298 Commits

Author SHA1 Message Date
Tom Boullay 2c3f0db65b refactor: move mission flow state into game store
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
2026-05-11 18:02:00 +02:00
Tom Boullay 91ebea8d99 Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts:
#	package-lock.json
#	package.json
#	src/App.tsx
#	src/components/three/interaction/CentralObject.tsx
#	src/components/three/interaction/VillageoisHelperObject.tsx
#	src/managers/GameStepManager.ts
#	src/stateManager/AudioManager.ts
#	src/world/World.tsx
#	src/world/player/PlayerController.tsx
2026-05-11 17:46:42 +02:00
math-pixel e05c67ee73 Merge pull request 'Feat/repair game' (#2) from feat/repair-game into develop
Reviewed-on: #2
2026-05-11 15:33:18 +00:00
Tom Boullay 5c8c35cc72 fix: lint and format 2026-05-11 17:32:47 +02:00
Tom Boullay 711c336f1e Merge branch 'develop' into feat/repair-game 2026-05-11 17:31:14 +02:00
math-pixel 12c96b43c1 Merge pull request 'Feat/env-manager' (#1) from feat/env-manager into develop
Reviewed-on: #1
2026-05-11 15:23:31 +00:00
Tom Boullay 2bb2fff310 Update .gitignore 2026-05-11 17:23:00 +02:00
Tom Boullay 052ab34740 fix: merge 2026-05-11 17:01:02 +02:00
math-pixel f7b968abe7 wip mission 2 2026-05-11 16:46:22 +02:00
Tom Boullay ff21b80d57 fix: a pb with octree 2026-05-11 16:43:02 +02:00
Tom Boullay 8088e67625 fix: a pb with octree 2026-05-11 16:41:11 +02:00
Tom Boullay 6f5137229d update: en dialogue sub 2026-05-11 13:37:12 +02:00
Tom Boullay 6d3a8fde52 update: cinematic references 2026-05-11 13:22:15 +02:00
Tom Boullay 26a9c1c4d4 Update docsTranslations.ts 2026-05-11 13:21:01 +02:00
Tom Boullay f91756bc27 update: document repair movement lock indicator 2026-05-11 13:17:20 +02:00
Tom Boullay e9875206ff update: show repair movement lock indicator 2026-05-11 13:15:16 +02:00
Tom Boullay 841f96f3fd update: doc 2026-05-11 13:14:08 +02:00
Tom Boullay 00b1780b10 update: document repair movement lock 2026-05-11 13:12:37 +02:00
Tom Boullay c81bacc208 update: doc dialogue and cinematic tools 2026-05-11 13:10:26 +02:00
Tom Boullay 49d1a7324c update: lock player movement during repair 2026-05-11 13:09:50 +02:00
Tom Boullay 131fe39311 docs: repair interaction flow 2026-05-11 13:05:46 +02:00
Tom Boullay 3c72298a45 update: assit dialogue and srt creation 2026-05-11 13:05:03 +02:00
Tom Boullay 49e96c7f5a update: improve repair debug mission switching 2026-05-11 13:03:46 +02:00
Tom Boullay e5aeab6534 update: edit cinematic dialogue 2026-05-11 13:01:56 +02:00
Tom Boullay cec4d6ad0d update: reset repair runtime state 2026-05-11 13:01:32 +02:00
Tom Boullay 202ac4628d fix: sequence repair case completion exit 2026-05-11 12:58:37 +02:00
Tom Boullay 6a4d0f7eb1 update: sync dialogue and cinematic 2026-05-11 12:58:12 +02:00
Tom Boullay 40368c22fc add: blocked repair install feedback 2026-05-11 12:56:54 +02:00
Tom Boullay 788e9f0fb3 update: feedback repair model and improve repair case interaction feedback 2026-05-11 12:54:54 +02:00
Tom Boullay 7a439d0879 add: cinematic preview 2026-05-11 12:53:18 +02:00
Tom Boullay 9f5c105c1b update: add dialogue preview 2026-05-11 12:48:59 +02:00
Tom Boullay 72f8acb61c Update RepairCaseModel.tsx 2026-05-11 12:48:38 +02:00
Tom Boullay 3791ab71cd update: add cinecmatic editor 2026-05-11 12:11:58 +02:00
Tom Boullay 1ad4a164ea fix: clarify repair mission locked flow 2026-05-11 12:10:35 +02:00
Tom Boullay cc8ea20536 update: stabilize repair mission stage mounting 2026-05-11 11:51:06 +02:00
Tom Boullay bd14042ca0 update: add dialogue manifest 2026-05-11 11:48:05 +02:00
Tom Boullay 7036b7b0f9 fix: preload repair mission assets 2026-05-11 11:47:20 +02:00
Tom Boullay f4635def91 update: align srt duration 2026-05-11 11:38:19 +02:00
Tom Boullay e16d6e15fa fix repair game suspense boundaries 2026-05-11 11:37:54 +02:00
Tom Boullay f9a6390260 fix: add tracking + add new models 2026-05-11 11:25:17 +02:00
Tom Boullay b521cdd361 update: french srt 2026-05-11 11:22:06 +02:00
Tom Boullay 4218fde63a update: add runtine camera keyframe 2026-05-11 11:13:49 +02:00
math-pixel 32d644b09d feat-intro 2026-05-11 11:13:36 +02:00
Tom Boullay c2ba26ca86 add: loading 2026-05-11 11:11:46 +02:00
math-pixel 1b7813a5bb update flow 2026-05-11 11:03:01 +02:00
Tom Boullay f74a0c5eae update: audio already use 2026-05-11 10:29:46 +02:00
math-pixel 41f7b2ad19 update step 2026-05-11 10:28:39 +02:00
Tom Boullay a93d2dc92c update: audimanager 2026-05-11 10:22:12 +02:00
Tom Boullay 4b7498ae13 update: trigger dialogue en fonction du gameplay 2026-05-11 10:03:07 +02:00
Tom Boullay a34396b958 docs: queue dialogue 2026-05-11 09:43:40 +02:00
Tom Boullay 8cbf696b6e docs: add some docs 2026-05-11 09:18:46 +02:00
Tom Boullay 311c243506 add: dev dialogue manisfest validation panel 2026-05-11 09:09:34 +02:00
math-pixel e8fb859f79 update 2026-05-11 08:56:54 +02:00
math-pixel 17836ec889 update 2026-05-11 08:32:16 +02:00
Tom Boullay 6101bca84f add: dev manifest api validation 2026-05-10 00:54:33 +01:00
Tom Boullay 5889a325ec update: add stereo 2026-05-10 00:50:34 +01:00
Tom Boullay 08f89c9de5 fix: add config vite error srt 2026-05-10 00:49:19 +01:00
Tom Boullay 5ec10f4a35 update: gros commit fix editor srt panel 3 2026-05-10 00:40:26 +01:00
Tom Boullay 71b46b5fea update: gros commit fix editor srt panel 2 2026-05-10 00:37:28 +01:00
Tom Boullay 4a8a1368b2 update: gros commit fix editor srt panl 2026-05-10 00:35:23 +01:00
Tom Boullay c9e5ce3279 update: confort + ui 2026-05-10 00:33:18 +01:00
Tom Boullay f55be58c0b add: audio preview 2026-05-10 00:31:16 +01:00
Tom Boullay 48f2c9ef80 update: generate complete srt template 2026-05-10 00:29:42 +01:00
Tom Boullay 807503fde5 update: fix bug de merde 2026-05-10 00:27:48 +01:00
Tom Boullay 75b77a52bf update: validation/errors srt 2026-05-10 00:25:45 +01:00
Tom Boullay 916b5d304f update: save srt files 2026-05-10 00:23:37 +01:00
Tom Boullay 3d81a9281a add: french subtitles 2026-05-10 00:20:16 +01:00
Tom Boullay 0c8b9070bb add: add str editing panel 2026-05-10 00:13:42 +01:00
Tom Boullay 0fbf6bfa0e add: trigger dialogue with timecode 2026-05-10 00:10:16 +01:00
Tom Boullay 53fdf3cb1e update: play audio + srt sync 2026-05-10 00:07:56 +01:00
Tom Boullay 8ef1da0e9a upatde: load dialogue en fonction du language 2026-05-10 00:04:59 +01:00
Tom Boullay 1c30b73253 add: load dialohue manifest 2026-05-10 00:02:48 +01:00
Tom Boullay f5bc7cb08e add: dialoguejson 2026-05-10 00:00:36 +01:00
Tom Boullay d9525b0aaf add: parser srt files 2026-05-09 23:53:19 +01:00
Tom Boullay 5b43f503ac add: basic subtitle 2026-05-09 23:51:22 +01:00
Tom Boullay 974f1e33fb add: settings menu + menu store 2026-05-09 23:45:05 +01:00
Tom Boullay ce67d07107 add: global cat volumes 2026-05-09 23:37:07 +01:00
Tom Boullay 53add29a48 add: type audio playback cat 2026-05-09 23:30:14 +01:00
Tom Boullay 33524f8409 add: reusable world video prompt billboard 2026-05-09 01:28:06 +01:00
Tom Boullay e0eae67ace fix repair game interaction coordinate spaces 2026-05-09 01:19:16 +01:00
Tom Boullay 254311bddf add: playground in testmap 2026-05-08 03:07:52 +01:00
Tom Boullay 6d9eac291e big clean up 2026-05-08 03:02:26 +01:00
Tom Boullay e4f6ec211c add: configure mission-specific repair variants 2026-05-08 02:41:57 +01:00
Tom Boullay ead3634aab add: animate repair reassembly 2026-05-08 02:40:31 +01:00
