3 Commits

Author SHA1 Message Date
Tom Boullay 27b4a2c392 upatde(fabrik): zone + herbe
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2026-06-01 00:14:39 +02:00
Tom Boullay c33d973f12 fix(ui): update logo asset path 2026-05-31 11:51:33 +02:00
Tom Boullay 396e7e4ff0 feat(ebike): add speedometer
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2026-05-31 11:36:19 +02:00
21 changed files with 342 additions and 58 deletions
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+60 -41
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@@ -2,6 +2,7 @@ import { useEffect, useRef, useState, useMemo, useCallback } from "react";
import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
import { EbikeSpeedometer } from "@/components/ebike/EbikeSpeedometer";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useClonedObject } from "@/hooks/three/useClonedObject";
@@ -37,6 +38,11 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
const setMissionStep = useGameStore((state) => state.setMissionStep);
const camera = useThree((state) => state.camera);
const updateEbikeSounds = useEbikeSounds();
const repairGameOwnsEbikeModel =
mainState === "ebike" &&
ebikeStep !== "locked" &&
ebikeStep !== "waiting" &&
ebikeStep !== "inspected";
// Map active mainState to target repair zone coordinate
const destPos = useMemo(() => {
@@ -169,16 +175,30 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
debugRestingPosition[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
debugRestingPosition[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
const interactionLabel =
mainState === "ebike"
? "Réparer l'e-bike"
: movementMode === "walk"
? "Monter sur le bike"
: "Descendre du bike";
const handleInteract = useCallback((): void => {
if (window.ebikeBreakdownActive === true) return;
if (movementMode === "walk") {
if (mainState === "ebike" && ebikeStep === "waiting") {
if (
mainState === "ebike" &&
(ebikeStep === "locked" || ebikeStep === "waiting")
) {
setMissionStep("ebike", "inspected");
return;
}
if (mainState === "ebike" && ebikeStep === "inspected") {
setMissionStep("ebike", "fragmented");
return;
}
const cameraOffset = new THREE.Vector3(
...EBIKE_CAMERA_TRANSFORM.position,
);
@@ -258,51 +278,50 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
return (
<>
<group
ref={groupRef}
position={position}
rotation={[0, EBIKE_WORLD_ROTATION_Y, 0]}
>
<primitive object={model} />
<InteractableObject
kind="trigger"
label={
mainState === "ebike" && ebikeStep === "waiting"
? "Inspecter l'e-bike"
: movementMode === "walk"
? "Monter sur le bike"
: "Descendre du bike"
}
{!repairGameOwnsEbikeModel ? (
<group
ref={groupRef}
position={position}
radius={15}
onPress={handleInteract}
rotation={[0, EBIKE_WORLD_ROTATION_Y, 0]}
>
<mesh>
<boxGeometry args={[10, 13, 2]} />
<meshBasicMaterial colorWrite={false} depthWrite={false} />
</mesh>
</InteractableObject>
<primitive object={model} />
<InteractableObject
kind="trigger"
label={interactionLabel}
position={position}
radius={15}
onPress={handleInteract}
>
<mesh>
<boxGeometry args={[10, 13, 2]} />
<meshBasicMaterial colorWrite={false} depthWrite={false} />
</mesh>
</InteractableObject>
{/* Dynamic 3D GPS Dashboard Screen */}
<group position={[0, 7, 0]} rotation={[0, 90, 0]}>
