Tom Boullay
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bce1a05615
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Create Map.tsx
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2026-04-28 10:52:05 +02:00 |
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Tom Boullay
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81515e3e31
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Update debugConfig.ts
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2026-04-28 10:48:42 +02:00 |
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Tom Boullay
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4a2f9cfb50
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Merge branch 'feat-editor' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-editor
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2026-04-28 10:43:08 +02:00 |
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Tom Boullay
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d70de8c9a4
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cleaaning
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2026-04-28 10:42:57 +02:00 |
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math-pixel
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f83df3dd21
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Delete test-editor.html
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2026-04-28 10:39:58 +02:00 |
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Tom Boullay
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5e528a90f9
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fix: style
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2026-04-28 10:30:31 +02:00 |
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Tom Boullay
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f3888ed0bf
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tyle: refresh editor controls with monochrome UI
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2026-04-28 10:08:17 +02:00 |
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Tom Boullay
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b8f6fe59db
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refactor: move game map into world folder
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2026-04-28 09:47:09 +02:00 |
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Tom Boullay
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d7425ac17d
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docs: document editor architecture and user features
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2026-04-28 09:43:51 +02:00 |
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Tom Boullay
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f8b2c180cd
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refactor: move editor page and types to conventional folders
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2026-04-28 09:29:18 +02:00 |
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math-pixel
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4aaff26e82
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fix :editor
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2026-04-27 17:25:56 +02:00 |
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math-pixel
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c5b04764ec
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fix: main model map
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2026-04-27 16:38:05 +02:00 |
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math-pixel
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fde724f3f0
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update models loading in /editor
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2026-04-27 16:27:56 +02:00 |
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math-pixel
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14626cd6b1
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fix: load all models/
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2026-04-27 16:07:57 +02:00 |
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math-pixel
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70720fbdcf
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fix: address code review comments
- vite.config.ts: fix __dirname for ESM, add 1MB payload limit + JSON validation
- MapViewer.tsx: remove broken window.isTransforming checks, fix callback order
- EditorPage.tsx: derive undoCount from historyManager in handleTransformEnd
- package.json: support Node 20 or 22 in engines
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2026-04-27 14:21:50 +02:00 |
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math-pixel
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cd7ba7503c
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fix: lint
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2026-04-27 14:19:26 +02:00 |
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math-pixel
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2bd0fe5b96
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fix: format
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2026-04-27 13:57:17 +02:00 |
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math-pixel
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037174a409
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Merge branch 'develop' into feat-editor
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2026-04-27 13:55:13 +02:00 |
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math-pixel
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7de5678db1
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update: map & update: package json for CI
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2026-04-27 13:44:14 +02:00 |
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Tom Boullay
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b523e98bea
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Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
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2026-04-27 13:43:59 +02:00 |
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Tom Boullay
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99d3eb2a2a
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cleaning: repo + model
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2026-04-27 13:36:35 +02:00 |
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Tom Boullay
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4a97e265c1
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Merge pull request #3 from La-Fabrik-Durable/design
upload: models
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2026-04-27 13:31:21 +02:00 |
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Tom Boullay
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71d7ccbb4b
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Merge pull request #2 from La-Fabrik-Durable/feat/implem-map-scene-physique
Feat/implem map scene physique
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2026-04-27 11:58:38 +02:00 |
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Tom Boullay
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cd6831166b
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fix: docs update debug project tree
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2026-04-27 11:57:21 +02:00 |
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Tom Boullay
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1b32fe9227
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Create .prettierignore
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2026-04-27 11:23:29 +02:00 |
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Tom Boullay
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7a01d86761
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fix: format & lint
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2026-04-27 11:20:59 +02:00 |
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Tom Boullay
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208b43295c
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clean
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2026-04-27 11:14:43 +02:00 |
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Tom Boullay
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0e9d711be5
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fix: archi
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2026-04-27 10:53:50 +02:00 |
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Tom Boullay
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3c7fdbc6f5
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update: upload-gltf add a new model -> lafabrik
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
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2026-04-24 16:44:54 +02:00 |
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Tom Boullay
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0c43c58dfe
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update: upload-gltf add a new model -> lafabrik
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
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2026-04-24 16:44:44 +02:00 |
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Tom Boullay
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089763713a
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add: a logger utils
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2026-04-24 14:02:16 +02:00 |
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math-pixel
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1ca13ca13e
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feat : save map.json on project
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2026-04-23 15:40:10 +02:00 |
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math-pixel
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ca9abf3f3b
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feat editor
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2026-04-23 15:24:40 +02:00 |
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Tom Boullay
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a8138a5180
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Create package-lock.json
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2026-04-19 16:51:10 +02:00 |
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Tom Boullay
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0f96b5597b
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refacto : cleaning the codebasebase again
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2026-04-19 16:50:11 +02:00 |
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Tom Boullay
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1c48441535
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refacto: cleanning the codebase
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2026-04-17 16:03:29 +02:00 |
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Tom Boullay
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7e72f1e803
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update : put every constante in the data folder
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2026-04-17 15:42:10 +02:00 |
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Tom Boullay
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4b14295749
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update : add map model + octree algo
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2026-04-17 11:36:03 +02:00 |
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Tom Boullay
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5111f2e558
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update: add a physic scenne
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2026-04-17 10:48:18 +02:00 |
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Tom Boullay
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1d4f223c35
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refacto: enleve la map
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2026-04-16 16:11:20 +02:00 |
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Tom Boullay
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a3feb96bc3
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update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
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2026-04-16 15:43:42 +02:00 |
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Tom Boullay
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3d490b7fdd
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update: upload-gltf add a new model -> general/blocking
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
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2026-04-16 11:04:48 +02:00 |
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Tom Boullay
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269cf81595
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fix: archi player
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2026-04-16 11:00:08 +02:00 |
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Tom Boullay
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71c22386be
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refactor: tighten project structure and strengthen tooling
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2026-04-16 10:45:05 +02:00 |
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Tom Boullay
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fd8b462e1c
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fix: lint
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2026-04-15 16:42:06 +02:00 |
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Tom Boullay
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02283946fa
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feat: add player camera
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2026-04-15 16:40:52 +02:00 |
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Tom Boullay
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9e9ac8066c
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feat: add the map
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2026-04-15 16:09:02 +02:00 |
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Tom Boullay
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aded4ee209
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feat: add map blocking and cleanup
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2026-04-15 13:36:53 +02:00 |
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Tom Boullay
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e86d4f2077
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Merge branch 'main' into design
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2026-04-15 13:32:38 +02:00 |
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Tom Boullay
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c1ca8ca8e0
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cleaning
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2026-04-15 13:32:21 +02:00 |
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