|
||||||
|
];
|
||||||
|
|
||||||
|
/** Position finale du PNJ quand le pylône se redresse */
|
||||||
|
export const PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight: Vector3Tuple = [
|
||||||
|
PYLON_WORLD_POSITION[0] + 1,
|
||||||
|
PYLON_WORLD_POSITION[1],
|
||||||
|
PYLON_WORLD_POSITION[2],
|
||||||
|
];
|
||||||
|
|
||||||
|
/** Rotation (X Y Z radians) du PNJ une fois arrivé sous le pylône */
|
||||||
|
export const PYLON_FARMER_NPC_AFTER_ROTATION: Vector3Tuple = [0, 0, 0];
|
||||||
|
|
||||||
|
/** Scale uniforme du PNJ une fois arrivé sous le pylône */
|
||||||
|
export const PYLON_FARMER_NPC_AFTER_SCALE = 1;
|
||||||
|
|
||||||
|
/** Vitesse du lerp de déplacement du PNJ (unités/s) */
|
||||||
|
export const PYLON_FARMER_NPC_WALK_SPEED = 2;
|
||||||
|
|
||||||
|
export const PYLON_NARRATIVE_INTERACT_RADIUS = 3.5;
|
||||||
|
|
||||||
|
export const PYLON_STRAIGHTEN_ANIMATION_DURATION_MS = 2200;
|
||||||
|
|
||||||
|
export const PYLON_NARRATIVE_DIALOGUES = {
|
||||||
|
electricOutage: "narrateur_coupureelec",
|
||||||
|
searchCentral: "narrateur_fouillelecentre",
|
||||||
|
brokenPylon: "narrateur_poteaueleccasse",
|
||||||
|
demandeAide: "narrateur_demande_aide",
|
||||||
|
farmerHelp: "fermier_coupdemain",
|
||||||
|
powerRestored: "narrateur_courantrepare",
|
||||||
|
} as const;
|
||||||
@@ -4,6 +4,7 @@ import type {
|
|||||||
RepairMissionTriggerConfig,
|
RepairMissionTriggerConfig,
|
||||||
} from "@/types/gameplay/repairMission";
|
} from "@/types/gameplay/repairMission";
|
||||||
import { EBIKE_WORLD_POSITION } from "@/data/ebike/ebikeConfig";
|
import { EBIKE_WORLD_POSITION } from "@/data/ebike/ebikeConfig";
|
||||||
|
import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
|
||||||
|
|
||||||
export const REPAIR_MISSION_ANCHOR_IDS: Partial<
|
export const REPAIR_MISSION_ANCHOR_IDS: Partial<
|
||||||
Record<RepairMissionId, string>
|
Record<RepairMissionId, string>
|
||||||
@@ -15,7 +16,7 @@ const EBIKE_REPAIR_POSITION = EBIKE_WORLD_POSITION satisfies Vector3Tuple;
|
|||||||
|
|
||||||
const REPAIR_MISSION_POSITIONS = {
|
const REPAIR_MISSION_POSITIONS = {
|
||||||
ebike: EBIKE_REPAIR_POSITION,
|
ebike: EBIKE_REPAIR_POSITION,
|
||||||
pylon: [64, 0, -66],
|
pylon: PYLON_WORLD_POSITION,
|
||||||
farm: [-24, 0, 42],
|
farm: [-24, 0, 42],
|
||||||
} as const satisfies Record<RepairMissionId, Vector3Tuple>;
|
} as const satisfies Record<RepairMissionId, Vector3Tuple>;
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,9 @@ const REPAIR_MISSION_ID_VALUES: ReadonlySet<string> = new Set(
|
|||||||
|
|
||||||
export const MISSION_STEPS = [
|
export const MISSION_STEPS = [
|
||||||
"locked",
|
"locked",
|
||||||
|
"approaching",
|
||||||
|
"arrived",
|
||||||
|
"npc-return",
|
||||||
"waiting",
|
"waiting",
|
||||||
"inspected",
|
"inspected",
|
||||||
"fragmented",
|
"fragmented",
|
||||||
@@ -17,6 +20,7 @@ export const MISSION_STEPS = [
|
|||||||
"repairing",
|
"repairing",
|
||||||
"reassembling",
|
"reassembling",
|
||||||
"done",
|
"done",
|
||||||
|
"narrator-outro",
|
||||||
] as const satisfies readonly MissionStep[];
|
] as const satisfies readonly MissionStep[];
|
||||||
const MISSION_STEP_VALUES: ReadonlySet<string> = new Set(MISSION_STEPS);
|
const MISSION_STEP_VALUES: ReadonlySet<string> = new Set(MISSION_STEPS);
|
||||||
|
|
||||||
@@ -28,9 +32,18 @@ export function isMissionStep(value: string): value is MissionStep {
|
|||||||
return MISSION_STEP_VALUES.has(value);
|
return MISSION_STEP_VALUES.has(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getNextMissionStep(step: MissionStep): MissionStep {
