Tom Boullay
|
836d591617
|
refactor: move mission flow state into game store
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|
2026-05-11 18:02:00 +02:00 |
|
Tom Boullay
|
67b35eb8d7
|
Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts:
# package-lock.json
# package.json
# src/App.tsx
# src/components/three/interaction/CentralObject.tsx
# src/components/three/interaction/VillageoisHelperObject.tsx
# src/managers/GameStepManager.ts
# src/stateManager/AudioManager.ts
# src/world/World.tsx
# src/world/player/PlayerController.tsx
|
2026-05-11 17:46:42 +02:00 |
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math-pixel
|
1616f9ed02
|
Merge pull request 'Feat/repair game' (#2) from feat/repair-game into develop
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Reviewed-on: #2
|
2026-05-11 15:33:18 +00:00 |
|
Tom Boullay
|
3893121df3
|
fix: lint and format
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|
2026-05-11 17:32:47 +02:00 |
|
Tom Boullay
|
b40dd6947d
|
Merge branch 'develop' into feat/repair-game
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2026-05-11 17:31:14 +02:00 |
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math-pixel
|
03cf39bcda
|
Merge pull request 'Feat/env-manager' (#1) from feat/env-manager into develop
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Reviewed-on: #1
|
2026-05-11 15:23:31 +00:00 |
|
Tom Boullay
|
79dc778e43
|
Update .gitignore
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|
2026-05-11 17:23:00 +02:00 |
|
Tom Boullay
|
88194828ce
|
fix: merge
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|
2026-05-11 17:01:02 +02:00 |
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math-pixel
|
0b2e562a74
|
wip mission 2
|
2026-05-11 16:46:22 +02:00 |
|
Tom Boullay
|
6854f52b23
|
fix: a pb with octree
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|
2026-05-11 16:43:02 +02:00 |
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Tom Boullay
|
0d9de0c403
|
fix: a pb with octree
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|
2026-05-11 16:41:11 +02:00 |
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Tom Boullay
|
601cc4b6be
|
update: en dialogue sub
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2026-05-11 13:37:12 +02:00 |
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Tom Boullay
|
ee41361a90
|
update: cinematic references
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2026-05-11 13:22:15 +02:00 |
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Tom Boullay
|
4ccd217ec3
|
Update docsTranslations.ts
|
2026-05-11 13:21:01 +02:00 |
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Tom Boullay
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2a33d51e33
|
update: document repair movement lock indicator
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2026-05-11 13:17:20 +02:00 |
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Tom Boullay
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059db31c82
|
update: show repair movement lock indicator
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2026-05-11 13:15:16 +02:00 |
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Tom Boullay
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b077b65640
|
update: doc
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2026-05-11 13:14:08 +02:00 |
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Tom Boullay
|
8a4a0a08ed
|
update: document repair movement lock
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2026-05-11 13:12:37 +02:00 |
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Tom Boullay
|
808fd1631b
|
update: doc dialogue and cinematic tools
|
2026-05-11 13:10:26 +02:00 |
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Tom Boullay
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b1b200e5d2
|
update: lock player movement during repair
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2026-05-11 13:09:50 +02:00 |
|
Tom Boullay
|
16b0f4fc37
|
docs: repair interaction flow
|
2026-05-11 13:05:46 +02:00 |
|
Tom Boullay
|
85c45029f2
|
update: assit dialogue and srt creation
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2026-05-11 13:05:03 +02:00 |
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Tom Boullay
|
800222bbf5
|
update: improve repair debug mission switching
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2026-05-11 13:03:46 +02:00 |
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Tom Boullay
|
5802d5adf8
|
update: edit cinematic dialogue
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2026-05-11 13:01:56 +02:00 |
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Tom Boullay
|
a7236575ba
|
update: reset repair runtime state
|
2026-05-11 13:01:32 +02:00 |
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Tom Boullay
|
82437a0061
|
fix: sequence repair case completion exit
|
2026-05-11 12:58:37 +02:00 |
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Tom Boullay
|
35f8d8fc87
|
update: sync dialogue and cinematic
|
2026-05-11 12:58:12 +02:00 |
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Tom Boullay
|
0e32c76bce
|
add: blocked repair install feedback
|
2026-05-11 12:56:54 +02:00 |
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Tom Boullay
|
f9340ae57d
|
update: feedback repair model and improve repair case interaction feedback
|
2026-05-11 12:54:54 +02:00 |
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Tom Boullay
|
0b58b9aeef
|
add: cinematic preview
|
2026-05-11 12:53:18 +02:00 |
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Tom Boullay
|
f9e7243659
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update: add dialogue preview