Tom Boullay 19a83982a9 add: require broken part deposit before repair 2026-05-08 02:36:14 +01:00
Tom Boullay bebb9ac5a3 add: snap repair parts to case placeholders 2026-05-08 02:33:06 +01:00
Tom Boullay d02ef54bdc add: focus repair case view 2026-05-08 02:22:15 +01:00
Tom Boullay 3f3f623832 fix: track Logger filename casing 2026-05-08 02:20:14 +01:00
Tom Boullay 0256dfa812 add: show broken part prompt during scan 2026-05-08 02:18:00 +01:00
Tom Boullay 5c688fdaf7 add: highlight broken repair parts during scan 2026-05-08 02:16:13 +01:00
Tom Boullay 7a3baa4c0b add: scan fragmented repair parts sequentially 2026-05-08 02:12:58 +01:00
Tom Boullay 95d9bd4f3e add: animation on repair case 2026-05-08 02:10:19 +01:00
Tom Boullay eee69825c6 clean: remove obsolete repair debug code + unused core utilities 2026-05-08 02:07:03 +01:00
Tom Boullay 15c3d1858f add: repair mission completion step 2026-05-08 01:48:40 +01:00
Tom Boullay 7ee842c535 update: validate correct repair replacement part 2026-05-08 01:47:07 +01:00
Tom Boullay d4f215a948 update: require replacement placement before repair completion 2026-05-08 01:45:00 +01:00
Tom Boullay 7bbcf4359e add: repair install completion step 2026-05-08 01:41:29 +01:00
Tom Boullay eed0077dd1 add: repair fragmentation and scan flow 2026-05-08 01:39:23 +01:00
Tom Boullay f5da2f4994 update: enable hand tracking for repair steps (not only when we are close to something) 2026-05-08 01:30:27 +01:00
Tom Boullay ed60114d06 add: repair game inspection sub state 2026-05-08 01:27:32 +01:00
Tom Boullay 861a369776 add: physics in game scene 2026-05-08 01:17:35 +01:00
Tom Boullay 96796bca65 add: repair mission config 2026-05-08 01:14:30 +01:00
Tom Boullay 8fa4b087ba update: add generic repair mission store helpers 2026-05-08 01:09:42 +01:00
Tom Boullay 9371c50110 Merge pull request #7 from La-Fabrik-Durable/feat/main-feature
Feat/main feature
2026-05-08 01:56:18 +02:00
Tom Boullay fb230911a7 Update HandTrackingGlove.tsx 2026-05-08 00:54:42 +01:00
Tom Boullay 457eebc0e3 add hand tracking source debug switch 2026-05-06 23:23:10 +01:00
Tom Boullay 03dfef4aad add browser hand tracking source 2026-05-06 23:23:04 +01:00
Tom Boullay 4bcdbef974 fix hand tracking glove root transform 2026-05-06 23:22:56 +01:00
Tom Boullay 553dc6eb0a fix: flickering hands 2026-05-06 23:16:58 +01:00
Tom Boullay 7ae45d4cfa fix; distance grab objetc 2026-05-02 21:34:23 +02:00
Tom Boullay 27928b00a6 add hand tracking glove bone mapping 2026-05-02 11:38:02 +02:00
Tom Boullay ac7f60060c fix hand tracking glove fallback and loading 2026-05-02 11:35:28 +02:00
Tom Boullay fe662ebe7d fix hand tracking glove rendering 2026-05-02 11:32:00 +02:00
Tom Boullay bdc06f772f update: remove old model elec 2026-05-02 11:02:51 +02:00
Tom Boullay f7a589a11f fix three and rapier warning dependencies 2026-05-02 11:01:50 +02:00
Tom Boullay c71cd35f4d fix electricienne debug model loading 2026-05-02 10:58:00 +02:00
Tom Boullay 0cb5f57182 feat add left hand tracking glove model 2026-05-02 00:14:56 +02:00
Tom Boullay 1d64582383 feat add model loading diagnostics 2026-05-02 00:14:47 +02:00
Tom Boullay 4d7d2efdcc cleaning repo models 2026-05-01 23:54:48 +02:00
Tom Boullay d438c02ad9 update: models made them working 2026-05-01 23:45:58 +02:00
Tom Boullay eef39ab53d update: debug overlay layout controls 2026-05-01 23:39:04 +02:00
Tom Boullay 1a783f1867 Update TestMap.tsx 2026-04-30 16:29:56 +02:00
Tom Boullay bb08054722 connect repair gameplay to zustand progression 2026-04-30 16:25:54 +02:00
Tom Boullay 1625895708 fix: models 2026-04-30 15:48:45 +02:00
Tom Boullay a87ffac63f Merge branch 'develop' into feat/main-feature 2026-04-30 15:48:35 +02:00
Tom Boullay 44a77a0197 Update arbre.bin 2026-04-30 15:09:27 +02:00
Tom Boullay f301a1e318 Merge branch 'design' into feat/main-feature 2026-04-30 15:09:22 +02:00
Tom Boullay 39fbf2333d Merge pull request #11 from La-Fabrik-Durable/feat/zustand
Feat/zustand
2026-04-30 15:07:44 +02:00
Tom Boullay 5f018e6de7 resolve three component type exports 2026-04-30 15:06:26 +02:00
Tom Boullay a14f776e5d address zustand progression review feedback 2026-04-30 14:59:41 +02:00
Tom Boullay 8884edb281 clarify managers and zustand store responsibilities 2026-04-30 14:38:07 +02:00
Tom Boullay b9970c4e03 add zustand game state 2026-04-30 14:29:29 +02:00
Tom Boullay 6a29cfdb0b add : some sounds 2026-04-30 14:25:36 +02:00
Tom Boullay 7c7dbdb588 connect game progression state to world 2026-04-30 14:24:59 +02:00
Tom Boullay 2696289483 add zustand game progression store 2026-04-30 14:04:01 +02:00
Tom Boullay b79f5c9314 chore: align repo health checks and docs 2026-04-30 13:51:39 +02:00
Tom Boullay 5265cdc7e5 add: prettier eslint 2026-04-30 13:36:07 +02:00
Tom Boullay cfb1eaf39a refactor: clean architecture and remove unused code 2026-04-30 13:33:28 +02:00
Tom Boullay b1187b68ae refactor: split hooks types and utils by domain 2026-04-30 11:49:18 +02:00
Tom Boullay 9ac5844182 refactor: organize three components by domain 2026-04-30 11:35:53 +02:00
Tom Boullay 37eded8d7e fix: correct repair case open state rotation 2026-04-30 10:42:47 +02:00
Tom Boullay 92097e5256 feat: add game music loop and mallette sounds 2026-04-30 10:06:00 +02:00
Tom Boullay 01c583ba96 refactor: prepare main feature gameplay object and use GLB sky model 2026-04-30 10:02:00 +02:00
Tom Boullay f66609178b feat: expand main feature model catalog 2026-04-29 23:30:40 +02:00
Tom Boullay 2783b13488 feat: add main feature module selection 2026-04-29 23:30:31 +02:00
Tom Boullay 8b3f24b90b feat: add openable repair case model 2026-04-29 23:30:22 +02:00
Tom Boullay 5173002283 chore: track bin assets with lfs 2026-04-29 17:07:44 +02:00
Tom Boullay fd5294fb54 Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
#	src/world/GameMap.tsx
2026-04-29 16:57:58 +02:00
Tom Boullay 95e7e9c0a5 feat: support glb model assets 2026-04-29 16:18:24 +02:00
Tom Boullay 94b8dd0385 Merge branch 'develop' into feat/main-feature 2026-04-29 15:01:17 +02:00
Tom Boullay ad6f1552c6 update: docs 2026-04-29 13:01:10 +02:00
math-pixel d3ba5f6cfb Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design 2026-04-29 12:16:51 +02:00
math-pixel 05ef9e012a add object 2026-04-29 12:00:11 +02:00
math-pixel aa8b31033f feat: add tree 2026-04-29 11:57:43 +02:00
Tom Boullay 719ddef3ba fix: position perf panel beside debug gui 2026-04-29 11:56:46 +02:00
math-pixel 462b80e1c2 Merge pull request #10 from La-Fabrik-Durable/feat-animation
Feat/animation
2026-04-29 11:50:07 +02:00
Tom Boullay 90bd216efe feat: improve hand grab targeting 2026-04-29 11:40:17 +02:00
math-pixel ba9833d407 fix: pr 2026-04-29 11:35:17 +02:00
math-pixel b736de5f25 Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation 2026-04-29 11:23:57 +02:00
math-pixel d482ae4634 fix: pr issues 2026-04-29 11:23:40 +02:00
Tom Boullay 7958b2c62a fix: decouple hand tracking from crosshair focus 2026-04-29 11:13:11 +02:00
math-pixel d3a3d5eeca Update src/hooks/useCharacterAnimation.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-29 11:07:40 +02:00
math-pixel dca8f5a0d3 update: animation doc 2026-04-29 11:00:32 +02:00
Tom Boullay 8e08c3d5e0 update: upload-gltf add a new model -> createurdepluie
📦 Model
   model.gltf

