113 lines
3.6 KiB
TypeScript
113 lines
3.6 KiB
TypeScript
'use client'
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import { Suspense, useEffect } from 'react'
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import { Canvas } from '@react-three/fiber'
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import { Stage, OrbitControls } from '@react-three/drei'
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import { useLoader } from '@react-three/fiber'
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import type { Material, Mesh, Texture } from 'three'
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import { TextureLoader } from 'three'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
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interface OpacityMapEntry {
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target: string
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url: string
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}
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function resolveAssetUrl(requestedUrl: string, assetUrls: Record<string, string>) {
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if (requestedUrl.startsWith('blob:') || requestedUrl.startsWith('data:')) {
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return requestedUrl
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}
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const cleanUrl = decodeURIComponent(requestedUrl.split(/[?#]/)[0] || '')
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const filename = cleanUrl.split(/[\\/]/).pop()?.toLowerCase()
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return filename ? assetUrls[filename] || requestedUrl : requestedUrl
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}
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function getOpacityMapEntries(assetUrls: Record<string, string>) {
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return Object.entries(assetUrls).reduce<OpacityMapEntry[]>((entries, [filename, url]) => {
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const match = filename.toLowerCase().match(/^opacity(?:[_-](.+))?\.(png|jpe?g|webp)$/)
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if (!match) return entries
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entries.push({ target: match[1] || '', url })
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return entries
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}, [])
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}
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function getMaterialName(material: Material) {
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return material.name.toLowerCase()
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}
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function getObjectName(mesh: Mesh) {
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return mesh.name.toLowerCase()
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}
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function applyAlphaMap(material: Material, texture: Texture) {
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if (!('alphaMap' in material)) return
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texture.flipY = false
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material.alphaMap = texture
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material.transparent = true
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material.alphaTest = 0.01
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material.needsUpdate = true
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}
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function pickOpacityMap(
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mesh: Mesh,
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material: Material,
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entries: OpacityMapEntry[],
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textures: Texture[],
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) {
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const objectName = getObjectName(mesh)
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const materialName = getMaterialName(material)
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const targetedIndex = entries.findIndex((entry) => (
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entry.target && (objectName.includes(entry.target) || materialName.includes(entry.target))
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))
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if (targetedIndex >= 0) return textures[targetedIndex]
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const genericIndex = entries.findIndex((entry) => entry.target === '')
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if (genericIndex >= 0) return textures[genericIndex]
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return entries.length === 1 ? textures[0] : undefined
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}
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function Model({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
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const { scene } = useLoader(GLTFLoader, url, (loader) => {
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loader.manager.setURLModifier((requestedUrl) => resolveAssetUrl(requestedUrl, assetUrls))
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})
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const opacityMapEntries = getOpacityMapEntries(assetUrls)
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const opacityMaps = useLoader(TextureLoader, opacityMapEntries.map((entry) => entry.url)) as Texture[]
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useEffect(() => {
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if (opacityMapEntries.length === 0) return
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scene.traverse((object) => {
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const mesh = object as Mesh
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if (!mesh.isMesh || !mesh.material) return
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const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
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materials.forEach((material) => {
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const opacityMap = pickOpacityMap(mesh, material, opacityMapEntries, opacityMaps)
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if (opacityMap) applyAlphaMap(material, opacityMap)
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})
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})
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}, [scene, opacityMapEntries, opacityMaps])
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return <primitive object={scene} />
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}
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export default function SceneViewer({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
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return (
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<Canvas dpr={[1, 2]} camera={{ fov: 50 }}>
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<Suspense fallback={null}>
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<Stage environment="city" intensity={0.6} adjustCamera={1.2}>
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<Model url={url} assetUrls={assetUrls} />
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</Stage>
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</Suspense>
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<OrbitControls makeDefault autoRotate autoRotateSpeed={0.5} />
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</Canvas>
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)
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}
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