|
export function getNextMissionStep(
|
||||||
|
step: MissionStep,
|
||||||
|
mission?: RepairMissionId,
|
||||||
|
): MissionStep {
|
||||||
switch (step) {
|
switch (step) {
|
||||||
case "locked":
|
case "locked":
|
||||||
|
return mission === "pylon" ? "approaching" : "waiting";
|
||||||
|
case "approaching":
|
||||||
|
return "arrived";
|
||||||
|
case "arrived":
|
||||||
|
return "npc-return";
|
||||||
|
case "npc-return":
|
||||||
return "waiting";
|
return "waiting";
|
||||||
case "waiting":
|
case "waiting":
|
||||||
return "inspected";
|
return "inspected";
|
||||||
@@ -43,16 +56,29 @@ export function getNextMissionStep(step: MissionStep): MissionStep {
|
|||||||
case "repairing":
|
case "repairing":
|
||||||
return "reassembling";
|
return "reassembling";
|
||||||
case "reassembling":
|
case "reassembling":
|
||||||
case "done":
|
|
||||||
return "done";
|
return "done";
|
||||||
|
case "done":
|
||||||
|
return mission === "pylon" ? "narrator-outro" : "done";
|
||||||
|
case "narrator-outro":
|
||||||
|
return "narrator-outro";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getPreviousMissionStep(step: MissionStep): MissionStep {
|
export function getPreviousMissionStep(
|
||||||
|
step: MissionStep,
|
||||||
|
mission?: RepairMissionId,
|
||||||
|
): MissionStep {
|
||||||
switch (step) {
|
switch (step) {
|
||||||
case "locked":
|
case "locked":
|
||||||
case "waiting":
|
|
||||||
return "locked";
|
return "locked";
|
||||||
|
case "approaching":
|
||||||
|
return "locked";
|
||||||
|
case "arrived":
|
||||||
|
return "approaching";
|
||||||
|
case "npc-return":
|
||||||
|
return "arrived";
|
||||||
|
case "waiting":
|
||||||
|
return mission === "pylon" ? "npc-return" : "locked";
|
||||||
case "inspected":
|
case "inspected":
|
||||||
return "waiting";
|
return "waiting";
|
||||||
case "fragmented":
|
case "fragmented":
|
||||||
@@ -65,5 +91,7 @@ export function getPreviousMissionStep(step: MissionStep): MissionStep {
|
|||||||
return "repairing";
|
return "repairing";
|
||||||
case "done":
|
case "done":
|
||||||
return "reassembling";
|
return "reassembling";
|
||||||
|
case "narrator-outro":
|
||||||
|
return "done";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -71,7 +71,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
|
|||||||
{
|
{
|
||||||
id: "pylon-damaged-panel",
|
id: "pylon-damaged-panel",
|
||||||
label: "Damaged solar panel",
|
label: "Damaged solar panel",
|
||||||
nodeName: "panneau2",
|
nodeName: "pylone",
|
||||||
caseSlotName: "placeholder_2",
|
caseSlotName: "placeholder_2",
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -0,0 +1,26 @@
|
|||||||
|
import type { ZoneConfig } from "@/types/gameplay/zone";
|
||||||
|
import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
|
||||||
|
|
||||||
|
export const PYLON_APPROACH_ZONE: ZoneConfig = {
|
||||||
|
id: "pylon-approach",
|
||||||
|
position: [
|
||||||
|
PYLON_WORLD_POSITION[0],
|
||||||
|
PYLON_WORLD_POSITION[1]- 5,
|
||||||
|
PYLON_WORLD_POSITION[2],
|
||||||
|
],
|
||||||
|
radius: 5,
|
||||||
|
height: 18,
|
||||||
|
oneShot: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
export const PYLON_ARRIVED_ZONE: ZoneConfig = {
|
||||||
|
id: "pylon-arrived",
|
||||||
|
position: [
|
||||||
|
PYLON_WORLD_POSITION[0] + 5,
|
||||||
|
PYLON_WORLD_POSITION[1] - 5,
|
||||||
|
PYLON_WORLD_POSITION[2] + 5,
|
||||||
|
],
|
||||||
|
radius: 5,
|
||||||
|
height: 15,
|
||||||
|
oneShot: true,
|
||||||
|
};
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
import { useRef } from "react";
|
||||||
|
import { useFrame } from "@react-three/fiber";