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2026-05-11 12:48:59 +02:00 |
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Tom Boullay
|
3f26c38e12
|
Update RepairCaseModel.tsx
|
2026-05-11 12:48:38 +02:00 |
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Tom Boullay
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9e41004a99
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update: add cinecmatic editor
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2026-05-11 12:11:58 +02:00 |
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Tom Boullay
|
e5dee697f4
|
fix: clarify repair mission locked flow
|
2026-05-11 12:10:35 +02:00 |
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Tom Boullay
|
b90f33d9c2
|
update: stabilize repair mission stage mounting
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2026-05-11 11:51:06 +02:00 |
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Tom Boullay
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6d73ffaccf
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update: add dialogue manifest
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2026-05-11 11:48:05 +02:00 |
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Tom Boullay
|
e8fefe411e
|
fix: preload repair mission assets
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2026-05-11 11:47:20 +02:00 |
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Tom Boullay
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d059a9aa14
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update: align srt duration
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2026-05-11 11:38:19 +02:00 |
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Tom Boullay
|
105fdac0ca
|
fix repair game suspense boundaries
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2026-05-11 11:37:54 +02:00 |
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Tom Boullay
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31b5841a6e
|
fix: add tracking + add new models
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2026-05-11 11:25:17 +02:00 |
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Tom Boullay
|
40ba348b1f
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update: french srt
|
2026-05-11 11:22:06 +02:00 |
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Tom Boullay
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d74de82cae
|
update: add runtine camera keyframe
|
2026-05-11 11:13:49 +02:00 |
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math-pixel
|
f2595e5090
|
feat-intro
|
2026-05-11 11:13:36 +02:00 |
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Tom Boullay
|
2753e15ec7
|
add: loading
|
2026-05-11 11:11:46 +02:00 |
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math-pixel
|
2bab025ffa
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update flow
|
2026-05-11 11:03:01 +02:00 |
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Tom Boullay
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241e4140e7
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update: audio already use
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2026-05-11 10:29:46 +02:00 |
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math-pixel
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900133223e
|
update step
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2026-05-11 10:28:39 +02:00 |
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Tom Boullay
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c4f3cc0ff6
|
update: audimanager
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2026-05-11 10:22:12 +02:00 |
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Tom Boullay
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78f6f5c1b0
|
update: trigger dialogue en fonction du gameplay
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2026-05-11 10:03:07 +02:00 |
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Tom Boullay
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c5cc6f685a
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docs: queue dialogue
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2026-05-11 09:43:40 +02:00 |
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Tom Boullay
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dd41d2cbb2
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docs: add some docs
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2026-05-11 09:18:46 +02:00 |
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Tom Boullay
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daba532b5f
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add: dev dialogue manisfest validation panel
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2026-05-11 09:09:34 +02:00 |
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math-pixel
|
e146c4e8e2
|
update
🔍 Lint / 🪄 Check lint (push) Has been cancelled
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|
2026-05-11 08:56:54 +02:00 |
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math-pixel
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20deb208ec
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update
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2026-05-11 08:32:16 +02:00 |
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Tom Boullay
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b088db2a8b
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add: dev manifest api validation
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2026-05-10 00:54:33 +01:00 |
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Tom Boullay
