100 lines
2.9 KiB
TypeScript
100 lines
2.9 KiB
TypeScript
import { useEffect, useRef } from "react";
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import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
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import * as THREE from "three";
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import { Octree } from "three/addons/math/Octree.js";
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import { GrabbableObject } from "@/components/3d/GrabbableObject";
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import { TriggerObject } from "@/components/3d/TriggerObject";
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import {
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TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
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TEST_SCENE_FLOOR_POSITION,
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TEST_SCENE_FLOOR_SIZE,
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TEST_SCENE_GRABBABLE_BOX_SIZE,
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TEST_SCENE_GRABBABLE_COLOR,
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TEST_SCENE_GRABBABLE_METALNESS,
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TEST_SCENE_GRABBABLE_POSITION,
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TEST_SCENE_GRABBABLE_ROUGHNESS,
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TEST_SCENE_TRIGGER_COLOR,
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TEST_SCENE_TRIGGER_METALNESS,
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TEST_SCENE_TRIGGER_POSITION,
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TEST_SCENE_TRIGGER_RADIUS,
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TEST_SCENE_TRIGGER_ROUGHNESS,
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TEST_SCENE_TRIGGER_SEGMENTS,
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TEST_SCENE_TRIGGER_SOUND_PATH,
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} from "@/data/testSceneConfig";
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interface TestSceneProps {
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onOctreeReady: (octree: Octree) => void;
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}
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export function TestScene({
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onOctreeReady,
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}: TestSceneProps): React.JSX.Element {
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const floorRef = useRef<THREE.Group>(null);
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const octreeBuilt = useRef(false);
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useEffect(() => {
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if (octreeBuilt.current || !floorRef.current) return;
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octreeBuilt.current = true;
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floorRef.current.updateMatrixWorld(true);
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const octree = new Octree();
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octree.fromGraphNode(floorRef.current);
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onOctreeReady(octree);
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}, [onOctreeReady]);
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return (
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<>
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<group ref={floorRef}>
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<mesh visible={false} position={TEST_SCENE_FLOOR_POSITION}>
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<boxGeometry args={TEST_SCENE_FLOOR_SIZE} />
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<meshBasicMaterial />
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</mesh>
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</group>
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<Physics>
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<RigidBody type="fixed">
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<CuboidCollider
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args={TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS}
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position={TEST_SCENE_FLOOR_POSITION}
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/>
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</RigidBody>
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<GrabbableObject
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position={TEST_SCENE_GRABBABLE_POSITION}
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colliders="cuboid"
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>
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<mesh castShadow receiveShadow>
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<boxGeometry args={TEST_SCENE_GRABBABLE_BOX_SIZE} />
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<meshStandardMaterial
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color={TEST_SCENE_GRABBABLE_COLOR}
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roughness={TEST_SCENE_GRABBABLE_ROUGHNESS}
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metalness={TEST_SCENE_GRABBABLE_METALNESS}
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/>
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</mesh>
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</GrabbableObject>
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<TriggerObject
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position={TEST_SCENE_TRIGGER_POSITION}
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soundPath={TEST_SCENE_TRIGGER_SOUND_PATH}
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>
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<mesh castShadow receiveShadow>
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<sphereGeometry
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args={[
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TEST_SCENE_TRIGGER_RADIUS,
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TEST_SCENE_TRIGGER_SEGMENTS,
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TEST_SCENE_TRIGGER_SEGMENTS,
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]}
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/>
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<meshStandardMaterial
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color={TEST_SCENE_TRIGGER_COLOR}
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roughness={TEST_SCENE_TRIGGER_ROUGHNESS}
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metalness={TEST_SCENE_TRIGGER_METALNESS}
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/>
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</mesh>
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</TriggerObject>
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</Physics>
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</>
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);
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}
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