<EbikeGPSMap
width={0.8}
height={0.8}
startPos={gpsStartPos}
destPos={destPos}
mapImageUrl="/assets/world/gps/map_background.png"
worldBounds={{
minX: -166,
maxX: 163,
minZ: -142,
maxZ: 138,
}}
zoom={4}
/>
{/* Dynamic 3D GPS Dashboard Screen */}
<group position={[0, 7, 0]} rotation={[0, 90, 0]}>
<EbikeGPSMap
width={0.8}
height={0.8}
startPos={gpsStartPos}
destPos={destPos}
mapImageUrl="/assets/world/gps/map_background.png"
worldBounds={{
minX: -166,
maxX: 163,
minZ: -142,
maxZ: 138,
}}
zoom={4}
/>
</group>
<group position={[0, 6.35, 0]} rotation={[0, 90, 0]}>
<EbikeSpeedometer />
</group>
</group>
</group>
) : null}
{showCameraPoints && (
{showCameraPoints && !repairGameOwnsEbikeModel && (
<>
<mesh position={camPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
+5 -1
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@@ -89,6 +89,8 @@ export interface EbikeGPSMapProps {
* Default: 1
*/
zoom?: number;
renderOrder?: number;
}
/**
@@ -107,6 +109,7 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
position = [0, 0, 0],
canvasSize = 1024,
zoom = 1,
renderOrder = 10_000,
}) => {
const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
const [mapImage, setMapImage] = useState<
@@ -506,12 +509,13 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
}, [draw]);
return (
<mesh castShadow receiveShadow position={position}>
<mesh position={position} renderOrder={renderOrder}>
<planeGeometry args={[width, height]} />
<meshBasicMaterial
toneMapped={false}
transparent={true}
opacity={1}
depthTest={false}
depthWrite={false}
side={THREE.DoubleSide}
>
+90
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@@ -0,0 +1,90 @@
import { useEffect, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { useTexture } from "@react-three/drei";
import * as THREE from "three";
const SPEEDOMETER_DIAL_TEXTURE = "/assets/world/gps/cadran.png";
const SPEEDOMETER_NEEDLE_TEXTURE = "/assets/world/gps/fleche.png";
const SPEEDOMETER_MIN_ANGLE = Math.PI / 2;
const SPEEDOMETER_MAX_ANGLE = -Math.PI / 2;
const SPEEDOMETER_RENDER_ORDER = 10_000;
interface EbikeSpeedometerProps {
width?: number;
height?: number;
}
export function EbikeSpeedometer({
width = 0.9,
height = 0.5,
}: EbikeSpeedometerProps): React.JSX.Element {
const needleGroupRef = useRef<THREE.Group>(null);
const speedFactorRef = useRef(0);
const [dialTexture, needleTexture] = useTexture([
SPEEDOMETER_DIAL_TEXTURE,
SPEEDOMETER_NEEDLE_TEXTURE,
]) as [THREE.Texture, THREE.Texture];
const needleWidth = width * 0.68;
const needleHeight = needleWidth / 2;
useEffect(() => {
[dialTexture, needleTexture].forEach((texture) => {
texture.colorSpace = THREE.SRGBColorSpace;
texture.needsUpdate = true;
});
}, [dialTexture, needleTexture]);
useFrame((_, delta) => {
const targetSpeedFactor = THREE.MathUtils.clamp(
window.ebikeSpeedFactor ?? 0,
0,
1,
);
speedFactorRef.current = THREE.MathUtils.lerp(
speedFactorRef.current,
targetSpeedFactor,
Math.min(1, delta * 10),
);
if (needleGroupRef.current) {
needleGroupRef.current.rotation.z = THREE.MathUtils.lerp(
SPEEDOMETER_MIN_ANGLE,
SPEEDOMETER_MAX_ANGLE,
speedFactorRef.current,
);
}
});
return (
<group renderOrder={SPEEDOMETER_RENDER_ORDER}>
<mesh renderOrder={SPEEDOMETER_RENDER_ORDER}>
<planeGeometry args={[width, height]} />
