feat/net shader
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@@ -6,7 +6,7 @@ export const createNetShader = (): ShaderMaterial => {
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depthWrite: false,
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uniforms: {
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uTime: { value: 0 },
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uGridScale: { value: 15.0 },
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uGridScale: { value: 11.3 },
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uPincushionStrength: { value: 0.4 },
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uBloomIntensity: { value: 0.8 },
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uGridThickness: { value: 0.05 },
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@@ -51,7 +51,7 @@ export const createNetShader = (): ShaderMaterial => {
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float gridPattern = grid(uv, uGridScale, uGridThickness);
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vec3 gridColor = vec3(1.0, 0.4, 0.7);
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vec3 gridColor = vec3(1.0, 0.8, 0.2);
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float bloom = gridPattern * uBloomIntensity;
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vec3 col = gridColor * (0.3 + bloom);
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