🎨 Textures (color)
   color_bac_eau.png (compressed)
   color_cable_1.png (compressed)
   color_cable_2.png (compressed)
   color_refroidisseur.png (compressed)
   color_resistance.png (compressed)
   color_shell.png (compressed)
   color_tuyau.png (compressed)

🧭 Textures (normal)
   normal_bac_eau.png (compressed)
   normal_cable_1.png (compressed)
   normal_cable_2.png (compressed)
   normal_refroidisseur.png (compressed)
   normal_resistance.png (compressed)
   normal_shell.png (compressed)
   normal_tuyau.png (compressed)

🧱 Textures (orm)
   orm_bac_eau.png (compressed)
   orm_cable_1.png (compressed)
   orm_cable_2.png (compressed)
   orm_refroidisseur.png (compressed)
   orm_resistance.png (compressed)
   orm_shell.png (compressed)
   orm_tuyau.png (compressed)

🧩 Assets
   createurdepluie2.bin
2026-04-29 11:00:08 +02:00
Tom Boullay 882f3cc71b feat: improve fist grab depth tracking 2026-04-29 10:52:35 +02:00
math-pixel 6c85485622 fix : comflic 2026-04-29 10:51:40 +02:00
Tom Boullay a14ff9d913 feat: grab objects with closed fist raycast 2026-04-29 10:40:48 +02:00
Tom Boullay cc4c11f934 refactor: replace pinch gesture with fist gesture 2026-04-29 10:34:11 +02:00
Tom Boullay 0a0519cead update: upload-gltf add a new model -> gant_r
📦 Model
   model.gltf

🎨 Textures (color)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_gant.png (compressed)

🧩 Assets
   gant_r.bin
2026-04-29 10:03:04 +02:00
Tom Boullay 7d09c29828 update: upload-gltf add a new model -> gant_r_pad
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)
   orm_gant.png (compressed)

🧩 Assets
   gant_r_pad.bin
2026-04-29 10:02:21 +02:00
Tom Boullay 28e3ac4c06 fix: guard hand landmark visualization 2026-04-29 09:52:46 +02:00
Tom Boullay cc78420d9c Create model.gltf 2026-04-29 09:05:04 +02:00
Tom Boullay 2747a95847 Merge branch 'design' into feat/main-feature 2026-04-29 09:05:00 +02:00
Tom Boullay d116f26a42 update: upload-gltf add a new model -> talkie
📦 Model
   model.gltf

🎨 Textures (color)
   color_boutonb.png (compressed)
   color_e_cran.png (compressed)
   color_boutona.png (compressed)
   color_cadre.png (compressed)
   color_hautparleur.png (compressed)
   color_touches.png (compressed)
   color_cable2.png (compressed)
   color_talkie.png (compressed)
   color_antenne.png (compressed)
   color_prise.png (compressed)
   color_cable1.png (compressed)