<meshBasicMaterial
map={dialTexture}
transparent
depthTest={false}
depthWrite={false}
toneMapped={false}
side={THREE.DoubleSide}
/>
</mesh>
<group ref={needleGroupRef} position={[0, -height * 0.38, 0.002]}>
<mesh
position={[0, needleHeight / 2, 0]}
renderOrder={SPEEDOMETER_RENDER_ORDER + 1}
>
<planeGeometry args={[needleWidth, needleHeight]} />
<meshBasicMaterial
map={needleTexture}
transparent
depthTest={false}
depthWrite={false}
toneMapped={false}
side={THREE.DoubleSide}
/>
</mesh>
</group>
</group>
);
}
+1 -1
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@@ -20,7 +20,7 @@ export function SiteMobileBlocker(): React.JSX.Element {
}}
>
<img
src="/assets/logo/logo.jpg"
src="/assets/logo.png"
alt="Logo Altera"
style={{ width: 120, height: "auto" }}
/>
+3 -1
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@@ -3,6 +3,7 @@ import * as THREE from "three";
import { useGLTF } from "@react-three/drei";
import { useThree } from "@react-three/fiber";
import { TERRAIN_MODEL_PATH } from "@/data/world/terrainConfig";
import { flattenLaFabrikTerrainFootprint } from "@/data/world/laFabrikConfig";
import type { Vector3Tuple } from "@/types/three/three";
import { optimizeGLTFSceneTextures } from "@/utils/three/optimizeGLTFScene";
@@ -65,9 +66,10 @@ export function TerrainModel({
const terrainModel = useMemo(() => {
optimizeGLTFSceneTextures(scene, maxAnisotropy);
const model = scene.clone(true);
flattenLaFabrikTerrainFootprint(model, position, rotation, scale);
applyTerrainMaterialSettings(model, receiveShadow);
return model;
}, [maxAnisotropy, scene, receiveShadow]);
}, [maxAnisotropy, position, receiveShadow, rotation, scale, scene]);
useEffect(() => {
onLoaded?.();
+1 -1
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@@ -1,7 +1,7 @@
import type { SceneLoadingState } from "@/types/world/sceneLoading";
const LOADING_BACKGROUND_PATH = "/assets/bg-site.png";
const LOADING_LOGO_PATH = "/assets/logo/logo.jpg";
const LOADING_LOGO_PATH = "/assets/logo.png";
for (const path of [LOADING_BACKGROUND_PATH, LOADING_LOGO_PATH]) {
const image = new Image();
+1 -1
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@@ -15,7 +15,7 @@ export const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
rotation: [0, 0, 0],
};
export const EBIKE_WORLD_POSITION: Vector3Tuple = [61.5, 10, 62.4];
export const EBIKE_WORLD_POSITION: Vector3Tuple = [61.5, 8.4, 62.4];
export const EBIKE_WORLD_ROTATION_Y = 2.4107;
export const EBIKE_INTRO_RIDE_DURATION_MS = 5000;
+2 -1
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@@ -1,4 +1,5 @@
import type { Vector3Tuple } from "@/types/three/three";
import { LA_FABRIK_PLAYER_SPAWN } from "@/data/world/laFabrikConfig";
export const PLAYER_EYE_HEIGHT = 1.75;
export const PLAYER_CAPSULE_RADIUS = 0.35;
@@ -14,5 +15,5 @@ export const PLAYER_XZ_DAMPING_FACTOR = 8;
export const PLAYER_FALL_RESPAWN_Y = -20;
export const PLAYER_FALL_RESPAWN_DELAY = 3;
export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [59.5, 10, 64.64];
export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = LA_FABRIK_PLAYER_SPAWN;
export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
+3 -1
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@@ -11,6 +11,7 @@ export interface CharacterConfig {