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5646bae7ef
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update: add stereo
|
2026-05-10 00:50:34 +01:00 |
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Tom Boullay
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352296b98d
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fix: add config vite error srt
|
2026-05-10 00:49:19 +01:00 |
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Tom Boullay
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a800cd2bfc
|
update: gros commit fix editor srt panel 3
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2026-05-10 00:40:26 +01:00 |
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Tom Boullay
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2757b5c389
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update: gros commit fix editor srt panel 2
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2026-05-10 00:37:28 +01:00 |
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Tom Boullay
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64ebeee014
|
update: gros commit fix editor srt panl
|
2026-05-10 00:35:23 +01:00 |
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Tom Boullay
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9969e86e9c
|
update: confort + ui
|
2026-05-10 00:33:18 +01:00 |
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Tom Boullay
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6a394b301e
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add: audio preview
|
2026-05-10 00:31:16 +01:00 |
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Tom Boullay
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b5b69afa3c
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update: generate complete srt template
|
2026-05-10 00:29:42 +01:00 |
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Tom Boullay
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3bc7524220
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update: fix bug de merde
|
2026-05-10 00:27:48 +01:00 |
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Tom Boullay
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7aafc4da5f
|
update: validation/errors srt
|
2026-05-10 00:25:45 +01:00 |
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Tom Boullay
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cd29805009
|
update: save srt files
|
2026-05-10 00:23:37 +01:00 |
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Tom Boullay
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54274d49ed
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add: french subtitles
|
2026-05-10 00:20:16 +01:00 |
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Tom Boullay
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b4c49d87d8
|
add: add str editing panel
|
2026-05-10 00:13:42 +01:00 |
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Tom Boullay
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70346de362
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add: trigger dialogue with timecode
|
2026-05-10 00:10:16 +01:00 |
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Tom Boullay
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2bb980c71c
|
update: play audio + srt sync
|
2026-05-10 00:07:56 +01:00 |
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Tom Boullay
|
205169c98f
|
upatde: load dialogue en fonction du language
|
2026-05-10 00:04:59 +01:00 |
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Tom Boullay
|
27a2f5b816
|
add: load dialohue manifest
|
2026-05-10 00:02:48 +01:00 |
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Tom Boullay
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f4eee8b483
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add: dialoguejson
|
2026-05-10 00:00:36 +01:00 |
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Tom Boullay
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8a8005bd7f
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add: parser srt files
|
2026-05-09 23:53:19 +01:00 |
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Tom Boullay
|
7cf622d787
|
add: basic subtitle
|
2026-05-09 23:51:22 +01:00 |
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Tom Boullay
|
486aea9647
|
add: settings menu + menu store
|
2026-05-09 23:45:05 +01:00 |
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Tom Boullay
|
41cb61ae2d
|
add: global cat volumes
|
2026-05-09 23:37:07 +01:00 |
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Tom Boullay
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e0adb84eca
|
add: type audio playback cat
|
2026-05-09 23:30:14 +01:00 |
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Tom Boullay
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a2adcc3eda
|
add: reusable world video prompt billboard
|
2026-05-09 01:28:06 +01:00 |
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Tom Boullay
|
cfae8cd734
|
fix repair game interaction coordinate spaces
|
2026-05-09 01:19:16 +01:00 |
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Tom Boullay
|
6f9817db6d
|
add: playground in testmap
|
2026-05-08 03:07:52 +01:00 |
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Tom Boullay
|
ee44b44432
|
big clean up
|
2026-05-08 03:02:26 +01:00 |
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Tom Boullay
|
0b519a20dc
|
add: configure mission-specific repair variants
|
2026-05-08 02:41:57 +01:00 |
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Tom Boullay
|
41a3846205
|
add: animate repair reassembly
|
2026-05-08 02:40:31 +01:00 |