🪶 Textures (roughness)
   roughness_talkie.png (compressed)
   roughness_antenne.png (compressed)
   roughness_touches.png (compressed)
   roughness_prise.png (compressed)
   roughness_hautparleur.png (compressed)
   roughness_cable2.png (compressed)
   roughness_cable1.png (compressed)
   roughness_cadre.png (compressed)
   roughness_boutonb.png (compressed)
   roughness_e_cran.png (compressed)
   roughness_boutona.png (compressed)

🧭 Textures (normal)
   cadre_normal_opengl.png (compressed)
   talkie_normal_opengl.png (compressed)
   hautparleur_normal_opengl.png (compressed)
   hautparleur_normal.png (compressed)
   prise_normal_opengl.png (compressed)
   boutonb_normal_opengl.png (compressed)
   touches_normal.png (compressed)
   antenne_normal.png (compressed)
   boutona_normal_opengl.png (compressed)
   cadre_normal.png (compressed)
   touches_normal_opengl.png (compressed)
   e_cran_normal.png (compressed)
   cable2_normal.png (compressed)
   boutona_normal.png (compressed)
   talkie_normal.png (compressed)
   cable1_normal.png (compressed)
   boutonb_normal.png (compressed)
   prise_normal.png (compressed)
   cable2_normal_opengl.png (compressed)
   antenne_normal_opengl.png (compressed)
   cable1_normal_opengl.png (compressed)
   e_cran_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_cable1.png (compressed)
   metalness_boutonb.png (compressed)
   metalness_touches.png (compressed)
   metalness_e_cran.png (compressed)
   metalness_boutona.png (compressed)
   metalness_talkie.png (compressed)
   metalness_antenne.png (compressed)
   metalness_hautparleur.png (compressed)
   metalness_cadre.png (compressed)
   metalness_cable2.png (compressed)
   metalness_prise.png (compressed)

⛰ Textures (height)
   height_hautparleur.png (compressed)
   height_touches.png (compressed)
   height_antenne.png (compressed)
   height_cadre.png (compressed)
   height_e_cran.png (compressed)
   height_cable2.png (compressed)
   height_boutona.png (compressed)
   height_talkie.png (compressed)
   height_cable1.png (compressed)
   height_boutonb.png (compressed)
   height_prise.png (compressed)

🌑 Textures (ao)
   ao_cable1.png (compressed)
   ao_e_cran.png (compressed)
   ao_boutonb.png (compressed)
   ao_touches.png (compressed)
   ao_antenne.png (compressed)
   ao_talkie.png (compressed)
   ao_boutona.png (compressed)
   ao_cable2.png (compressed)
   ao_prise.png (compressed)
   ao_hautparleur.png (compressed)
   ao_cadre.png (compressed)

🧩 Assets
   model.bin
2026-04-29 08:44:37 +02:00
Tom Boullay 9f746aa7b0 update: upload-gltf add a new model -> refroidisseur
📦 Model
   model.gltf

🎨 Textures (color)
   color_refroidisseur.png (compressed)

🪶 Textures (roughness)
   roughness_refroidisseur.png (compressed)

🧭 Textures (normal)
   refroidisseur_normal.png (compressed)
   refroidisseur_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_refroidisseur.png (compressed)

⛰ Textures (height)
   height_refroidisseur.png (compressed)

🌑 Textures (ao)
   ao_refroidisseur.png (compressed)

🧩 Assets
   model.bin
2026-04-29 08:42:35 +02:00
Tom Boullay 847d6834fd update: upload-gltf add a new model -> immeuble1
📦 Model
   model.gltf

🎨 Textures (color)
   color_buisson.png (compressed)
   color_fenetre.png (compressed)
   color_feuilles.png (compressed)
   color_maison.png (compressed)
   color_panneau.png (compressed)
   color_porte.png (compressed)
   color_tronc.png (compressed)

🧭 Textures (normal)
   normal_buisson.png (compressed)
   normal_fenetre.png (compressed)
   normal_feuilles.png (compressed)
   normal_maison.png (compressed)
   normal_panneau.png (compressed)
   normal_porte.png (compressed)
   normal_tronc.png (compressed)

🧱 Textures (orm)
   orm_buisson.png (compressed)
   orm_fenetre.png (compressed)
   orm_feuilles.png (compressed)
   orm_maison.png (compressed)
   orm_panneau.png (compressed)
   orm_porte.png (compressed)
   orm_tronc.png (compressed)

🧩 Assets
   immeuble1-2.bin
2026-04-28 20:18:56 +02:00
math-pixel bd641328b0 feat: animator 2026-04-28 20:14:37 +02:00
Tom Boullay dbbb67e55a update: upload-gltf add a new model -> maison1
📦 Model
   model.gltf

🎨 Textures (color)
   color_buisson.png (compressed)
   color_contours.png (compressed)
   color_fenetre.png (compressed)
   color_maison.png (compressed)
   color_panneau.png (compressed)
   color_porte.png (compressed)
   color_toit.png (compressed)

🧭 Textures (normal)
   normal_buisson.png (compressed)
   normal_contours.png (compressed)
   normal_fenetre.png (compressed)
   normal_maison.png (compressed)
   normal_panneau.png (compressed)
   normal_porte.png (compressed)
   normal_toit.png (compressed)

🧱 Textures (orm)
   orm_buisson.png (compressed)
   orm_contours.png (compressed)
   orm_fenetre.png (compressed)
   orm_maison.png (compressed)
   orm_panneau.png (compressed)
   orm_porte.png (compressed)
   orm_toit.png (compressed)

🧩 Assets
   maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay 10dac2e56b update: upload-gltf add a new model -> persoprincipal
📦 Model
   model.gltf

🎨 Textures (color)
   color_defaultmaterial.png (compressed)

🧭 Textures (normal)
   normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay aaad1b5884 update: upload-gltf add a new model -> fermier
📦 Model
   model.gltf

🎨 Textures (color)
   color_defaultmaterial.png (compressed)

🧭 Textures (normal)
   normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay bf98f028fe update: upload-gltf add a new model -> gerant
📦 Model
   model.gltf

🎨 Textures (color)
   defaultmaterial_basecolor.png (compressed)
   defaultmaterial_base_color.png (compressed)

🪶 Textures (roughness)
   roughness_defaultmaterial.png (compressed)

🧭 Textures (normal)
   defaultmaterial_normal.png (compressed)
   defaultmaterial_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_defaultmaterial.png (compressed)

⛰ Textures (height)
   height_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay bff24030ee update: upload-gltf add a new model -> sapin
📦 Model
   model.gltf

🎨 Textures (color)
   color_mat.1.png (compressed)
   color_mat.png (compressed)

🧭 Textures (normal)
   normal_mat.1.png (compressed)
   normal_mat.png (compressed)

🧱 Textures (orm)
   orm_mat.1.png (compressed)
   orm_mat.png (compressed)

🧩 Assets
   sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay 6531d9b183 update: upload-gltf add a new model -> eolienne
📦 Model
   model.gltf

🎨 Textures (color)
   color_feuilles1st.png (compressed)
   color_he_lisse.png (compressed)
   color_pied.png (compressed)
   color_tiges1st.png (compressed)
   color_moteur.png (compressed)
   color_feuilles2nd.png (compressed)
   color_tiges2nd.png (compressed)
   color_cul.png (compressed)

