226 lines
8.9 KiB
Markdown
226 lines
8.9 KiB
Markdown
# upload-GLTF
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A secure web interface for uploading 3D assets (GLTF/GLB + textures) to two destinations:
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- **Nextcloud Drive** — Archives the original files with automatic versioning (VF/V1/V2...), so artists always have a history of past versions.
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- **GitHub** — Delivers compressed models (Draco via Blender) to the dev team's repository, ready for integration.
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Built for La Fabrik Durable.
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## Stack
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- **Next.js 16** (App Router) + React 19 + TypeScript
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- **Three.js** (@react-three/fiber + @react-three/drei) for 3D preview
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- **Tailwind CSS** for styling
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- **Octokit** for pushing via the GitHub API
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- **Nextcloud WebDAV** for Drive archiving with automatic versioning
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- **Blender** (headless) for Draco mesh compression
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- **Coolify** (Docker) for hosting
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## Installation
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```bash
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git clone https://github.com/La-Fabrik-Durable/upload-GLTF.git
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cd upload-GLTF
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npm install
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```
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## Configuration
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Copy `.env.example` to `.env.local` and fill in the values:
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```env
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UPLOAD_SECRET_KEY=your-secret-key-here
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GITHUB_TOKEN=ghp_your-github-personal-access-token
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GIT_BRANCH=main
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GIT_REPO_URL=https://github.com/your-org/your-repo.git
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BLENDER_PATH=/Applications/Blender.app/Contents/MacOS/Blender
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# Nextcloud Drive (public share WebDAV)
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NEXTCLOUD_URL=https://cloud.example.com
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NEXTCLOUD_SHARE_TOKEN=your-public-share-token
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NEXTCLOUD_SHARE_PASSWORD=
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NEXTCLOUD_BASE_PATH=Models
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```
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| Variable | Description | Required |
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|----------|-------------|----------|
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| `UPLOAD_SECRET_KEY` | Secret key for upload authentication | Yes |
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| `GITHUB_TOKEN` | GitHub Personal Access Token (fine-grained, `Contents: Read and write`) | Yes |
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| `GIT_BRANCH` | Target branch (default: main) | No |
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| `GIT_REPO_URL` | Target GitHub repository URL | Yes |
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| `BLENDER_PATH` | Path to Blender binary (default: `blender`) | No |
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| `NEXTCLOUD_URL` | Nextcloud instance URL | Yes |
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| `NEXTCLOUD_SHARE_TOKEN` | Public share token (the part after `/s/` in the share link) | Yes |
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| `NEXTCLOUD_SHARE_PASSWORD` | Public share password (empty if none) | No |
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| `NEXTCLOUD_BASE_PATH` | Root folder on the Drive (default: `Models`) | No |
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> To create a GitHub token: GitHub > Settings > Developer settings > Fine-grained personal access tokens > select the target repo > Permissions > Contents: Read and write.
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## Usage
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### Development
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```bash
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npm run dev
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```
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Access the app at `http://localhost:3000`
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> **Note:** Draco compression requires Blender installed locally. On macOS, Blender is typically at `/Applications/Blender.app/Contents/MacOS/Blender`. Set `BLENDER_PATH` in `.env.local` accordingly. If Blender is not available, models are pushed to GitHub without compression.
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### Production (Coolify / Docker)
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```bash
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docker build -t upload-gltf .
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docker run -p 3000:3000 \
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-e UPLOAD_SECRET_KEY=your-key \
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-e GITHUB_TOKEN=ghp_xxx \
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-e GIT_REPO_URL=https://github.com/org/repo.git \
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-e NEXTCLOUD_URL=https://cloud.example.com \
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-e NEXTCLOUD_SHARE_TOKEN=your-share-token \
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upload-gltf
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```
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The Docker image includes Blender headless (installed once at build time). On startup, the entrypoint checks if Blender is available and logs its version. No extra configuration is needed in production — `BLENDER_PATH` defaults to `blender` which is in the container's PATH.
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## How it works
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1. The user enters their access key
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2. They pick a **destination** (`farm`, `map`, `powergrid`, `workshop`, `general`, `environment`)
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3. They select a folder containing:
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- `model.glb` or `model.gltf` (**required**)
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- Textures: `roughness`, `normal`, `metalness`, `color`, `displace` (`.png/.jpg/.webp`, **optional** — missing textures show a warning but don't block the upload)
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4. The model is displayed in a 3D preview
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5. On clicking "Envoyer":
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- The app checks the remote Git repo for existing files and computes diffs (textures by size, models always re-pushed)
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- If the folder doesn't exist, upload proceeds directly
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- If the folder exists and files differ, a confirmation dialog shows **only the actual changes**
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- If nothing changed, the upload is skipped entirely
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### Upload flow: Drive first, then Git
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6. **Drive upload (archiving)** — Original files (before Blender compression) are uploaded to the Nextcloud Drive with automatic versioning (see below). This serves as the artists' source of truth and version history. If the Drive upload fails, a modal asks the user whether to send to Git only or cancel entirely.
