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La-Fabrik/.agent/AGENT.md
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Agent - La Fabrik

You are working on La Fabrik, an interactive 3D web experience built with React Three Fiber.

Read This First

  • docs/technical/architecture.md describes the code that exists today.
  • docs/technical/target-architecture.md describes the intended target-state.
  • Do not assume target-state systems already exist.

Current Implementation

  • Stack: React 19, Three.js, @react-three/fiber, @react-three/drei, @react-three/rapier, TypeScript, Vite
  • No external global state library is used.
  • Current singleton-style services are limited to:
    • InteractionManager
    • AudioManager
    • Debug
  • Current gameplay scope is still prototype-level:
    • player movement
    • trigger/grab interactions
    • debug camera and scene switching
    • simple audio playback

Current Architecture Rules

  • Scene objects live in src/world/ and src/components/3d/.
  • HTML overlays live in src/components/ui/.
  • Shared static config lives in src/data/.
  • Debug tooling lives in src/utils/debug/ and src/hooks/debug/.
  • Use the @/ alias for imports from src/.
  • Prefer small, direct changes over adding new abstraction layers.
  • Shared types should live close to their domain and only move outward when they gain multiple real consumers.

Target-State Guidance

The project may later grow toward a manager-driven gameplay architecture with clearer separation between:

  • production world code
  • gameplay orchestration
  • UI overlays
  • debug tooling

That target-state is aspirational until the matching code exists. If a target-state rule conflicts with the current implementation, treat the current code as the source of truth and improve it incrementally.

Do Not Assume

  • There is no GameManager in the current codebase.
  • There are no implemented mission, zone, cinematic, or dialogue systems yet.
  • Dependency versions are not pinned today; do not rewrite dependency strategy unless explicitly asked.
  • The old # route path ... file header convention is not in use.

Skills

Files in .agent/skills/ are supplemental patterns and examples. Some describe target-state or generic practices rather than the exact current implementation, so verify against the code before applying them.