🪶 Textures (roughness)
   roughness_tiges2nd.png (compressed)
   roughness_moteur.png (compressed)
   roughness_feuilles2nd.png (compressed)
   roughness_tiges1st.png (compressed)
   roughness_he_lisse.png (compressed)
   roughness_cul.png (compressed)
   roughness_pied.png (compressed)
   roughness_feuilles1st.png (compressed)

🧭 Textures (normal)
   pied_normal.png (compressed)
   feuilles2nd_normal.png (compressed)
   tiges1st_normal.png (compressed)
   tiges1st_normal_opengl.png (compressed)
   cul_normal.png (compressed)
   he_lisse_normal.png (compressed)
   tiges2nd_normal_opengl.png (compressed)
   pied_normal_opengl.png (compressed)
   cul_normal_opengl.png (compressed)
   feuilles2nd_normal_opengl.png (compressed)
   feuilles1st_normal_opengl.png (compressed)
   tiges2nd_normal.png (compressed)
   moteur_normal_opengl.png (compressed)
   feuilles1st_normal.png (compressed)
   moteur_normal.png (compressed)
   he_lisse_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_feuilles2nd.png (compressed)
   metalness_feuilles1st.png (compressed)
   metalness_cul.png (compressed)
   metalness_he_lisse.png (compressed)
   metalness_tiges1st.png (compressed)
   metalness_moteur.png (compressed)
   metalness_tiges2nd.png (compressed)
   metalness_pied.png (compressed)

⛰ Textures (height)
   height_pied.png (compressed)
   height_feuilles2nd.png (compressed)
   height_tiges1st.png (compressed)
   height_cul.png (compressed)
   height_he_lisse.png (compressed)
   height_tiges2nd.png (compressed)
   height_feuilles1st.png (compressed)
   height_moteur.png (compressed)

🪟 Textures (opacity)
   opacity_he_lisse.png (compressed)

🌑 Textures (ao)
   ao_feuilles2nd.png (compressed)
   ao_cul.png (compressed)
   ao_feuilles1st.png (compressed)
   ao_moteur.png (compressed)
   ao_tiges1st.png (compressed)
   ao_he_lisse.png (compressed)
   ao_pied.png (compressed)
   ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay 38fa9c1ff2 update: upload-gltf add a new model -> packderelance
📦 Model
   model.gltf

🎨 Textures (color)
   color_tetemart.png (compressed)
   color_charnie_res.png (compressed)
   color_mousse.png (compressed)
   color_patinf.png (compressed)
   color_lock.png (compressed)
   color_cabledroit.png (compressed)
   color_cablegauche.png (compressed)
   color_puces.png (compressed)
   color_manchemart.png (compressed)
   color_mousse_bas.png (compressed)
   color_patsup.png (compressed)

🪶 Textures (roughness)
   roughness_mousse.png (compressed)
   roughness_charnie_res.png (compressed)
   roughness_cablegauche.png (compressed)
   roughness_patsup.png (compressed)
   roughness_mousse_bas.png (compressed)
   roughness_manchemart.png (compressed)
   roughness_cabledroit.png (compressed)
   roughness_patinf.png (compressed)
   roughness_lock.png (compressed)
   roughness_puces.png (compressed)
   roughness_tetemart.png (compressed)

🧭 Textures (normal)
   patsup_normal.png (compressed)
   mousse_normal_opengl.png (compressed)
   patinf_normal_opengl.png (compressed)
   cablegauche_normal.png (compressed)
   cablegauche_normal_opengl.png (compressed)
   lock_normal.png (compressed)
   patinf_normal.png (compressed)
   patsup_normal_opengl.png (compressed)
   mousse_bas_normal.png (compressed)
   mousse_normal.png (compressed)
   cabledroit_normal_opengl.png (compressed)
   cabledroit_normal.png (compressed)
   manchemart_normal.png (compressed)
   tetemart_normal_opengl.png (compressed)
   tetemart_normal.png (compressed)
   manchemart_normal_opengl.png (compressed)
   puces_normal.png (compressed)
   charnie_res_normal.png (compressed)
   lock_normal_opengl.png (compressed)
   mousse_bas_normal_opengl.png (compressed)
   puces_normal_opengl.png (compressed)
   charnie_res_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_mousse.png (compressed)
   metalness_puces.png (compressed)
   metalness_tetemart.png (compressed)
   metalness_charnie_res.png (compressed)
   metalness_mousse_bas.png (compressed)
   metalness_cabledroit.png (compressed)
   metalness_manchemart.png (compressed)
   metalness_lock.png (compressed)
   metalness_patinf.png (compressed)
   metalness_patsup.png (compressed)
   metalness_cablegauche.png (compressed)

⛰ Textures (height)
   height_patsup.png (compressed)
   height_cablegauche.png (compressed)
   height_lock.png (compressed)
   height_patinf.png (compressed)
   height_mousse_bas.png (compressed)
   height_mousse.png (compressed)
   height_cabledroit.png (compressed)
   height_manchemart.png (compressed)
   height_tetemart.png (compressed)
   height_puces.png (compressed)
   height_charnie_res.png (compressed)

🌑 Textures (ao)
   ao_puces.png (compressed)
   ao_mousse.png (compressed)
   ao_charnie_res.png (compressed)
   ao_mousse_bas.png (compressed)
   ao_cabledroit.png (compressed)
   ao_tetemart.png (compressed)
   ao_manchemart.png (compressed)
   ao_lock.png (compressed)
   ao_patinf.png (compressed)
   ao_patsup.png (compressed)
   ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00
math-pixel e8f621d35f wip 2026-04-28 16:54:00 +02:00
Tom Boullay aa211d16b7 fix: persist debug modes and skip missing map models 2026-04-28 16:35:33 +02:00
Tom Boullay 44c27be640 Merge branch 'develop' into feat/main-feature 2026-04-28 16:27:05 +02:00
Tom Boullay 8a58f75864 update: upload-gltf add a new model -> gants
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)
   orm_gant.png (compressed)

🧩 Assets
   gants.bin
2026-04-28 16:07:26 +02:00
Tom Boullay 0c7d5b61ac update: upload-gltf add a new model -> galet
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)