|
||||||
|
import type GUI from "lil-gui";
|
||||||
|
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
|
||||||
|
|
||||||
|
export function usePlayerPositionDebug(): void {
|
||||||
|
const pos = useRef({ x: 0, y: 0, z: 0 });
|
||||||
|
const controllers = useRef<{ updateDisplay: () => void }[]>([]);
|
||||||
|
|
||||||
|
useDebugFolder("Game", (folder: GUI) => {
|
||||||
|
const sub = folder.addFolder("Player Position");
|
||||||
|
sub.open();
|
||||||
|
|
||||||
|
controllers.current = [
|
||||||
|
sub.add(pos.current, "x").name("X").decimals(2).disable(),
|
||||||
|
sub.add(pos.current, "y").name("Y").decimals(2).disable(),
|
||||||
|
sub.add(pos.current, "z").name("Z").decimals(2).disable(),
|
||||||
|
];
|
||||||
|
});
|
||||||
|
|
||||||
|
useFrame(() => {
|
||||||
|
const p = window.playerPos;
|
||||||
|
if (!p) return;
|
||||||
|
pos.current.x = p[0];
|
||||||
|
pos.current.y = p[1];
|
||||||
|
pos.current.z = p[2];
|
||||||
|
for (const c of controllers.current) c.updateDisplay();
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
import { useEffect } from "react";
|
||||||
|
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||||
|
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
|
||||||
|
import { playDialogueById } from "@/utils/dialogues/playDialogue";
|
||||||
|
|
||||||
|
interface UseDialoguePlaybackOptions {
|
||||||
|
enabled: boolean;
|
||||||
|
dialogueId: string | null;
|
||||||
|
onComplete?: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useDialoguePlayback({
|
||||||
|
enabled,
|
||||||
|
dialogueId,
|
||||||
|
onComplete,
|
||||||
|
}: UseDialoguePlaybackOptions): void {
|
||||||
|
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (!enabled || !dialogueId) return undefined;
|
||||||
|
|
||||||
|
let isCancelled = false;
|
||||||
|
setCanMove(false);
|
||||||
|
|
||||||
|
void (async () => {
|
||||||
|
const manifest = await loadDialogueManifest();
|
||||||
|
if (isCancelled || !manifest) {
|
||||||
|
setCanMove(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const audio = await playDialogueById(manifest, dialogueId);
|
||||||
|
if (isCancelled || !audio) {
|
||||||
|
setCanMove(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
audio.addEventListener(
|
||||||
|
"ended",
|
||||||
|
() => {
|
||||||
|
setCanMove(true);
|
||||||
|
onComplete?.();
|
||||||
|
},
|
||||||
|
{ once: true },
|
||||||
|
);
|
||||||
|
})();
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
isCancelled = true;
|
||||||
|
setCanMove(true);
|
||||||
|
};
|
||||||
|
}, [enabled, dialogueId, onComplete, setCanMove]);
|
||||||
|
}
|
||||||
@@ -146,7 +146,7 @@ function completeEbikeState(state: GameState): GameStateUpdate {
|
|||||||
},
|
},
|
||||||
pylon: {
|
pylon: {
|
||||||
...state.pylon,
|
...state.pylon,
|
||||||
currentStep: "waiting",
|
currentStep: "approaching",
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -212,7 +212,7 @@ function advanceRepairMissionState(
|
|||||||
state: GameState,
|
state: GameState,
|
||||||
mission: RepairMissionId,
|
mission: RepairMissionId,
|
||||||
): GameStateUpdate {
|
): GameStateUpdate {
|
||||||
const nextStep = getNextMissionStep(state[mission].currentStep);
|
const nextStep = getNextMissionStep(state[mission].currentStep, mission);
|
||||||
if (nextStep === "done") {
|
if (nextStep === "done") {
|
||||||
return completeMissionState(state, mission);
|
return completeMissionState(state, mission);
|
||||||
}
|
}
|
||||||
@@ -227,7 +227,7 @@ function rewindRepairMissionState(
|
|||||||
return setMissionStepState(
|
return setMissionStepState(
|
||||||
