Tom Boullay
|
4bc385fb09
|
Update arbre.bin
|
2026-04-30 15:09:27 +02:00 |
|
Tom Boullay
|
65450d9208
|
Merge branch 'design' into feat/main-feature
|
2026-04-30 15:09:22 +02:00 |
|
Tom Boullay
|
d740e2a436
|
add : some sounds
|
2026-04-30 14:25:36 +02:00 |
|
Tom Boullay
|
9998fb65f8
|
chore: align repo health checks and docs
|
2026-04-30 13:51:39 +02:00 |
|
Tom Boullay
|
c5b672cdb5
|
add: prettier eslint
|
2026-04-30 13:36:07 +02:00 |
|
Tom Boullay
|
fda70bade2
|
refactor: clean architecture and remove unused code
|
2026-04-30 13:33:28 +02:00 |
|
Tom Boullay
|
c698b9ef78
|
refactor: split hooks types and utils by domain
|
2026-04-30 11:49:18 +02:00 |
|
Tom Boullay
|
081e87c96d
|
refactor: organize three components by domain
|
2026-04-30 11:35:53 +02:00 |
|
Tom Boullay
|
ab8376b03e
|
fix: correct repair case open state rotation
|
2026-04-30 10:42:47 +02:00 |
|
Tom Boullay
|
d5f537eb8b
|
feat: add game music loop and mallette sounds
|
2026-04-30 10:06:00 +02:00 |
|
Tom Boullay
|
475a4c7c5e
|
refactor: prepare main feature gameplay object and use GLB sky model
|
2026-04-30 10:02:00 +02:00 |
|
Tom Boullay
|
d7b77b2f44
|
feat: expand main feature model catalog
|
2026-04-29 23:30:40 +02:00 |
|
Tom Boullay
|
793997ed06
|
feat: add main feature module selection
|
2026-04-29 23:30:31 +02:00 |
|
Tom Boullay
|
72e4047420
|
feat: add openable repair case model
|
2026-04-29 23:30:22 +02:00 |
|
Tom Boullay
|
638e10a132
|
chore: track bin assets with lfs
|
2026-04-29 17:07:44 +02:00 |
|
Tom Boullay
|
4e594d36fa
|
Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
|
2026-04-29 16:57:58 +02:00 |
|
Tom Boullay
|
3a0639bdaa
|
feat: support glb model assets
|
2026-04-29 16:18:24 +02:00 |
|
Tom Boullay
|
d0361c0a38
|
Merge branch 'develop' into feat/main-feature
|
2026-04-29 15:01:17 +02:00 |
|
Tom Boullay
|
471424f83d
|
update: docs
|
2026-04-29 13:01:10 +02:00 |
|
math-pixel
|
60c966be93
|
Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
|
2026-04-29 12:16:51 +02:00 |
|
math-pixel
|
62deb6e322
|
add object
|
2026-04-29 12:00:11 +02:00 |
|
math-pixel
|
bc3f28bdb2
|
feat: add tree
|
2026-04-29 11:57:43 +02:00 |
|
Tom Boullay
|
2a3b088294
|
fix: position perf panel beside debug gui
|
2026-04-29 11:56:46 +02:00 |
|
math-pixel
|
4e8a68b04a
|
Merge pull request #10 from La-Fabrik-Durable/feat-animation
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
Feat/animation
|
2026-04-29 11:50:07 +02:00 |
|
Tom Boullay
|
5627373752
|
feat: improve hand grab targeting
|
2026-04-29 11:40:17 +02:00 |
|
math-pixel
|
b997f576c5
|
fix: pr
|
2026-04-29 11:35:17 +02:00 |
|
math-pixel
|
20142b7e5f
|
Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation
|
2026-04-29 11:23:57 +02:00 |
|
math-pixel
|
2b6b045f4a
|
fix: pr issues
|
2026-04-29 11:23:40 +02:00 |
|
Tom Boullay
|
5b14a1d971
|
fix: decouple hand tracking from crosshair focus
|
2026-04-29 11:13:11 +02:00 |
|
math-pixel
|
29cd03fc21
|
Update src/hooks/useCharacterAnimation.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
|
2026-04-29 11:07:40 +02:00 |
|
math-pixel
|
7c5d7f3834
|
update: animation doc
|
2026-04-29 11:00:32 +02:00 |
|
Tom Boullay
|
7a3dd976e7
|
update: upload-gltf add a new model -> createurdepluie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_bac_eau.png (compressed)
✅ color_cable_1.png (compressed)
✅ color_cable_2.png (compressed)
✅ color_refroidisseur.png (compressed)
✅ color_resistance.png (compressed)
