125 lines
3.6 KiB
TypeScript
125 lines
3.6 KiB
TypeScript
import { useEffect, useMemo, useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { Object3D } from "three";
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import type { AmbientLight, DirectionalLight } from "three";
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import {
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AMBIENT_INTENSITY_MAX,
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AMBIENT_INTENSITY_MIN,
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AMBIENT_INTENSITY_STEP,
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SUN_INTENSITY_MAX,
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SUN_INTENSITY_MIN,
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SUN_INTENSITY_STEP,
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SUN_X_MAX,
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SUN_X_MIN,
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SUN_X_STEP,
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SUN_Y_MAX,
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SUN_Y_MIN,
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SUN_Y_STEP,
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SUN_Z_MAX,
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SUN_Z_MIN,
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SUN_Z_STEP,
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} from "@/data/world/lightingConfig";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { LIGHTING_STATE } from "@/world/lightingState";
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const SHADOW_MAP_SIZE = 2048;
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const SHADOW_CAMERA_SIZE = 95;
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const SHADOW_CAMERA_NEAR = 0.5;
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const SHADOW_CAMERA_FAR = 300;
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export function Lighting(): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const ambient = useRef<AmbientLight>(null);
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const sun = useRef<DirectionalLight>(null);
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const sunTarget = useMemo(() => new Object3D(), []);
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useEffect(() => {
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if (!sun.current) return;
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sun.current.target = sunTarget;
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sun.current.shadow.mapSize.width = SHADOW_MAP_SIZE;
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sun.current.shadow.mapSize.height = SHADOW_MAP_SIZE;
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sun.current.shadow.camera.left = -SHADOW_CAMERA_SIZE;
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sun.current.shadow.camera.right = SHADOW_CAMERA_SIZE;
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sun.current.shadow.camera.top = SHADOW_CAMERA_SIZE;
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sun.current.shadow.camera.bottom = -SHADOW_CAMERA_SIZE;
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sun.current.shadow.camera.near = SHADOW_CAMERA_NEAR;
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sun.current.shadow.camera.far = SHADOW_CAMERA_FAR;
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sun.current.shadow.camera.updateProjectionMatrix();
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}, [sunTarget]);
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useDebugFolder("Lighting", (folder) => {
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folder.addColor(LIGHTING_STATE, "ambientColor").name("Ambient Color");
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folder
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.add(
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LIGHTING_STATE,
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"ambientIntensity",
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AMBIENT_INTENSITY_MIN,
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AMBIENT_INTENSITY_MAX,
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AMBIENT_INTENSITY_STEP,
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)
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.name("Ambient");
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folder
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.add(
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LIGHTING_STATE,
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"sunIntensity",
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SUN_INTENSITY_MIN,
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SUN_INTENSITY_MAX,
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SUN_INTENSITY_STEP,
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)
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.name("Sun Intensity");
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folder.addColor(LIGHTING_STATE, "sunColor").name("Sun Color");
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folder
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.add(LIGHTING_STATE, "sunX", SUN_X_MIN, SUN_X_MAX, SUN_X_STEP)
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.name("Sun X");
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folder
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.add(LIGHTING_STATE, "sunY", SUN_Y_MIN, SUN_Y_MAX, SUN_Y_STEP)
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.name("Sun Y");
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folder
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.add(LIGHTING_STATE, "sunZ", SUN_Z_MIN, SUN_Z_MAX, SUN_Z_STEP)
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.name("Sun Z");
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});
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useFrame(() => {
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if (ambient.current) {
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ambient.current.color.set(LIGHTING_STATE.ambientColor);
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ambient.current.intensity = LIGHTING_STATE.ambientIntensity;
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}
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if (sun.current) {
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sunTarget.position.set(camera.position.x, 0, camera.position.z);
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sunTarget.updateMatrixWorld();
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sun.current.position.set(
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camera.position.x + LIGHTING_STATE.sunX,
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LIGHTING_STATE.sunY,
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camera.position.z + LIGHTING_STATE.sunZ,
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);
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sun.current.color.set(LIGHTING_STATE.sunColor);
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sun.current.intensity = LIGHTING_STATE.sunIntensity;
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}
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});
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return (
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<>
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<ambientLight
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ref={ambient}
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intensity={LIGHTING_STATE.ambientIntensity}
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color={LIGHTING_STATE.ambientColor}
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/>
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<directionalLight
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ref={sun}
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target={sunTarget}
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position={[
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LIGHTING_STATE.sunX,
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LIGHTING_STATE.sunY,
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LIGHTING_STATE.sunZ,
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]}
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intensity={LIGHTING_STATE.sunIntensity}
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color={LIGHTING_STATE.sunColor}
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castShadow
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/>
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<primitive object={sunTarget} />
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</>
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);
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}
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