Commit Graph

29 Commits

Author SHA1 Message Date
math-pixel 63c2b294c1 Merge branch 'develop' into feat/polish-mission-2
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2026-06-03 01:52:20 +02:00
math-pixel 18fb5e39e9 edit electricienne + poto 2026-06-03 00:05:07 +02:00
Tom Boullay 220a661d6d feat(repair): introduce focus bubble shroud for repair mini-game
Adds a dark expanding sphere around the repair model when the player
enters the immersive repair phases (fragmented / scanning / repairing /
reassembling). The bubble grows from 0 to 10m using GSAP expo.out over
2.5s and reverses on focus end, visually isolating the player from the
surrounding map.

- New useRepairFocusStore tracks active state + world center.
- New RepairFocusBubble renders a BackSide sphere shell + a soft cocoon
  decor pass (grid floor + directional light + ambient) inside.
- RepairGame drives setFocus from its lifecycle effect.
- Mounted in both GameStageContent and TestMap so behaviour matches in
  the production scene and the physics test scene.

Also drops the now-unused EBIKE_CONFIG_KEY constant in
GameStageContent.tsx (leftover from a previous remount-key strategy).
2026-06-02 22:57:18 +02:00
Tom Boullay 6a0215d1a6 fix(repair): keep ebike at zone Y in test scene
Adds an opt-out 'snapToTerrain' prop on Ebike so the parked position
keeps the explicit Y supplied by callers instead of resolving against
the world terrain GLTF. TestMap passes snapToTerrain={false} since it
does not render the world terrain — without this the bike was being
positioned at the invisible terrain height, far above the test floor,
and looked missing.
2026-06-02 22:10:31 +02:00
Tom Boullay a609314411 feat(repair): mount Ebike on TestMap and snap repair to parked position
The Physique test scene now mounts the real Ebike component for the
ebike repair zone, mirroring GameStageContent so the bike model and
its interactions (mount/dismount, parked position tracking) are
available when testing the repair flow.

RepairGame derives its live world position from
window.ebikeParkedPosition once the ebike mission leaves the
locked/waiting phase, so the repair sequence happens wherever the
player parked the bike rather than at the static zone anchor.
2026-06-02 22:00:01 +02:00
Tom Boullay f708c4cd2e chore(debug): tune physics test scene and drop noisy waypoint logs
Lower grabbable spawn, expose GPS preview position/rotation as
constants, fix physics spawn to use PLAYER_EYE_HEIGHT, and silence
the console.log noise around waypoint loading in TestMap.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-02 16:33:39 +02:00
Tom Boullay 8cfee1ac93 update: reorganize public assets 2026-05-30 03:59:45 +02:00
Tom Boullay 52bb1b2915 chore: code quality audit and lint fixes
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- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
2026-05-29 09:00:04 +02:00
Tom Boullay 89044a18ec merge develop into feat/map-environment
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2026-05-29 01:45:08 +02:00
tom-boullay d5675fe82c feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
math-pixel a75c3fd896 uptd : change location of map_backougnround & fix : remove old netshader into world tsx
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2026-05-28 07:54:47 +02:00
math-pixel a397febd52 fix zoom
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2026-05-27 17:23:06 +02:00
math-pixel c15cad2ab0 fix zoom 2026-05-27 17:22:14 +02:00
math-pixel 011e7815a2 update gps 2026-05-27 17:15:08 +02:00
math-pixel 246da0019a add transparency gps 2026-05-20 16:56:01 +02:00
math-pixel 09a9471814 feature gps works 2026-05-20 15:29:23 +02:00
math-pixel 6e9318457a gps component 2026-05-20 14:45:40 +02:00
Tom Boullay 3bef55e12f fix: restore animated model
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2026-05-12 10:41:31 +02:00
Tom Boullay e0eae67ace fix repair game interaction coordinate spaces 2026-05-09 01:19:16 +01:00
Tom Boullay 254311bddf add: playground in testmap 2026-05-08 03:07:52 +01:00
Tom Boullay eee69825c6 clean: remove obsolete repair debug code + unused core utilities 2026-05-08 02:07:03 +01:00
Tom Boullay c71cd35f4d fix electricienne debug model loading 2026-05-02 10:58:00 +02:00
Tom Boullay 1d64582383 feat add model loading diagnostics 2026-05-02 00:14:47 +02:00
Tom Boullay 1a783f1867 Update TestMap.tsx 2026-04-30 16:29:56 +02:00
Tom Boullay bb08054722 connect repair gameplay to zustand progression 2026-04-30 16:25:54 +02:00
Tom Boullay cfb1eaf39a refactor: clean architecture and remove unused code 2026-04-30 13:33:28 +02:00
Tom Boullay b1187b68ae refactor: split hooks types and utils by domain 2026-04-30 11:49:18 +02:00
Tom Boullay 9ac5844182 refactor: organize three components by domain 2026-04-30 11:35:53 +02:00
Tom Boullay 01c583ba96 refactor: prepare main feature gameplay object and use GLB sky model 2026-04-30 10:02:00 +02:00