state,
|
state,
|
||||||
mission,
|
mission,
|
||||||
getPreviousMissionStep(state[mission].currentStep),
|
getPreviousMissionStep(state[mission].currentStep, mission),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -54,10 +54,39 @@ export interface RepairMissionConfig {
|
|||||||
|
|
||||||
export type MissionStep =
|
export type MissionStep =
|
||||||
| "locked"
|
| "locked"
|
||||||
|
| "approaching"
|
||||||
|
| "arrived"
|
||||||
|
| "npc-return"
|
||||||
| "waiting"
|
| "waiting"
|
||||||
| "inspected"
|
| "inspected"
|
||||||
| "fragmented"
|
| "fragmented"
|
||||||
| "scanning"
|
| "scanning"
|
||||||
| "repairing"
|
| "repairing"
|
||||||
| "reassembling"
|
| "reassembling"
|
||||||
| "done";
|
| "done"
|
||||||
|
| "narrator-outro";
|
||||||
|
|
||||||
|
export const PYLON_NARRATIVE_STEPS = [
|
||||||
|
"approaching",
|
||||||
|
"arrived",
|
||||||
|
"npc-return",
|
||||||
|
"narrator-outro",
|
||||||
|
] as const;
|
||||||
|
|
||||||
|
export const REPAIR_GAME_STEPS = [
|
||||||
|
"waiting",
|
||||||
|
"inspected",
|
||||||
|
"fragmented",
|
||||||
|
"scanning",
|
||||||
|
"repairing",
|
||||||
|
"reassembling",
|
||||||
|
"done",
|
||||||
|
] as const;
|
||||||
|
|
||||||
|
export function isPylonNarrativeStep(step: MissionStep): boolean {
|
||||||
|
return (PYLON_NARRATIVE_STEPS as readonly MissionStep[]).includes(step);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function isRepairGameStep(step: MissionStep): boolean {
|
||||||
|
return (REPAIR_GAME_STEPS as readonly MissionStep[]).includes(step);
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
import type { Vector3Tuple } from "@/types/three/three";
|
||||||
|
|
||||||
|
export interface ZoneConfig {
|
||||||
|
id: string;
|
||||||
|
position: Vector3Tuple;
|
||||||
|
radius: number;
|
||||||
|
height: number;
|
||||||
|
oneShot: boolean;
|
||||||
|
}
|
||||||
@@ -1,6 +1,11 @@
|
|||||||
import { Ebike } from "@/components/ebike/Ebike";
|
import { Ebike } from "@/components/ebike/Ebike";
|
||||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||||
import { RepairGame } from "@/components/three/gameplay/RepairGame";
|
import { RepairGame } from "@/components/three/gameplay/RepairGame";
|
||||||
|
import { PylonDownedPylon } from "@/components/gameplay/pylon/PylonDownedPylon";
|
||||||
|
import { PylonNarrativeFlow } from "@/components/gameplay/pylon/PylonNarrativeFlow";
|
||||||
|
import { ZoneDebugVisual } from "@/components/zone/ZoneDetection";
|
||||||
|
import { PYLON_APPROACH_ZONE, PYLON_ARRIVED_ZONE } from "@/data/gameplay/zones";
|
||||||
|
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
|
||||||
import {
|
import {
|
||||||
REPAIR_MISSION_POSITION_ENTRIES,
|
REPAIR_MISSION_POSITION_ENTRIES,
|
||||||
REPAIR_MISSION_TRIGGERS,
|
REPAIR_MISSION_TRIGGERS,
|
||||||
@@ -11,6 +16,7 @@ import {
|
|||||||
} from "@/data/gameplay/gameStageAnchors";
|
} from "@/data/gameplay/gameStageAnchors";
|
||||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||||
import { useRepairMissionAnchorStore } from "@/managers/stores/useRepairMissionAnchorStore";
|
import { useRepairMissionAnchorStore } from "@/managers/stores/useRepairMissionAnchorStore";
|
||||||
|
import { isPylonNarrativeStep } from "@/types/gameplay/repairMission";
|
||||||
import type { RepairMissionTriggerConfig } from "@/types/gameplay/repairMission";
|
import type { RepairMissionTriggerConfig } from "@/types/gameplay/repairMission";
|
||||||
import type { Vector3Tuple } from "@/types/three/three";
|
import type { Vector3Tuple } from "@/types/three/three";
|
||||||