scale: Vector3Tuple;
animations: readonly string[];
defaultAnimation: string;
snapToTerrain?: boolean;
}
export const CHARACTER_CONFIGS = {
@@ -28,11 +29,12 @@ export const CHARACTER_CONFIGS = {
id: "gerant",
label: "Gerant",
modelPath: "/models/gerant-animated/model.gltf",
position: [59.5, 0, 64.64],
position: [59.5, 6.3, 64.64],
rotation: [0, 2.41, 0],
scale: [1, 1, 1],
animations: ["idle", "walk"],
defaultAnimation: "idle",
snapToTerrain: false,
},
fermier: {
id: "fermier",
+83
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@@ -0,0 +1,83 @@
import * as THREE from "three";
import type { Vector3Tuple } from "@/types/three/three";
export const LA_FABRIK_CENTER: Vector3Tuple = [59.4973, 6.2746, 64.6354];
export const LA_FABRIK_ROTATION_Y = 2.4107;
export const LA_FABRIK_HALF_EXTENTS = {
x: 8.5,
z: 7.5,
} as const;
export const LA_FABRIK_FLOOR_Y = 6.3;
export const LA_FABRIK_PLAYER_SPAWN: Vector3Tuple = [59.5, 8.05, 64.64];
export const LA_FABRIK_INTERIOR_LIGHT_POSITION: Vector3Tuple = [59.5, 9, 64.64];
const _terrainMatrix = new THREE.Matrix4();
const _meshWorldMatrix = new THREE.Matrix4();
const _inverseMeshWorldMatrix = new THREE.Matrix4();
const _worldPosition = new THREE.Vector3();
export function isInsideLaFabrikFootprint(
x: number,
z: number,
padding = 0,
): boolean {
const dx = x - LA_FABRIK_CENTER[0];
const dz = z - LA_FABRIK_CENTER[2];
const cos = Math.cos(-LA_FABRIK_ROTATION_Y);
const sin = Math.sin(-LA_FABRIK_ROTATION_Y);
const localX = dx * cos - dz * sin;
const localZ = dx * sin + dz * cos;
return (
Math.abs(localX) <= LA_FABRIK_HALF_EXTENTS.x + padding &&
Math.abs(localZ) <= LA_FABRIK_HALF_EXTENTS.z + padding
);
}
export function flattenLaFabrikTerrainFootprint(
object: THREE.Object3D,
position: Vector3Tuple,
rotation: Vector3Tuple,
scale: Vector3Tuple,
): void {
_terrainMatrix.compose(
new THREE.Vector3(...position),
new THREE.Quaternion().setFromEuler(new THREE.Euler(...rotation)),
new THREE.Vector3(...scale),
);
object.updateMatrixWorld(true);
object.traverse((child) => {
if (!(child instanceof THREE.Mesh)) return;
const geometry = child.geometry;
const positions = geometry.getAttribute("position");
if (!positions) return;
_meshWorldMatrix.multiplyMatrices(_terrainMatrix, child.matrixWorld);
_inverseMeshWorldMatrix.copy(_meshWorldMatrix).invert();
for (let index = 0; index < positions.count; index++) {
_worldPosition
.fromBufferAttribute(positions, index)
.applyMatrix4(_meshWorldMatrix);
if (!isInsideLaFabrikFootprint(_worldPosition.x, _worldPosition.z, 0.8)) {
continue;
}
_worldPosition.y = Math.min(_worldPosition.y, LA_FABRIK_FLOOR_Y - 0.35);
_worldPosition.applyMatrix4(_inverseMeshWorldMatrix);
positions.setXYZ(
index,
_worldPosition.x,
_worldPosition.y,
_worldPosition.z,
);
}
positions.needsUpdate = true;
geometry.computeVertexNormals();
geometry.computeBoundingBox();
geometry.computeBoundingSphere();
});
}
+8
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@@ -2,6 +2,10 @@ import { useMemo } from "react";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { TERRAIN_MODEL_PATH } from "@/data/world/terrainConfig";
import {
isInsideLaFabrikFootprint,
LA_FABRIK_FLOOR_Y,
} from "@/data/world/laFabrikConfig";
import type { Vector3Tuple } from "@/types/three/three";