🧩 Assets
   galet.bin
2026-04-28 16:02:46 +02:00
Tom Boullay 5c5ba0937e Merge pull request #6 from La-Fabrik-Durable/feat/docs-routing
Feat/docs-routing
2026-04-28 15:04:29 +02:00
Tom Boullay dc7de253de address docs routing review feedback 2026-04-28 15:02:50 +02:00
Tom Boullay 97e0606439 clean docs router declarations 2026-04-28 14:53:28 +02:00
Tom Boullay a11db585de move debug components out of utils 2026-04-28 14:47:26 +02:00
Tom Boullay 6d858cfa7d standardize source naming conventions 2026-04-28 14:46:27 +02:00
Tom Boullay 19bad2c8be fix runtime map loading lifecycle 2026-04-28 14:42:49 +02:00
Tom Boullay e01d6f27ba rename pages 2026-04-28 14:25:29 +02:00
Tom Boullay 64b53a762d clean branch-scoped code quality issues 2026-04-28 14:23:37 +02:00
Tom Boullay 9818e719ce organize data configs by domain 2026-04-28 14:17:21 +02:00
Tom Boullay 2251a81ac1 refactor feature folders by code type 2026-04-28 14:14:15 +02:00
Tom Boullay eebeee9ed8 refactor docs into feature folder 2026-04-28 13:54:41 +02:00
Tom Boullay 9c7c59973e group docs navigation by audience 2026-04-28 13:48:03 +02:00
Tom Boullay dee232ac45 add editor documentation pages 2026-04-28 13:47:56 +02:00
Tom Boullay 2117146de5 fix react three peer dependencies 2026-04-28 13:47:49 +02:00
Tom Boullay 632d4b5c95 update: app and main 2026-04-28 13:32:54 +02:00
Tom Boullay 291e747f7b Merge branch 'develop' into feat/docs-routing 2026-04-28 13:31:40 +02:00
Tom Boullay 48b53746d1 Merge pull request #4 from La-Fabrik-Durable/feat-editor
Feat/editor
2026-04-28 13:22:44 +02:00
Tom Boullay ddde5e33f3 fix editor map reliability 2026-04-28 11:06:09 +02:00
Tom Boullay b5f2b7c990 Update Map.tsx 2026-04-28 10:53:57 +02:00
Tom Boullay bce1a05615 Create Map.tsx 2026-04-28 10:52:05 +02:00
Tom Boullay 81515e3e31 Update debugConfig.ts 2026-04-28 10:48:42 +02:00
math-pixel ed9582562a Merge pull request #9 from La-Fabrik-Durable/feat/deploy-test
Feat/deploy test
2026-04-28 10:45:25 +02:00
math-pixel 2c295fa7ee Merge pull request #8 from La-Fabrik-Durable/feat/deploy-test
Feat/deploy test
2026-04-28 10:44:12 +02:00
Tom Boullay 4a2f9cfb50 Merge branch 'feat-editor' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-editor 2026-04-28 10:43:08 +02:00
Tom Boullay d70de8c9a4 cleaaning 2026-04-28 10:42:57 +02:00
math-pixel f83df3dd21 Delete test-editor.html 2026-04-28 10:39:58 +02:00
Tom Boullay 5e528a90f9 fix: style 2026-04-28 10:30:31 +02:00
Tom Boullay f3888ed0bf tyle: refresh editor controls with monochrome UI 2026-04-28 10:08:17 +02:00
Tom Boullay b8f6fe59db refactor: move game map into world folder 2026-04-28 09:47:09 +02:00
Tom Boullay d7425ac17d docs: document editor architecture and user features 2026-04-28 09:43:51 +02:00
Tom Boullay f8b2c180cd refactor: move editor page and types to conventional folders 2026-04-28 09:29:18 +02:00
Tom Boullay c6b317448f add: stylesheet 2026-04-28 09:07:56 +02:00
math-pixel bed5010f41 update: deploy file 2026-04-27 20:46:52 +02:00
math-pixel 1b1f2088aa update: deploy file 2026-04-27 20:40:05 +02:00
math-pixel 18d0c2baa5 feat: change version 2026-04-27 20:27:21 +02:00
math-pixel 4aaff26e82 fix :editor 2026-04-27 17:25:56 +02:00
Tom Boullay 31c3e43698 docs: clarify backend virtual environment setup 2026-04-27 17:11:08 +02:00
math-pixel c5b04764ec fix: main model map 2026-04-27 16:38:05 +02:00
Tom Boullay 1e444620c1 fix: address docs routing review 2026-04-27 16:32:23 +02:00
Tom Boullay eeca87dd0e clean: package json 2026-04-27 16:27:57 +02:00
math-pixel fde724f3f0 update models loading in /editor 2026-04-27 16:27:56 +02:00
Tom Boullay d5a295e18f feat: add localized docs pages 2026-04-27 16:27:08 +02:00
math-pixel 14626cd6b1 fix: load all models/ 2026-04-27 16:07:57 +02:00
Tom Boullay 9c602cdc63 feat move debug cube with remote hand tracking 2026-04-27 16:07:54 +02:00
Tom Boullay fa8bc229c3 feat add remote hand tracking backend 2026-04-27 15:49:02 +02:00
Tom Boullay 7139ae559e feat: add docs routing 2026-04-27 15:35:56 +02:00
Tom Boullay 1c9d113050 update: upload-gltf add a new model -> pylone
📦 Model
   model.gltf

🎨 Textures (color)
   pied_base_color.png (compressed)
   panneaux_base_color.png (compressed)
   cable2_base_color.png (compressed)
   chap_base_color.png (compressed)
   puces_base_color.png (compressed)
   lampe_base_color.png (compressed)
   cable1_base_color.png (compressed)

🪶 Textures (roughness)
   lampe_roughness.png (compressed)
   panneaux_roughness.png (compressed)
   cable2_roughness.png (compressed)
   cable1_roughness.png (compressed)
   chap_roughness.png (compressed)
   puces_roughness.png (compressed)
   pied_roughness.png (compressed)

🧭 Textures (normal)
   panneaux_normal.png (compressed)
   pied_normal.png (compressed)
   chap_normal.png (compressed)
   lampe_normal.png (compressed)
   chap_normal_opengl.png (compressed)
   panneaux_normal_opengl.png (compressed)
   lampe_normal_opengl.png (compressed)
   cable2_normal.png (compressed)
   cable1_normal.png (compressed)
   pied_normal_opengl.png (compressed)
   cable2_normal_opengl.png (compressed)
   puces_normal.png (compressed)
   cable1_normal_opengl.png (compressed)
   puces_normal_opengl.png (compressed)

🔩 Textures (metalness)
   lampe_metallic.png (compressed)
   cable1_metallic.png (compressed)
   puces_metallic.png (compressed)
   panneaux_metallic.png (compressed)
   chap_metallic.png (compressed)
   cable2_metallic.png (compressed)
   pied_metallic.png (compressed)

