3.0 KiB
3.0 KiB
Skill — Singleton Managers
Pattern
Every manager follows the exact same singleton structure:
export class SomeManager {
private static _instance: SomeManager | null = null;
static getInstance(): SomeManager {
if (!SomeManager._instance) {
SomeManager._instance = new SomeManager();
}
return SomeManager._instance;
}
private constructor() {
// init logic
}
destroy(): void {
// cleanup logic
SomeManager._instance = null;
}
}
Managers in this project
| Manager | File | Role |
|---|---|---|
GameManager |
src/stateManager/GameManager.ts |
Single source of truth. Owns phase, zone, mission, input lock, dialogue. Has subscribe() + getState(). |
CinematicManager |
src/stateManager/CinematicManager.ts |
GSAP timelines. Locks/unlocks input via GameManager. |
AudioManager |
src/stateManager/AudioManager.ts |
Music, SFX, spatial audio. Reads phase from GameManager. |
ZoneManager |
src/stateManager/ZoneManager.ts |
Zone entry/exit detection, LOD triggers. Notifies GameManager of zone changes. |
GameManager is the orchestrator
export class GameManager {
cinematic!: CinematicManager;
audio!: AudioManager;
zone!: ZoneManager;
private constructor() {
this.cinematic = CinematicManager.getInstance();
this.audio = AudioManager.getInstance();
this.zone = ZoneManager.getInstance();
}
}
Components and hooks access other managers through GameManager only:
// Correct
GameManager.getInstance().cinematic.play("intro");
// Wrong — never import sub-managers directly in components
CinematicManager.getInstance().play("intro");
Subscribe pattern (GameManager only)
private listeners = new Set<() => void>()
subscribe(listener: () => void): () => void {
this.listeners.add(listener)
return () => this.listeners.delete(listener)
}
private emit(): void {
this.listeners.forEach((cb) => cb())
}
Every set*() method calls this.emit() to notify subscribers.
React bridge hook
// hooks/useGameState.ts
export function useGameState() {
const game = GameManager.getInstance();
const [state, setState] = useState(game.getState());
useEffect(() => {
return game.subscribe(() => setState({ ...game.getState() }));
}, [game]);
return state;
}
Rules
- Max 4 managers total
- Only
GameManagerholds durable state withsubscribe() - Other managers are side-effect handlers — they do not store persistent state
- Always call
destroy()on cleanup (App unmount) - Never create manager instances with
new— always use.getInstance()