1000 B
1000 B
Implemented Features
This document lists features that are actually implemented in the current codebase.
Scene Preview
- Fullscreen React Three Fiber scene
- Blocking map loaded from
public/models/map/blocking/model.glb - Ambient and directional lighting
- Solid background environment color
Camera Modes
- Player camera mode
- eye height at
1.75m - pointer lock mouse look
- movement with
ZQSD - vertical clamp to prevent falling below the map plane
- eye height at
- Debug camera mode
- free orbit camera
- switchable from the debug panel
UI
- Center-screen crosshair shown only in player mode
Debug Tooling
?debugquery param enables the debug panellil-guipanel with camera mode selection- debug lighting controls
- debug scene helpers
r3f-perfoverlay
Not Implemented Yet
- missions
- interactions on
E - gameplay zones
- cinematics
- audio systems
- loading flow
- minimap and mission HUD
- collisions beyond the current simple player height clamp