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Tom Boullay
|
1589298b09
|
add: require broken part deposit before repair
|
2026-05-08 02:36:14 +01:00 |
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Tom Boullay
|
b42af7279a
|
add: snap repair parts to case placeholders
|
2026-05-08 02:33:06 +01:00 |
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Tom Boullay
|
d243872862
|
add: focus repair case view
|
2026-05-08 02:22:15 +01:00 |
|
Tom Boullay
|
19dbcf6d15
|
fix: track Logger filename casing
|
2026-05-08 02:20:14 +01:00 |
|
Tom Boullay
|
692a9ae7dd
|
add: show broken part prompt during scan
|
2026-05-08 02:18:00 +01:00 |
|
Tom Boullay
|
e88be06077
|
add: highlight broken repair parts during scan
|
2026-05-08 02:16:13 +01:00 |
|
Tom Boullay
|
aa1284445c
|
add: scan fragmented repair parts sequentially
|
2026-05-08 02:12:58 +01:00 |
|
Tom Boullay
|
80bc74c3a8
|
add: animation on repair case
|
2026-05-08 02:10:19 +01:00 |
|
Tom Boullay
|
1a4c5cdc5e
|
clean: remove obsolete repair debug code + unused core utilities
|
2026-05-08 02:07:03 +01:00 |
|
Tom Boullay
|
6cf49e2dd1
|
add: repair mission completion step
|
2026-05-08 01:48:40 +01:00 |
|
Tom Boullay
|
ebca91c82d
|
update: validate correct repair replacement part
|
2026-05-08 01:47:07 +01:00 |
|
Tom Boullay
|
2a3ba7055c
|
update: require replacement placement before repair completion
|
2026-05-08 01:45:00 +01:00 |
|
Tom Boullay
|
613c4510b7
|
add: repair install completion step
|
2026-05-08 01:41:29 +01:00 |
|
Tom Boullay
|
1096f39fbb
|
add: repair fragmentation and scan flow
|
2026-05-08 01:39:23 +01:00 |
|
Tom Boullay
|
719f799515
|
update: enable hand tracking for repair steps (not only when we are close to something)
|
2026-05-08 01:30:27 +01:00 |
|
Tom Boullay
|
c9db2637a6
|
add: repair game inspection sub state
|
2026-05-08 01:27:32 +01:00 |
|
Tom Boullay
|
f15d08de95
|
add: physics in game scene
|
2026-05-08 01:17:35 +01:00 |
|
Tom Boullay
|
1dfbdd1d65
|
add: repair mission config
|
2026-05-08 01:14:30 +01:00 |
|
Tom Boullay
|
118e5f3b4a
|
update: add generic repair mission store helpers
|
2026-05-08 01:09:42 +01:00 |
|
Tom Boullay
|
b0bb127459
|
Merge pull request #7 from La-Fabrik-Durable/feat/main-feature
Feat/main feature
|
2026-05-08 01:56:18 +02:00 |
|
Tom Boullay
|
f84aa748cd
|
Update HandTrackingGlove.tsx
|
2026-05-08 00:54:42 +01:00 |
|
Tom Boullay
|
a1ff534aa7
|
add hand tracking source debug switch
|
2026-05-06 23:23:10 +01:00 |
|
Tom Boullay
|
5824ae162a
|
add browser hand tracking source
|
2026-05-06 23:23:04 +01:00 |
|
Tom Boullay
|
d7dd76a853
|
fix hand tracking glove root transform
|
2026-05-06 23:22:56 +01:00 |
|
Tom Boullay
|
9a1849b0f8
|
fix: flickering hands
|
2026-05-06 23:16:58 +01:00 |
|
Tom Boullay
|
74a901a48b
|
fix; distance grab objetc
|
2026-05-02 21:34:23 +02:00 |
|
Tom Boullay
|
584a68bce6
|
add hand tracking glove bone mapping
|
2026-05-02 11:38:02 +02:00 |
|
Tom Boullay
|
94cea80af4
|
fix hand tracking glove fallback and loading
|
2026-05-02 11:35:28 +02:00 |
|
Tom Boullay
|
0b950a4557
|
fix hand tracking glove rendering
|
2026-05-02 11:32:00 +02:00 |
|
Tom Boullay
|
442bfbc8d4
|
update: remove old model elec
|
2026-05-02 11:02:51 +02:00 |
|
Tom Boullay
|
5bd0680b64
|
fix three and rapier warning dependencies
|
2026-05-02 11:01:50 +02:00 |
|
Tom Boullay
|
04ece5b1d2
|
fix electricienne debug model loading
|
2026-05-02 10:58:00 +02:00 |
|
Tom Boullay
|
8fbb2e9428
|
feat add left hand tracking glove model
|
2026-05-02 00:14:56 +02:00 |
|
Tom Boullay
|
2aa662669f
|
feat add model loading diagnostics
|
2026-05-02 00:14:47 +02:00 |
|
Tom Boullay
|
4031f0de87
|
cleaning repo models
|
2026-05-01 23:54:48 +02:00 |
|
Tom Boullay
|
e6d78d203a
|
update: models made them working
|
2026-05-01 23:45:58 +02:00 |
|
Tom Boullay
|
50ddd35979
|
update: debug overlay layout controls
|
2026-05-01 23:39:04 +02:00 |
|
Tom Boullay
|
6f264969ee
|
Update TestMap.tsx
|
2026-04-30 16:29:56 +02:00 |
|
Tom Boullay
|
106b68d487
|
connect repair gameplay to zustand progression
|
2026-04-30 16:25:54 +02:00 |
|
Tom Boullay
|
aaedd9e3a4
|
fix: models
|
2026-04-30 15:48:45 +02:00 |
|
Tom Boullay
|
1b50fe4f5b
|
Merge branch 'develop' into feat/main-feature
|
2026-04-30 15:48:35 +02:00 |
|
Tom Boullay
|
4bc385fb09
|
Update arbre.bin
|
2026-04-30 15:09:27 +02:00 |
|
Tom Boullay
|
65450d9208
|
Merge branch 'design' into feat/main-feature
|
2026-04-30 15:09:22 +02:00 |
|
Tom Boullay
|
9fa4439de8
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Merge pull request #11 from La-Fabrik-Durable/feat/zustand
Feat/zustand
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2026-04-30 15:07:44 +02:00 |
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Tom Boullay
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c7128d58ed
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resolve three component type exports
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2026-04-30 15:06:26 +02:00 |
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Tom Boullay
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0858525c44
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address zustand progression review feedback
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2026-04-30 14:59:41 +02:00 |
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Tom Boullay
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e7bb4d2b63
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clarify managers and zustand store responsibilities
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2026-04-30 14:38:07 +02:00 |
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Tom Boullay
