feat/net shader

This commit is contained in:
math-pixel
2026-05-14 10:34:36 +02:00
parent 6399a2f89f
commit 41c38a35b2
+2 -2
View File
@@ -6,7 +6,7 @@ export const createNetShader = (): ShaderMaterial => {
depthWrite: false,
uniforms: {
uTime: { value: 0 },
uGridScale: { value: 15.0 },
uGridScale: { value: 11.3 },
uPincushionStrength: { value: 0.4 },
uBloomIntensity: { value: 0.8 },
uGridThickness: { value: 0.05 },
@@ -51,7 +51,7 @@ export const createNetShader = (): ShaderMaterial => {
float gridPattern = grid(uv, uGridScale, uGridThickness);
vec3 gridColor = vec3(1.0, 0.4, 0.7);
vec3 gridColor = vec3(1.0, 0.8, 0.2);
float bloom = gridPattern * uBloomIntensity;
vec3 col = gridColor * (0.3 + bloom);