import { getMapNodesByName } from "@/utils/map/loadMapSceneData";
@@ -66,6 +70,10 @@ function createTerrainHeightSampler(
return {
getHeight: (x, z) => {
if (isInsideLaFabrikFootprint(x, z, 0.6)) {
return LA_FABRIK_FLOOR_Y;
}
localOrigin.set(x, RAYCAST_Y, z).applyMatrix4(inverseTerrainMatrix);
raycaster.set(localOrigin, localDirection);
hits.length = 0;
+29 -4
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@@ -18,6 +18,7 @@ import {
useTerrainHeightSampler,
} from "@/hooks/three/useTerrainHeight";
import { WorldBoundsCollision } from "@/world/collision/WorldBoundsCollision";
import { flattenLaFabrikTerrainFootprint } from "@/data/world/laFabrikConfig";
import type { MapNode } from "@/types/map/mapScene";
import type { OctreeReadyHandler } from "@/types/three/three";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
@@ -213,7 +214,7 @@ function CollisionModelInstance({
modelUrl: string;
onLoaded: () => void;
terrainHeight: TerrainHeightSampler;
}): React.JSX.Element {
}): React.JSX.Element | null {
const { position, rotation, scale } = node;
const normalizedScale = normalizeMapScale(scale);
const { scene } = useLoggedGLTF(modelUrl, {
@@ -223,22 +224,46 @@ function CollisionModelInstance({
scale: normalizedScale,
});
const sceneInstance = useClonedObject(scene);
const collisionSceneInstance = useMemo(() => {
if (node.name === "terrain") {
flattenLaFabrikTerrainFootprint(
sceneInstance,
position,
rotation,
normalizedScale,
);
}
return sceneInstance;
}, [node.name, normalizedScale, position, rotation, sceneInstance]);
const collisionPosition = useMemo(() => {
if (node.name === "terrain") return position;
const [x, y, z] = position;
const height = terrainHeight.getHeight(x, z);
const bottomOffset = getObjectBottomOffset(sceneInstance, normalizedScale);
const bottomOffset = getObjectBottomOffset(
collisionSceneInstance,
normalizedScale,
);
return [x, height !== null ? height + bottomOffset : y, z] as const;
}, [node.name, normalizedScale, position, sceneInstance, terrainHeight]);
}, [
node.name,
normalizedScale,
position,
collisionSceneInstance,
terrainHeight,
]);
useEffect(() => {
onLoaded();
}, [onLoaded]);
if (node.name === "lafabrik") {
return null;
}
return (
<primitive
object={sceneInstance}
object={collisionSceneInstance}
position={collisionPosition}
rotation={rotation}
scale={normalizedScale}
+8
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@@ -18,6 +18,7 @@ import {
SUN_Z_MIN,
SUN_Z_STEP,
} from "@/data/world/lightingConfig";
import { LA_FABRIK_INTERIOR_LIGHT_POSITION } from "@/data/world/laFabrikConfig";
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
import { LIGHTING_STATE } from "@/world/lightingState";
@@ -121,6 +122,13 @@ export function Lighting(): React.JSX.Element {
castShadow
/>
<object3D ref={sunTarget} />
<pointLight
position={LA_FABRIK_INTERIOR_LIGHT_POSITION}
color="#dbeafe"
intensity={1.2}
distance={14}
decay={1.6}
/>
</>
);
}
+5 -2
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@@ -3,15 +3,18 @@ import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import {
CHARACTER_CONFIGS,
CHARACTER_IDS,
type CharacterConfig,
type CharacterId,
} from "@/data/world/characters/characterConfig";
import { useTerrainSnappedPosition } from "@/hooks/three/useTerrainHeight";
