76 lines
2.2 KiB
TypeScript
76 lines
2.2 KiB
TypeScript
import { REQUIRED_TEXTURES } from './constants'
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import type { FileChange } from './types'
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/**
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* Build a formatted commit message based on the upload context.
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*
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* Symbols:
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* - ✅ = new file
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* - 🔄 = modified file
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* - ❌ = missing texture (new upload) or deleted file (update)
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* - Unchanged files are omitted entirely
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*/
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export function buildCommitMessage(
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folderName: string,
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destination: string,
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modelFilename: string,
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textureNames: string[],
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compressed: boolean,
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isReplace: boolean,
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fileChanges: Map<string, FileChange>,
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deletedFileNames: string[],
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): string {
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const title = isReplace
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? `update: upload-gltf update -> ${destination}/${folderName}`
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: `update: upload-gltf add a new model -> ${destination}/${folderName}`
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const lines: string[] = [title, '']
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// Model section — show status for new, changed, or unchanged
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const modelChange = fileChanges.get(modelFilename.toLowerCase())
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if (modelChange === 'new') {
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lines.push('📦 Model')
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lines.push(` ✅ ${modelFilename}${compressed ? ' (compressed)' : ''}`)
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} else if (modelChange === 'changed') {
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lines.push('📦 Model')
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lines.push(` 🔄 ${modelFilename}${compressed ? ' (compressed)' : ''}`)
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} else if (modelChange === 'unchanged') {
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lines.push('📦 Model')
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lines.push(` ↔️ ${modelFilename} (inchange)`)
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}
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// Textures section — only show lines that have changes
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const foundTextures = new Set(
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textureNames.map((t) => t.toLowerCase().replace(/\.[^.]+$/, '')),
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)
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const textureLines: string[] = []
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for (const tex of REQUIRED_TEXTURES) {
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if (foundTextures.has(tex)) {
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const actual = textureNames.find(
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(t) => t.toLowerCase().replace(/\.[^.]+$/, '') === tex,
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)!
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const change = fileChanges.get(actual.toLowerCase())
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if (change === 'new') {
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textureLines.push(` ✅ ${actual}`)
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} else if (change === 'changed') {
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textureLines.push(` 🔄 ${actual}`)
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}
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} else if (!isReplace) {
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textureLines.push(` ❌ ${tex} (manquant)`)
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}
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}
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for (const name of deletedFileNames) {
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textureLines.push(` ❌ ${name} (supprime)`)
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}
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if (textureLines.length > 0) {
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lines.push('🎨 Textures')
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lines.push(...textureLines)
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}
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return lines.join('\n')
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}
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