🧩 Assets
   cable1_mixed_ao.png (compressed)
   puces_mixed_ao.png (compressed)
   panneaux_height.png (compressed)
   chap_height.png (compressed)
   lampe_opacity.png (compressed)
   lampe_mixed_ao.png (compressed)
   pied_height.png (compressed)
   lampe_height.png (compressed)
   cable2_height.png (compressed)
   cable1_height.png (compressed)
   panneaux_mixed_ao.png (compressed)
   cable2_mixed_ao.png (compressed)
   puces_height.png (compressed)
   pied_mixed_ao.png (compressed)
   chap_mixed_ao.png (compressed)
2026-04-27 14:35:33 +02:00
math-pixel 70720fbdcf fix: address code review comments
- vite.config.ts: fix __dirname for ESM, add 1MB payload limit + JSON validation
- MapViewer.tsx: remove broken window.isTransforming checks, fix callback order
- EditorPage.tsx: derive undoCount from historyManager in handleTransformEnd
- package.json: support Node 20 or 22 in engines
2026-04-27 14:21:50 +02:00
math-pixel cd7ba7503c fix: lint 2026-04-27 14:19:26 +02:00
math-pixel 2bd0fe5b96 fix: format 2026-04-27 13:57:17 +02:00
math-pixel 037174a409 Merge branch 'develop' into feat-editor 2026-04-27 13:55:13 +02:00
math-pixel 7de5678db1 update: map & update: package json for CI 2026-04-27 13:44:14 +02:00
Tom Boullay b523e98bea Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
2026-04-27 13:43:59 +02:00
Tom Boullay 99d3eb2a2a cleaning: repo + model 2026-04-27 13:36:35 +02:00
Tom Boullay 4a97e265c1 Merge pull request #3 from La-Fabrik-Durable/design
upload: models
2026-04-27 13:31:21 +02:00
Tom Boullay 71d7ccbb4b Merge pull request #2 from La-Fabrik-Durable/feat/implem-map-scene-physique
Feat/implem map scene physique
2026-04-27 11:58:38 +02:00
Tom Boullay cd6831166b fix: docs update debug project tree 2026-04-27 11:57:21 +02:00
Tom Boullay 1b32fe9227 Create .prettierignore 2026-04-27 11:23:29 +02:00
Tom Boullay 7a01d86761 fix: format & lint 2026-04-27 11:20:59 +02:00
Tom Boullay 208b43295c clean 2026-04-27 11:14:43 +02:00
Tom Boullay 0e9d711be5 fix: archi 2026-04-27 10:53:50 +02:00
Tom Boullay 3c7fdbc6f5 update: upload-gltf add a new model -> lafabrik
📦 Model
   model.glb (compressed)
🎨 Textures
   tiges_normal.png
   comptoir_normal_opengl.png
   porte_metallic.png
   tiges_height.png
   comptoir_mixed_ao.png
   tiges_metallic.png
   tiges_normal_opengl.png
   comptoir_roughness.png
   fenetre_0_base_color.png
   bat_roughness.png
   tiges_base_color.png
   comptoir_normal.png
   porte_normal.png
   toit_roughness.png
   comptoir_height.png
   porte_height.png
   porte_mixed_ao.png
   comptoir_metallic.png
   tiges_mixed_ao.png
   porte_normal_opengl.png
   dashboard_metallic.png
   anneaux_metallic.png
   anneaux_base_color.png
   panneau_normal_opengl.png
   toit_mixed_ao.png
   anneaux_roughness.png
   porte_stock_base_color.png
   tuyaux_mixed_ao.png
   fenetre_0_mixed_ao.png
   dashboard_base_color.png
   anneaux_mixed_ao.png
   dashboard_mixed_ao.png
   bat_base_color.png
   tuyaux_height.png
   tuyaux_metallic.png
   verre_fenetre_base_color.png
   bat_height.png
   anneaux_normal.png
   toit_metallic.png
   porte_stock_height.png
   bat_normal.png
   porte_stock_roughness.png
   tuyaux_normal.png
   fenetre_0_metallic.png
   porte_stock_normal.png
   tuyaux_roughness.png
   anneaux_height.png
   comptoir_base_color.png
   panneau_height.png
   panneau_base_color.png
   porte_stock_mixed_ao.png
   panneau_normal.png
   bat_mixed_ao.png
   anneaux_normal_opengl.png
   stock_0_mixed_ao.png
   tuyaux_base_color.png
   fenetre_0_normal_opengl.png
   porte_roughness.png
   porte_base_color.png
   toit_normal_opengl.png
   plan_de_travail_normal.png
   plan_de_travail_roughness.png
   plan_de_travail_height.png
   porte_stock_metallic.png
   toit_base_color.png
   stock_0_metallic.png
   stock_0_normal.png
   verre_fenetre_normal.png
   plan_de_travail_normal_opengl.png
   bat_metallic.png
   stock_0_base_color.png
   stock_0_height.png
   tiges_roughness.png
   fenetre_0_roughness.png
   verre_fenetre_height.png
   panneau_roughness.png
   fenetre_0_normal.png
   plan_de_travail_metallic.png
   dashboard_normal_opengl.png
   tuyaux_normal_opengl.png
   plan_de_travail_base_color.png
   fenetre_0_height.png
   porte_stock_normal_opengl.png
   panneau_mixed_ao.png
   dashboard_height.png
   verre_fenetre_normal_opengl.png
   toit_normal.png
   dashboard_normal.png
   bat_normal_opengl.png
   verre_fenetre_metallic.png
   toit_height.png
   plan_de_travail_mixed_ao.png
   stock_0_roughness.png
   panneau_metallic.png
   dashboard_roughness.png
   stock_0_normal_opengl.png
   verre_fenetre_roughness.png
   verre_fenetre_mixed_ao.png
2026-04-24 16:44:54 +02:00
Tom Boullay 0c43c58dfe update: upload-gltf add a new model -> lafabrik
📦 Model
   model.glb (compressed)
🎨 Textures
   tiges_normal.png
   comptoir_normal_opengl.png
   porte_metallic.png
   tiges_height.png
   comptoir_mixed_ao.png
   tiges_metallic.png
   tiges_normal_opengl.png
   comptoir_roughness.png
   fenetre_0_base_color.png
   bat_roughness.png
   tiges_base_color.png
   comptoir_normal.png
   porte_normal.png
   toit_roughness.png
   comptoir_height.png
   porte_height.png
   porte_mixed_ao.png
   comptoir_metallic.png
   tiges_mixed_ao.png
   porte_normal_opengl.png
   dashboard_metallic.png
   anneaux_metallic.png
   anneaux_base_color.png
   panneau_normal_opengl.png
   toit_mixed_ao.png
   anneaux_roughness.png
   porte_stock_base_color.png
   tuyaux_mixed_ao.png
   fenetre_0_mixed_ao.png
   dashboard_base_color.png
   anneaux_mixed_ao.png
   dashboard_mixed_ao.png
   bat_base_color.png
   tuyaux_height.png
   tuyaux_metallic.png
   verre_fenetre_base_color.png
   bat_height.png
   anneaux_normal.png
   toit_metallic.png
   porte_stock_height.png
   bat_normal.png
   porte_stock_roughness.png
   tuyaux_normal.png
   fenetre_0_metallic.png
   porte_stock_normal.png
   tuyaux_roughness.png
   anneaux_height.png
   comptoir_base_color.png
   panneau_height.png
   panneau_base_color.png
   porte_stock_mixed_ao.png
   panneau_normal.png
   bat_mixed_ao.png
   anneaux_normal_opengl.png
   stock_0_mixed_ao.png
   tuyaux_base_color.png
   fenetre_0_normal_opengl.png
   porte_roughness.png
   porte_base_color.png
   toit_normal_opengl.png
   plan_de_travail_normal.png
   plan_de_travail_roughness.png
   plan_de_travail_height.png
   porte_stock_metallic.png
   toit_base_color.png
   stock_0_metallic.png
   stock_0_normal.png
   verre_fenetre_normal.png
   plan_de_travail_normal_opengl.png
   bat_metallic.png
   stock_0_base_color.png
   stock_0_height.png
   tiges_roughness.png
   fenetre_0_roughness.png
   verre_fenetre_height.png
   panneau_roughness.png
   fenetre_0_normal.png
   plan_de_travail_metallic.png
   dashboard_normal_opengl.png
   tuyaux_normal_opengl.png
   plan_de_travail_base_color.png
   fenetre_0_height.png
   porte_stock_normal_opengl.png
   panneau_mixed_ao.png
   dashboard_height.png
   verre_fenetre_normal_opengl.png
   toit_normal.png
   dashboard_normal.png
   bat_normal_opengl.png
   verre_fenetre_metallic.png
   toit_height.png
   plan_de_travail_mixed_ao.png
   stock_0_roughness.png
   panneau_metallic.png
   dashboard_roughness.png
   stock_0_normal_opengl.png
   verre_fenetre_roughness.png
   verre_fenetre_mixed_ao.png
2026-04-24 16:44:44 +02:00
Tom Boullay 089763713a add: a logger utils 2026-04-24 14:02:16 +02:00
math-pixel 1ca13ca13e feat : save map.json on project 2026-04-23 15:40:10 +02:00
math-pixel ca9abf3f3b feat editor 2026-04-23 15:24:40 +02:00
Tom Boullay a8138a5180 Create package-lock.json 2026-04-19 16:51:10 +02:00
Tom Boullay 0f96b5597b refacto : cleaning the codebasebase again 2026-04-19 16:50:11 +02:00
Tom Boullay 1c48441535 refacto: cleanning the codebase 2026-04-17 16:03:29 +02:00
Tom Boullay 7e72f1e803 update : put every constante in the data folder 2026-04-17 15:42:10 +02:00
Tom Boullay 4b14295749 update : add map model + octree algo 2026-04-17 11:36:03 +02:00
Tom Boullay 5111f2e558 update: add a physic scenne 2026-04-17 10:48:18 +02:00
Tom Boullay 1d4f223c35 refacto: enleve la map 2026-04-16 16:11:20 +02:00
Tom Boullay a3feb96bc3 update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
   model.gltf
🎨 Textures
   roughness (manquant)
   normal (manquant)
   metalness (manquant)
   color (manquant)
   displace (manquant)
2026-04-16 15:43:42 +02:00
Tom Boullay 3d490b7fdd update: upload-gltf add a new model -> general/blocking
📦 Model
   model.gltf
🎨 Textures
   roughness (manquant)
   normal (manquant)
   metalness (manquant)
   color (manquant)
   displace (manquant)
2026-04-16 11:04:48 +02:00
Tom Boullay 269cf81595 fix: archi player 2026-04-16 11:00:08 +02:00
Tom Boullay 71c22386be refactor: tighten project structure and strengthen tooling 2026-04-16 10:45:05 +02:00
Tom Boullay fd8b462e1c fix: lint 2026-04-15 16:42:06 +02:00
Tom Boullay 02283946fa feat: add player camera 2026-04-15 16:40:52 +02:00
Tom Boullay 9e9ac8066c feat: add the map 2026-04-15 16:09:02 +02:00
Tom Boullay aded4ee209 feat: add map blocking and cleanup 2026-04-15 13:36:53 +02:00
Tom Boullay e86d4f2077 Merge branch 'main' into design 2026-04-15 13:32:38 +02:00
Tom Boullay c1ca8ca8e0 cleaning 2026-04-15 13:32:21 +02:00
Tom Boullay 753bdafd2e fix ci 2026-04-15 13:30:04 +02:00
Tom Boullay 18fdd8b2a6 update: add more CI 2026-04-15 11:17:48 +02:00
Tom Boullay 2c771d548b update : docs and skills 2026-04-15 11:06:41 +02:00
Tom Boullay 9eff211958 update: upload-gltf add a new model -> map/blocking
📦 Model
   model.gltf
🎨 Textures
   roughness (manquant)
   normal (manquant)
   metalness (manquant)
   color (manquant)
   displace (manquant)
2026-04-15 09:48:07 +02:00
Tom Boullay 1ce0267d12 update: remove eveything 2026-04-15 09:41:46 +02:00
Tom Boullay f0471a3afe update: upload-gltf update -> general/vase
📦 Model
  ↔️ model.gltf (inchange)
🎨 Textures
   normal.jpg
2026-04-15 09:25:02 +02:00
Tom Boullay 9815a38656 update: upload-gltf update -> general/vase
📦 Model
  ↔️ model.gltf (inchange)
🎨 Textures
  🔄 roughness.jpg
  🔄 metalness.jpg
  🔄 color.jpg
  🔄 displace.jpg
   normal.jpg (supprime)
2026-04-15 09:18:02 +02:00
Tom Boullay 9d63bd6444 Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design 2026-04-15 09:02:24 +02:00
Tom Boullay 89af15683c update: upload-gltf update -> general/vase
📦 Model
  🔄 model.gltf (compressed)
🎨 Textures
   color.jpg
2026-04-14 16:41:58 +02:00
Tom Boullay 980b16895e update: upload-gltf update -> general/vase
📦 Model
  🔄 model.gltf (compressed)
🎨 Textures
   color.jpg (supprime)
2026-04-14 16:40:55 +02:00
Tom Boullay 0b4d59223f update: upload-gltf add a new model -> general/vase
📦 Model
   model.gltf (compressed)
🎨 Textures
   roughness.jpg
   normal.jpg
   metalness.jpg
   color.jpg
   displace.jpg
2026-04-14 16:23:19 +02:00
Tom Boullay 7d5abfc2af update: upload-gltf update -> general/coffeetest
🎨 Textures
   metalness.jpg
2026-04-14 13:56:37 +02:00
Tom Boullay 4a833c4484 update: upload-gltf replace model -> general/coffeetest
📦 Model
  🔄 model.gltf (compressed)
🎨 Textures
  🔄 roughness.jpg
  🔄 normal.jpg
   metalness (manquant)
  🔄 color.jpg
  🔄 displace.jpg
2026-04-14 13:43:44 +02:00
Tom Boullay c36d3631f2 update: upload-gltf add a new model -> general/coffeetest
📦 Model
   model.gltf (compressed)
🎨 Textures
   roughness.jpg
   normal.jpg
   metalness.jpg
   color.jpg
   displace.jpg
2026-04-14 13:30:53 +02:00
Tom Boullay 5d7ce27285 update: from upload-gltf add a new model -> general/coffeetest
📦 Model
   model.gltf

