c4cad629c9
Rewrite the live hand visualizer as a light-blue silhouette with a crisp dark-blue outline, suitable as the primary hand UI (replacing the buggy 3D glove for the default flow): - Palm polygon (landmarks 0,1,5,9,13,17) and five finger tubes merged via an SVG feMorphology filter, so the outline is a single continuous ring with no internal seams. - Q curves bow out to two synthetic wrist corners (perpendicular to the palm centerline) for a rounded heel of palm. - Straight L edges between MCPs along the top - the filter dilation rounds the corners visually, no creux. - Each finger path starts half a stroke inside the palm so the round base cap is hidden under the palm fill. - Whole silhouette shrunk to 65% of the tracked hand size around the centroid, with 0.8 group opacity, and a faint MediaPipe skeleton overlay (lines + dots) on top. Update the static fallback silhouettes (HandTrackingFallback) to a matching curved-path look in a 100x120 viewBox. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>