50 lines
1.2 KiB
Markdown
50 lines
1.2 KiB
Markdown
# Implemented Features
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This document lists features that are implemented in the current codebase.
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## Scene
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- Fullscreen React Three Fiber scene
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- Main map scene loaded from `public/models/map/model.gltf`
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- Debug physics test scene selectable from the debug panel
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- Ambient and directional lighting
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- Environment background setup
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## Player
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- Player camera mode
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- Pointer lock mouse look
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- Movement with `ZQSD`
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- Jumping
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- Octree-based collision against the loaded map
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## Interactions
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- Focus detection by distance and raycast
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- Trigger interactions activated with `E`
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- Grab interactions activated with the primary mouse button
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- Interaction prompt shown for trigger interactions
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## Audio
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- One-shot sound playback for trigger interactions
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- Simple per-sound pooling through `AudioManager`
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## Debug Tooling
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- `?debug` query param enables the debug panel
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- `lil-gui` controls for camera mode, scene mode, and interaction spheres
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- Debug scene helpers
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- Free debug camera
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- `r3f-perf` overlay
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## Not Implemented Yet
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- mission system
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- zone system
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- cinematic system
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- dialogue system
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- loading flow
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- minimap and mission HUD
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- full production separation between gameplay and debug scenes
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