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0f845f28c5
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add zustand game state
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2026-04-30 14:29:29 +02:00 |
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Tom Boullay
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d740e2a436
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add : some sounds
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2026-04-30 14:25:36 +02:00 |
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Tom Boullay
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cf20aa8ea4
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connect game progression state to world
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2026-04-30 14:24:59 +02:00 |
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Tom Boullay
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85b91e63cb
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add zustand game progression store
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2026-04-30 14:04:01 +02:00 |
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Tom Boullay
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9998fb65f8
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chore: align repo health checks and docs
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2026-04-30 13:51:39 +02:00 |
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Tom Boullay
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c5b672cdb5
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add: prettier eslint
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2026-04-30 13:36:07 +02:00 |
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Tom Boullay
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fda70bade2
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refactor: clean architecture and remove unused code
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2026-04-30 13:33:28 +02:00 |
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Tom Boullay
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c698b9ef78
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refactor: split hooks types and utils by domain
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2026-04-30 11:49:18 +02:00 |
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Tom Boullay
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081e87c96d
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refactor: organize three components by domain
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2026-04-30 11:35:53 +02:00 |
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Tom Boullay
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ab8376b03e
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fix: correct repair case open state rotation
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2026-04-30 10:42:47 +02:00 |
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Tom Boullay
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d5f537eb8b
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feat: add game music loop and mallette sounds
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2026-04-30 10:06:00 +02:00 |
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Tom Boullay
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475a4c7c5e
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refactor: prepare main feature gameplay object and use GLB sky model
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2026-04-30 10:02:00 +02:00 |
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Tom Boullay
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d7b77b2f44
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feat: expand main feature model catalog
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2026-04-29 23:30:40 +02:00 |
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Tom Boullay
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793997ed06
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feat: add main feature module selection
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2026-04-29 23:30:31 +02:00 |
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Tom Boullay
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72e4047420
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feat: add openable repair case model
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2026-04-29 23:30:22 +02:00 |
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Tom Boullay
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638e10a132
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chore: track bin assets with lfs
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2026-04-29 17:07:44 +02:00 |
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Tom Boullay
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4e594d36fa
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Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
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2026-04-29 16:57:58 +02:00 |
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Tom Boullay
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3a0639bdaa
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feat: support glb model assets
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2026-04-29 16:18:24 +02:00 |
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Tom Boullay
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d0361c0a38
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Merge branch 'develop' into feat/main-feature