🎨 Textures
   roughness.jpg
   normal.jpg
   metalness.jpg
   color.jpg
   displace.jpg
2026-04-14 12:24:24 +02:00
Tom Boullay 32d4e07ceb add some folder 2026-04-14 12:22:20 +02:00
Tom Boullay af3262376d update: add agent.md + skills 2026-04-14 09:20:30 +02:00
Tom Boullay 2fcb0ca56f Create ci.yml 2026-04-14 09:02:12 +02:00
Tom Boullay e32be4be53 upatde: add prettier 2026-04-14 08:59:36 +02:00
Tom Boullay 71916b2329 update: add basic structure 2026-04-14 08:39:09 +02:00
Tom Boullay 429ae66703 add : finish readme, git lfs and gitignore 2026-04-13 23:30:33 +02:00
Tom Boullay af2cfe128c Update README.md 2026-04-13 23:17:59 +02:00
Tom Boullay a37e46ac49 Update README.md 2026-04-13 22:59:56 +02:00
Tom Boullay 843d61fd54 add: license + v1 archi 2026-04-13 22:24:20 +02:00
Tom Boullay e622646349 add readme 2026-04-13 16:37:37 +02:00
Tom Boullay 9dc89b438b Initial commit 2026-04-13 16:12:21 +02:00

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