Files
upload-gltf/components/SceneViewer.tsx
T
2026-04-27 14:47:36 +02:00

113 lines
3.6 KiB
TypeScript

'use client'
import { Suspense, useEffect } from 'react'
import { Canvas } from '@react-three/fiber'
import { Stage, OrbitControls } from '@react-three/drei'
import { useLoader } from '@react-three/fiber'
import type { Material, Mesh, Texture } from 'three'
import { TextureLoader } from 'three'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
interface OpacityMapEntry {
target: string
url: string
}
function resolveAssetUrl(requestedUrl: string, assetUrls: Record<string, string>) {
if (requestedUrl.startsWith('blob:') || requestedUrl.startsWith('data:')) {
return requestedUrl
}
const cleanUrl = decodeURIComponent(requestedUrl.split(/[?#]/)[0] || '')
const filename = cleanUrl.split(/[\\/]/).pop()?.toLowerCase()
return filename ? assetUrls[filename] || requestedUrl : requestedUrl
}
function getOpacityMapEntries(assetUrls: Record<string, string>) {
return Object.entries(assetUrls).reduce<OpacityMapEntry[]>((entries, [filename, url]) => {
const match = filename.toLowerCase().match(/^opacity(?:[_-](.+))?\.(png|jpe?g|webp)$/)
if (!match) return entries
entries.push({ target: match[1] || '', url })
return entries
}, [])
}
function getMaterialName(material: Material) {
return material.name.toLowerCase()
}
function getObjectName(mesh: Mesh) {
return mesh.name.toLowerCase()
}
function applyAlphaMap(material: Material, texture: Texture) {
if (!('alphaMap' in material)) return
texture.flipY = false
material.alphaMap = texture
material.transparent = true
material.alphaTest = 0.01
material.needsUpdate = true
}
function pickOpacityMap(
mesh: Mesh,
material: Material,
entries: OpacityMapEntry[],
textures: Texture[],
) {
const objectName = getObjectName(mesh)
const materialName = getMaterialName(material)
const targetedIndex = entries.findIndex((entry) => (
entry.target && (objectName.includes(entry.target) || materialName.includes(entry.target))
))
if (targetedIndex >= 0) return textures[targetedIndex]
const genericIndex = entries.findIndex((entry) => entry.target === '')
if (genericIndex >= 0) return textures[genericIndex]
return entries.length === 1 ? textures[0] : undefined
}
function Model({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
const { scene } = useLoader(GLTFLoader, url, (loader) => {
loader.manager.setURLModifier((requestedUrl) => resolveAssetUrl(requestedUrl, assetUrls))
})
const opacityMapEntries = getOpacityMapEntries(assetUrls)
const opacityMaps = useLoader(TextureLoader, opacityMapEntries.map((entry) => entry.url)) as Texture[]
useEffect(() => {
if (opacityMapEntries.length === 0) return
scene.traverse((object) => {
const mesh = object as Mesh
if (!mesh.isMesh || !mesh.material) return
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
materials.forEach((material) => {
const opacityMap = pickOpacityMap(mesh, material, opacityMapEntries, opacityMaps)
if (opacityMap) applyAlphaMap(material, opacityMap)
})
})
}, [scene, opacityMapEntries, opacityMaps])
return <primitive object={scene} />
}
export default function SceneViewer({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
return (
<Canvas dpr={[1, 2]} camera={{ fov: 50 }}>
<Suspense fallback={null}>
<Stage environment="city" intensity={0.6} adjustCamera={1.2}>
<Model url={url} assetUrls={assetUrls} />
</Stage>
</Suspense>
<OrbitControls makeDefault autoRotate autoRotateSpeed={0.5} />
</Canvas>
)
}