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2026-04-29 15:01:17 +02:00 |
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Tom Boullay
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471424f83d
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update: docs
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2026-04-29 13:01:10 +02:00 |
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math-pixel
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60c966be93
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Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
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2026-04-29 12:16:51 +02:00 |
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math-pixel
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62deb6e322
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add object
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2026-04-29 12:00:11 +02:00 |
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math-pixel
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bc3f28bdb2
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feat: add tree
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2026-04-29 11:57:43 +02:00 |
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Tom Boullay
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2a3b088294
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fix: position perf panel beside debug gui
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2026-04-29 11:56:46 +02:00 |
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math-pixel
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4e8a68b04a
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Merge pull request #10 from La-Fabrik-Durable/feat-animation
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
Feat/animation
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2026-04-29 11:50:07 +02:00 |
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Tom Boullay
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5627373752
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feat: improve hand grab targeting
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2026-04-29 11:40:17 +02:00 |
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math-pixel
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b997f576c5
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fix: pr
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2026-04-29 11:35:17 +02:00 |
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math-pixel
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20142b7e5f
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Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation
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2026-04-29 11:23:57 +02:00 |
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math-pixel
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2b6b045f4a
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fix: pr issues
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2026-04-29 11:23:40 +02:00 |
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Tom Boullay
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5b14a1d971
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fix: decouple hand tracking from crosshair focus
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2026-04-29 11:13:11 +02:00 |
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math-pixel
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29cd03fc21
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Update src/hooks/useCharacterAnimation.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2026-04-29 11:07:40 +02:00 |
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math-pixel
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7c5d7f3834
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update: animation doc
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2026-04-29 11:00:32 +02:00 |
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Tom Boullay
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7a3dd976e7
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update: upload-gltf add a new model -> createurdepluie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_bac_eau.png (compressed)
✅ color_cable_1.png (compressed)
✅ color_cable_2.png (compressed)
✅ color_refroidisseur.png (compressed)
✅ color_resistance.png (compressed)
✅ color_shell.png (compressed)
✅ color_tuyau.png (compressed)
🧭 Textures (normal)
✅ normal_bac_eau.png (compressed)
✅ normal_cable_1.png (compressed)
✅ normal_cable_2.png (compressed)
✅ normal_refroidisseur.png (compressed)
✅ normal_resistance.png (compressed)
✅ normal_shell.png (compressed)
✅ normal_tuyau.png (compressed)
🧱 Textures (orm)
✅ orm_bac_eau.png (compressed)
✅ orm_cable_1.png (compressed)
✅ orm_cable_2.png (compressed)
✅ orm_refroidisseur.png (compressed)
✅ orm_resistance.png (compressed)
✅ orm_shell.png (compressed)
✅ orm_tuyau.png (compressed)
🧩 Assets
✅ createurdepluie2.bin
|
2026-04-29 11:00:08 +02:00 |
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Tom Boullay
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fffabc01c2
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feat: improve fist grab depth tracking
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2026-04-29 10:52:35 +02:00 |
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math-pixel
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93744b15f7
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fix : comflic
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2026-04-29 10:51:40 +02:00 |