✅ color_shell.png (compressed)
✅ color_tuyau.png (compressed)
🧭 Textures (normal)
✅ normal_bac_eau.png (compressed)
✅ normal_cable_1.png (compressed)
✅ normal_cable_2.png (compressed)
✅ normal_refroidisseur.png (compressed)
✅ normal_resistance.png (compressed)
✅ normal_shell.png (compressed)
✅ normal_tuyau.png (compressed)
🧱 Textures (orm)
✅ orm_bac_eau.png (compressed)
✅ orm_cable_1.png (compressed)
✅ orm_cable_2.png (compressed)
✅ orm_refroidisseur.png (compressed)
✅ orm_resistance.png (compressed)
✅ orm_shell.png (compressed)
✅ orm_tuyau.png (compressed)
🧩 Assets
✅ createurdepluie2.bin
|
2026-04-29 11:00:08 +02:00 |
|
Tom Boullay
|
fffabc01c2
|
feat: improve fist grab depth tracking
|
2026-04-29 10:52:35 +02:00 |
|
math-pixel
|
93744b15f7
|
fix : comflic
|
2026-04-29 10:51:40 +02:00 |
|
Tom Boullay
|
c5bf10a7fb
|
update: upload-gltf add a new model -> hand_l
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ hanf_l.bin
|
2026-04-29 10:45:16 +02:00 |
|
Tom Boullay
|
d9fc9d0a15
|
feat: grab objects with closed fist raycast
|
2026-04-29 10:40:48 +02:00 |
|
Tom Boullay
|
d4dd0fa283
|
refactor: replace pinch gesture with fist gesture
|
2026-04-29 10:34:11 +02:00 |
|
Tom Boullay
|
e42c06b888
|
update: upload-gltf add a new model -> gant_r
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r.bin
|
2026-04-29 10:03:04 +02:00 |
|
Tom Boullay
|
3230b644e4
|
update: upload-gltf add a new model -> gant_r_pad
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r_pad.bin
|
2026-04-29 10:02:21 +02:00 |
|
Tom Boullay
|
3503ff52ed
|
fix: guard hand landmark visualization
|
2026-04-29 09:52:46 +02:00 |
|
Tom Boullay
|
a8ece3a448
|
Create model.gltf
|
2026-04-29 09:05:04 +02:00 |
|
Tom Boullay
|
3f1e15f616
|
Merge branch 'design' into feat/main-feature
|
2026-04-29 09:05:00 +02:00 |
|
Tom Boullay
|
b0f0f3cb91
|
update: upload-gltf add a new model -> talkie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:44:37 +02:00 |
|
Tom Boullay
|
35cd3c7c64
|
update: upload-gltf add a new model -> refroidisseur
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:42:35 +02:00 |
|
Tom Boullay
|
cfa1bd9e16
|
update: upload-gltf add a new model -> immeuble1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
|
2026-04-28 20:18:56 +02:00 |
|
math-pixel
|
359417ecd4
|
feat: animator
|
2026-04-28 20:14:37 +02:00 |
|
Tom Boullay
|
b9a3fbfc99
|
update: upload-gltf add a new model -> maison1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
|
2026-04-28 20:07:17 +02:00 |
|
Tom Boullay
|
9d814c9924
|
update: upload-gltf add a new model -> persoprincipal
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ mc.bin
|
2026-04-28 20:02:25 +02:00 |
|
Tom Boullay
|
eb875068eb
|
update: upload-gltf add a new model -> fermier
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ fermier.bin
|
2026-04-28 19:58:21 +02:00 |
|
Tom Boullay
|
e8a5a44218
|
update: upload-gltf add a new model -> gerant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ defaultmaterial_basecolor.png (compressed)
✅ defaultmaterial_base_color.png (compressed)
🪶 Textures (roughness)
✅ roughness_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ defaultmaterial_normal.png (compressed)
✅ defaultmaterial_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_defaultmaterial.png (compressed)
⛰ Textures (height)
✅ height_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ gerant.bin
|
2026-04-28 19:56:34 +02:00 |
|