import { useCharacterDebugStore } from "@/managers/stores/useCharacterDebugStore";
function CharacterModel({ id }: { id: CharacterId }): React.JSX.Element {
const config = CHARACTER_CONFIGS[id];
const config: CharacterConfig = CHARACTER_CONFIGS[id];
const state = useCharacterDebugStore((store) => store.characters[id]);
const position = useTerrainSnappedPosition(state.position);
const snappedPosition = useTerrainSnappedPosition(state.position);
const position =
config.snapToTerrain === false ? state.position : snappedPosition;
return (
<AnimatedModel
+16
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@@ -8,6 +8,11 @@ import {
GRASS_COLORS,
GRASS_CONFIG,
} from "@/data/world/grassConfig";
import {
LA_FABRIK_CENTER,
LA_FABRIK_HALF_EXTENTS,
LA_FABRIK_ROTATION_Y,
} from "@/data/world/laFabrikConfig";
import {
grassFragmentShader,
grassVertexShader,
@@ -169,6 +174,17 @@ function createGrassMaterial(
uMaxBladeHeight: { value: GRASS_CONFIG.maxBladeHeight },
uRandomHeightAmount: { value: GRASS_CONFIG.randomHeightAmount },
uSurfaceOffset: { value: GRASS_CONFIG.surfaceOffset },
uLaFabrikCenter: {
value: new THREE.Vector2(LA_FABRIK_CENTER[0], LA_FABRIK_CENTER[2]),
},
uLaFabrikHalfExtents: {
value: new THREE.Vector2(
LA_FABRIK_HALF_EXTENTS.x,
LA_FABRIK_HALF_EXTENTS.z,
),
},
uLaFabrikRotation: { value: LA_FABRIK_ROTATION_Y },
uLaFabrikNoGrassFeather: { value: 1.4 },
},
});
}
+16
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@@ -43,6 +43,10 @@ export const grassVertexShader = /* glsl */ `
uniform float uMaxBladeHeight;
uniform float uRandomHeightAmount;
uniform float uSurfaceOffset;
uniform vec2 uLaFabrikCenter;
uniform vec2 uLaFabrikHalfExtents;
uniform float uLaFabrikRotation;
uniform float uLaFabrikNoGrassFeather;
float random(vec2 st) {
return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
@@ -132,6 +136,18 @@ export const grassVertexShader = /* glsl */ `
smoothstep(uBoundingBoxMax.z, uBoundingBoxMax.z - 2.0, worldPos.z);
heightModifier *= edgeFade * mix(0.45, 1.0, clumpMask);
vec2 laFabrikDelta = worldPos.xz - uLaFabrikCenter;
float laFabrikCos = cos(-uLaFabrikRotation);
float laFabrikSin = sin(-uLaFabrikRotation);
vec2 laFabrikLocal = vec2(
laFabrikDelta.x * laFabrikCos - laFabrikDelta.y * laFabrikSin,
laFabrikDelta.x * laFabrikSin + laFabrikDelta.y * laFabrikCos
);
vec2 laFabrikDistance = abs(laFabrikLocal) - uLaFabrikHalfExtents;
float laFabrikOutsideDistance = max(laFabrikDistance.x, laFabrikDistance.y);
float laFabrikGrassMask = smoothstep(0.0, uLaFabrikNoGrassFeather, laFabrikOutsideDistance);
heightModifier *= laFabrikGrassMask;
float sideFactor = (color.r == 0.1) ? 1.0 : (color.b == 0.1) ? -1.0 : 0.0;
float tipFactor = color.g;
float width = smoothstep(0.02, uMaxBladeHeight * 0.85, heightModifier) * uBladeWidth * bladeVisibility;
@@ -17,7 +17,8 @@ export function GeneratedMapNodeInstance({
node,
onLoaded,
}: GeneratedMapNodeInstanceProps): React.JSX.Element | null {
const position = useTerrainSnappedPosition(node.position);
const snappedPosition = useTerrainSnappedPosition(node.position);
const position = node.name === "lafabrik" ? node.position : snappedPosition;
const scale = normalizeMapScale(node.scale);
if (node.name === "ecole") {