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Tom Boullay
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c5bf10a7fb
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update: upload-gltf add a new model -> hand_l
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ hanf_l.bin
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2026-04-29 10:45:16 +02:00 |
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Tom Boullay
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d9fc9d0a15
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feat: grab objects with closed fist raycast
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2026-04-29 10:40:48 +02:00 |
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Tom Boullay
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d4dd0fa283
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refactor: replace pinch gesture with fist gesture
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2026-04-29 10:34:11 +02:00 |
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Tom Boullay
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e42c06b888
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update: upload-gltf add a new model -> gant_r
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r.bin
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2026-04-29 10:03:04 +02:00 |
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Tom Boullay
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3230b644e4
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update: upload-gltf add a new model -> gant_r_pad
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r_pad.bin
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2026-04-29 10:02:21 +02:00 |
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Tom Boullay
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3503ff52ed
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fix: guard hand landmark visualization
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2026-04-29 09:52:46 +02:00 |
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Tom Boullay
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a8ece3a448
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Create model.gltf
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2026-04-29 09:05:04 +02:00 |
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Tom Boullay
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3f1e15f616
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Merge branch 'design' into feat/main-feature
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2026-04-29 09:05:00 +02:00 |
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Tom Boullay
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b0f0f3cb91
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update: upload-gltf add a new model -> talkie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:44:37 +02:00 |
|
Tom Boullay
|
35cd3c7c64
|
update: upload-gltf add a new model -> refroidisseur
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
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2026-04-29 08:42:35 +02:00 |
|
Tom Boullay
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cfa1bd9e16
|
update: upload-gltf add a new model -> immeuble1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
|
2026-04-28 20:18:56 +02:00 |
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math-pixel
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359417ecd4
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feat: animator
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2026-04-28 20:14:37 +02:00 |
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Tom Boullay
|
b9a3fbfc99
|
update: upload-gltf add a new model -> maison1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
|
2026-04-28 20:07:17 +02:00 |
|
Tom Boullay
|
9d814c9924
|
update: upload-gltf add a new model -> persoprincipal
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ mc.bin
|
2026-04-28 20:02:25 +02:00 |
|
Tom Boullay
|
eb875068eb
|
update: upload-gltf add a new model -> fermier
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ fermier.bin
|
2026-04-28 19:58:21 +02:00 |
|
Tom Boullay
|
e8a5a44218
|
update: upload-gltf add a new model -> gerant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ defaultmaterial_basecolor.png (compressed)
✅ defaultmaterial_base_color.png (compressed)
🪶 Textures (roughness)
✅ roughness_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ defaultmaterial_normal.png (compressed)
✅ defaultmaterial_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_defaultmaterial.png (compressed)
⛰ Textures (height)
✅ height_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ gerant.bin
|
2026-04-28 19:56:34 +02:00 |
|
Tom Boullay
|
9c12c7a9e5
|
update: upload-gltf add a new model -> sapin
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_mat.1.png (compressed)
✅ color_mat.png (compressed)
🧭 Textures (normal)
✅ normal_mat.1.png (compressed)
✅ normal_mat.png (compressed)
🧱 Textures (orm)
✅ orm_mat.1.png (compressed)
✅ orm_mat.png (compressed)
🧩 Assets
✅ sapin.bin
|
2026-04-28 19:54:38 +02:00 |
|
Tom Boullay
|
1907f2623b
|
update: upload-gltf add a new model -> eolienne
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_feuilles1st.png (compressed)
✅ color_he_lisse.png (compressed)
✅ color_pied.png (compressed)
✅ color_tiges1st.png (compressed)
✅ color_moteur.png (compressed)
✅ color_feuilles2nd.png (compressed)
✅ color_tiges2nd.png (compressed)
✅ color_cul.png (compressed)
🪶 Textures (roughness)
✅ roughness_tiges2nd.png (compressed)
✅ roughness_moteur.png (compressed)
