4.6 KiB
Main Feature
This document explains the current repair-game flow in La-Fabrik.
What It Does
The main feature is becoming a reusable repair flow mounted in the production game scene. It lets the player approach the active mission object, inspect it, and bring in the repair case before later repair steps take over.
The current user flow is:
- Enter a mission state such as
bike,pylone, orferme. - Move close to the active repair object in the game scene.
- Aim at the object and press the interaction key when prompted.
- The mission step moves from
waitingtoinspected. - The repair case appears near the mission object and can float when the player approaches it.
The older debug repair sandbox still exists in the physics test scene, but the production path now starts from the reusable RepairGame component.
Why It Matters
This feature validates the core repair fantasy before a full mission system exists. It tests whether repair objects, physical proximity, model selection, audio feedback, and exploded model visualization can work together in the 3D scene.
Current Behavior
In waiting, the active mission renders its repair object and the interagir.webm prompt in the game scene. The interaction uses the shared focus/raycast interaction system, so the player still gets the normal E prompt.
When the player inspects the object, RepairGame writes inspected through the generic mission store action. The repair case then appears from the mission config. When the player is close enough, the existing case model floats upward and rotates gently to signal interactivity.
Repair module slots and exploded-model behavior still exist in the debug prototype. They will be migrated into the reusable repair flow in later steps.
Key Files
src/world/debug/TestMap.tsxmounts the repair-game prototype in the debug physics scene.src/world/GameStageContent.tsxmounts productionRepairGameinstances forbike,pylone, andferme.src/components/three/gameplay/RepairGame.tsxcomposes the reusable production repair flow.src/components/three/gameplay/RepairInspectionObject.tsxhandles thewaitinginspection interaction.src/components/three/gameplay/RepairMissionCase.tsxrenders the mission repair case after inspection.src/components/three/gameplay/RepairPromptVideo.tsxrenders.webmprompts inside the 3D scene.src/hooks/gameplay/useRepairMissionStep.tsreads the active mission step from the game store.src/components/three/gameplay/RepairGameZone.tsxcomposes the repair-game zone.src/components/three/gameplay/RepairCaseObject.tsxconnects the repair case to trigger interaction and audio.src/components/three/gameplay/RepairCaseModel.tsxrenders and animates the case model.src/components/three/gameplay/RepairModuleSlot.tsxrenders repair slots and model selection behavior.src/components/three/models/ExplodableModel.tsxrenders selectable models with split/exploded visualization.src/data/gameplay/repairCaseConfig.tsstores repair case model, sound, and animation constants.src/data/gameplay/repairGameConfig.tsstores repair zone and slot positions.src/data/gameplay/repairGameModelCatalog.tsstores selectable repair models.src/data/gameplay/repairMissions.tsstores reusable repair mission config forbike,pylone, andferme.src/managers/stores/useGameStore.tsstores mission progression state and generic mission step helpers.
Runtime Requirements
The production repair flow currently requires:
- the active
mainStateto be one ofbike,pylone, orferme GameStageContentmounted inside the game scene RapierPhysicsboundary- model assets available under
public/models/ - sound assets available under
public/sounds/
Frontend command:
npm run dev
Debug URL for state switching and inspection:
http://localhost:5173/?debug
Related Hand Tracking
Hand tracking is a separate debug interaction layer. It can move grabbable physics objects with webcam input, but it is not yet integrated into the repair-game mission flow.
For hand tracking, run the Python backend separately:
source backend/.venv/bin/activate
python -m backend.main
Current Limitations
- The reusable production
RepairGamecurrently covers onlywaiting -> inspected. - Mission progression exists in Zustand, but the full repair mission flow is still being integrated.
- There is no central
GameManagerin this branch. - Hand tracking is available as debug interaction input, not as final repair gameplay.
- The repair-game content is configured statically in
src/data/gameplay/.