import { getRepairMissionPosition } from "@/utils/gameplay/repairMissionPosition";
|
import { getRepairMissionPosition } from "@/utils/gameplay/repairMissionPosition";
|
||||||
@@ -83,15 +89,28 @@ function RepairMissionTrigger({
|
|||||||
|
|
||||||
export function GameStageContent(): React.JSX.Element {
|
export function GameStageContent(): React.JSX.Element {
|
||||||
const mainState = useGameStore((state) => state.mainState);
|
const mainState = useGameStore((state) => state.mainState);
|
||||||
|
const pylonStep = useGameStore((state) => state.pylon.currentStep);
|
||||||
const anchors = useRepairMissionAnchorStore((state) => state.anchors);
|
const anchors = useRepairMissionAnchorStore((state) => state.anchors);
|
||||||
|
|
||||||
|
const pylonInNarrative =
|
||||||
|
mainState === "pylon" && isPylonNarrativeStep(pylonStep);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
{mainState === "intro" ? <StageAnchor {...INTRO_STAGE_ANCHOR} /> : null}
|
{mainState === "intro" ? <StageAnchor {...INTRO_STAGE_ANCHOR} /> : null}
|
||||||
<Ebike key={EBIKE_CONFIG_KEY} position={EBIKE_WORLD_POSITION} />
|
<Ebike position={EBIKE_WORLD_POSITION} />
|
||||||
|
<PylonDownedPylon />
|
||||||
|
{isDebugEnabled() ? (
|
||||||
|
<>
|
||||||
|
<ZoneDebugVisual zone={PYLON_APPROACH_ZONE} active={false} />
|
||||||
|
<ZoneDebugVisual zone={PYLON_ARRIVED_ZONE} active={false} />
|
||||||
|
</>
|
||||||
|
) : null}
|
||||||
|
{mainState === "pylon" ? <PylonNarrativeFlow /> : null}
|
||||||
{REPAIR_MISSION_POSITION_ENTRIES.map(({ mission }) => {
|
{REPAIR_MISSION_POSITION_ENTRIES.map(({ mission }) => {
|
||||||
const position = getRepairMissionPosition(mission, anchors);
|
const position = getRepairMissionPosition(mission, anchors);
|
||||||
if (!position) return null;
|
if (!position) return null;
|
||||||
|
if (mission === "pylon" && pylonInNarrative) return null;
|
||||||
return (
|
return (
|
||||||
<RepairGame key={mission} mission={mission} position={position} />
|
<RepairGame key={mission} mission={mission} position={position} />
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import { useCameraMode } from "@/hooks/debug/useCameraMode";
|
|||||||
import { useEnvironmentDebug } from "@/hooks/debug/useEnvironmentDebug";
|
import { useEnvironmentDebug } from "@/hooks/debug/useEnvironmentDebug";
|
||||||
import { useMapPerformanceDebug } from "@/hooks/debug/useMapPerformanceDebug";
|
import { useMapPerformanceDebug } from "@/hooks/debug/useMapPerformanceDebug";
|
||||||
import { useCharacterDebug } from "@/hooks/debug/useCharacterDebug";
|
import { useCharacterDebug } from "@/hooks/debug/useCharacterDebug";
|
||||||
|
import { usePlayerPositionDebug } from "@/hooks/debug/usePlayerPositionDebug";
|
||||||
import { useDebugVisualsDebug } from "@/hooks/debug/useDebugVisualsDebug";
|
import { useDebugVisualsDebug } from "@/hooks/debug/useDebugVisualsDebug";
|
||||||
import { useSceneMode } from "@/hooks/debug/useSceneMode";
|
import { useSceneMode } from "@/hooks/debug/useSceneMode";
|
||||||
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
|
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
|
||||||
@@ -49,6 +50,7 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
|
|||||||
useEnvironmentDebug();
|
useEnvironmentDebug();
|
||||||
useMapPerformanceDebug();
|
useMapPerformanceDebug();
|
||||||
useCharacterDebug();
|
useCharacterDebug();
|
||||||
|
usePlayerPositionDebug();
|
||||||
useDebugVisualsDebug();
|
useDebugVisualsDebug();
|
||||||
|
|
||||||
const cameraMode = useCameraMode();
|
const cameraMode = useCameraMode();
|
||||||
|
|||||||
Reference in New Issue
Block a user