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7. **Git upload (delivery to devs)** — Models are compressed with Blender Draco, then all changed files are pushed to GitHub in a single commit. This is what the dev team consumes in the application.
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### Drive versioning (Nextcloud WebDAV)
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The Drive uses a `VF` (version finale) / `Vx` (archived versions) structure:
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```
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Models/
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VF/ ← latest version
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coffeetest/
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model.gltf
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color.jpg
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V1/ ← first archive
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coffeetest/
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V2/ ← second archive
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coffeetest/
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```
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- **New folder** (doesn't exist in `VF/`): files are uploaded directly to `VF/{folderName}/`
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- **Replace** (folder exists in `VF/` with diffs): `VF/{folderName}` is moved to `Vx/{folderName}` (next available version), then all files are re-uploaded to `VF/{folderName}/`
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- **No changes**: nothing happens on the Drive
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All files are uploaded to `VF/` (not just diffs), because the move operation empties the previous folder.
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### Commit messages
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All changes are pushed in a **single commit** with a formatted message:
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**New folder:**
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```
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update: upload-gltf add a new model -> farm/my-model
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📦 Model
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✅ model.gltf (compressed)
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🎨 Textures
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✅ color.jpg
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❌ metalness (manquant)
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```
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**Update (only metalness changed):**
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```
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update: upload-gltf update -> general/coffeetest
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🎨 Textures
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🔄 metalness.jpg
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```
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Symbols: `✅` new — `🔄` modified — `❌` missing or deleted
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8. Orphan files (present on remote but not in the new upload) are deleted in the same commit
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9. If Blender is unavailable, the original model is pushed as-is (graceful fallback)
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## Destinations
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Uploaded models are pushed to `public/models/<destination>/<folderName>/` in the target repo:
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| Destination | Path |
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|-------------|------|
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| Farm | `public/models/farm/` |
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| Map | `public/models/map/` |
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| Powergrid | `public/models/powergrid/` |
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| Workshop | `public/models/workshop/` |
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| General | `public/models/general/` |
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| Environment | `public/models/environment/` |
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## Project Structure
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```
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app/
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├── api/upload/
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│ ├── check/route.ts # GET: check remote folder + file sizes for diff
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│ ├── drive/route.ts # POST: upload originals to Nextcloud Drive (VF/Vx versioning)
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│ └── git/route.ts # POST: compress with Blender + push to GitHub
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├── globals.css # Tailwind + CSS variable fonts
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├── layout.tsx # Root layout (next/font/google)
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└── page.tsx # Home page
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components/
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├── upload/
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│ ├── SecretInput.tsx # Access key input
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│ ├── DestinationPicker.tsx # Destination selector
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│ ├── FolderDropzone.tsx # Folder drag & drop / picker
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│ ├── FolderCard.tsx # Folder status card (Drive + Git)
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│ ├── WarningBanner.tsx # Missing texture warnings
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│ ├── OverwriteConfirmModal.tsx # Diff confirmation dialog
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│ ├── NoChangesModal.tsx # "No changes detected" dialog
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│ ├── DriveErrorModal.tsx # "Drive failed, continue?" dialog
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│ └── ActionButtons.tsx # Upload / Cancel / Reset buttons
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├── UploadZone.tsx # Main orchestrator (Drive → Git flow)
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├── ModelViewer.tsx # Lazy wrapper for 3D viewer
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└── SceneViewer.tsx # Three.js Canvas
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hooks/
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├── useSecret.ts # Secret key state management
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└── useFolderEntries.ts # Folder entries state management
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lib/
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├── constants.ts # Shared constants, destinations, extensions
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├── types.ts # Server types (ParsedFile, FileDiff, etc.)
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├── client-types.ts # Client types (FolderEntry, DriveStatus, etc.)
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├── sanitize.ts # Filename sanitization
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├── auth.ts # Upload secret validation (timing-safe)
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├── github.ts # Octokit helpers (getRemoteFolder, pushAllToGitHub)
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├── nextcloud.ts # Nextcloud WebDAV client (native fetch)
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├── blender.ts # Blender Draco compression
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├── commit-message.ts # Commit message builder
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├── parse-upload.ts # FormData parser + validation
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├── validate-folder.ts # Client-side folder validation
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└── format-bytes.ts # Byte formatting utility
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scripts/
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└── compress.py # Blender Draco compression script
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Dockerfile # Multi-stage build: Node 20 slim + Blender headless + tini
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docker-entrypoint.sh # Startup: Blender check + launch
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```
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## Supported Formats
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| Type | Extensions |
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|------|------------|
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| 3D Models | `.glb`, `.gltf` |
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| Textures | `.png`, `.jpg`, `.jpeg`, `.webp` |
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## License
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MIT
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