✅ roughness_feuilles2nd.png (compressed)
✅ roughness_tiges1st.png (compressed)
✅ roughness_he_lisse.png (compressed)
✅ roughness_cul.png (compressed)
✅ roughness_pied.png (compressed)
✅ roughness_feuilles1st.png (compressed)
🧭 Textures (normal)
✅ pied_normal.png (compressed)
✅ feuilles2nd_normal.png (compressed)
✅ tiges1st_normal.png (compressed)
✅ tiges1st_normal_opengl.png (compressed)
✅ cul_normal.png (compressed)
✅ he_lisse_normal.png (compressed)
✅ tiges2nd_normal_opengl.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cul_normal_opengl.png (compressed)
✅ feuilles2nd_normal_opengl.png (compressed)
✅ feuilles1st_normal_opengl.png (compressed)
✅ tiges2nd_normal.png (compressed)
✅ moteur_normal_opengl.png (compressed)
✅ feuilles1st_normal.png (compressed)
✅ moteur_normal.png (compressed)
✅ he_lisse_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_feuilles2nd.png (compressed)
✅ metalness_feuilles1st.png (compressed)
✅ metalness_cul.png (compressed)
✅ metalness_he_lisse.png (compressed)
✅ metalness_tiges1st.png (compressed)
✅ metalness_moteur.png (compressed)
✅ metalness_tiges2nd.png (compressed)
✅ metalness_pied.png (compressed)
⛰ Textures (height)
✅ height_pied.png (compressed)
✅ height_feuilles2nd.png (compressed)
✅ height_tiges1st.png (compressed)
✅ height_cul.png (compressed)
✅ height_he_lisse.png (compressed)
✅ height_tiges2nd.png (compressed)
✅ height_feuilles1st.png (compressed)
✅ height_moteur.png (compressed)
🪟 Textures (opacity)
✅ opacity_he_lisse.png (compressed)
🌑 Textures (ao)
✅ ao_feuilles2nd.png (compressed)
✅ ao_cul.png (compressed)
✅ ao_feuilles1st.png (compressed)
✅ ao_moteur.png (compressed)
✅ ao_tiges1st.png (compressed)
✅ ao_he_lisse.png (compressed)
✅ ao_pied.png (compressed)
✅ ao_tiges2nd.png (compressed)
|
2026-04-28 19:19:25 +02:00 |
|
Tom Boullay
|
cf5be3d45d
|
update: upload-gltf add a new model -> packderelance
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_tetemart.png (compressed)
✅ color_charnie_res.png (compressed)
✅ color_mousse.png (compressed)
✅ color_patinf.png (compressed)
✅ color_lock.png (compressed)
✅ color_cabledroit.png (compressed)
✅ color_cablegauche.png (compressed)
✅ color_puces.png (compressed)
✅ color_manchemart.png (compressed)
✅ color_mousse_bas.png (compressed)
✅ color_patsup.png (compressed)
🪶 Textures (roughness)
✅ roughness_mousse.png (compressed)
✅ roughness_charnie_res.png (compressed)
✅ roughness_cablegauche.png (compressed)
✅ roughness_patsup.png (compressed)
✅ roughness_mousse_bas.png (compressed)
✅ roughness_manchemart.png (compressed)
✅ roughness_cabledroit.png (compressed)
✅ roughness_patinf.png (compressed)
✅ roughness_lock.png (compressed)
✅ roughness_puces.png (compressed)
✅ roughness_tetemart.png (compressed)
🧭 Textures (normal)
✅ patsup_normal.png (compressed)
✅ mousse_normal_opengl.png (compressed)
✅ patinf_normal_opengl.png (compressed)
✅ cablegauche_normal.png (compressed)
✅ cablegauche_normal_opengl.png (compressed)
✅ lock_normal.png (compressed)
✅ patinf_normal.png (compressed)
✅ patsup_normal_opengl.png (compressed)
✅ mousse_bas_normal.png (compressed)
✅ mousse_normal.png (compressed)
✅ cabledroit_normal_opengl.png (compressed)
✅ cabledroit_normal.png (compressed)
✅ manchemart_normal.png (compressed)
✅ tetemart_normal_opengl.png (compressed)
✅ tetemart_normal.png (compressed)
✅ manchemart_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ charnie_res_normal.png (compressed)
✅ lock_normal_opengl.png (compressed)
✅ mousse_bas_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
✅ charnie_res_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_mousse.png (compressed)
✅ metalness_puces.png (compressed)
✅ metalness_tetemart.png (compressed)
✅ metalness_charnie_res.png (compressed)
✅ metalness_mousse_bas.png (compressed)
✅ metalness_cabledroit.png (compressed)
✅ metalness_manchemart.png (compressed)
✅ metalness_lock.png (compressed)
✅ metalness_patinf.png (compressed)
✅ metalness_patsup.png (compressed)
✅ metalness_cablegauche.png (compressed)
⛰ Textures (height)
✅ height_patsup.png (compressed)
✅ height_cablegauche.png (compressed)
✅ height_lock.png (compressed)
✅ height_patinf.png (compressed)
✅ height_mousse_bas.png (compressed)
✅ height_mousse.png (compressed)
✅ height_cabledroit.png (compressed)
✅ height_manchemart.png (compressed)
✅ height_tetemart.png (compressed)
✅ height_puces.png (compressed)
✅ height_charnie_res.png (compressed)
🌑 Textures (ao)
✅ ao_puces.png (compressed)
✅ ao_mousse.png (compressed)
✅ ao_charnie_res.png (compressed)
✅ ao_mousse_bas.png (compressed)
✅ ao_cabledroit.png (compressed)
✅ ao_tetemart.png (compressed)
✅ ao_manchemart.png (compressed)
✅ ao_lock.png (compressed)
✅ ao_patinf.png (compressed)
✅ ao_patsup.png (compressed)
✅ ao_cablegauche.png (compressed)
|
2026-04-28 19:14:52 +02:00 |
|
math-pixel
|
9ada4298c3
|
wip
|
2026-04-28 16:54:00 +02:00 |
|
Tom Boullay
|
9ff75e0516
|
fix: persist debug modes and skip missing map models
|
2026-04-28 16:35:33 +02:00 |
|
Tom Boullay
|
3b8c59db87
|
Merge branch 'develop' into feat/main-feature
|
2026-04-28 16:27:05 +02:00 |
|
Tom Boullay
|
5e0125e05a
|
update: upload-gltf add a new model -> gants
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gants.bin
|
2026-04-28 16:07:26 +02:00 |
|
Tom Boullay
|
b81f85cd50
|
update: upload-gltf add a new model -> galet
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
🧩 Assets
✅ galet.bin
|
2026-04-28 16:02:46 +02:00 |
|
Tom Boullay
|
8f1a553601
|
update: upload-gltf add a new model -> gant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant.bin
|
2026-04-28 16:01:41 +02:00 |
|
Tom Boullay
|
9b8bb1a182
|
Merge pull request #6 from La-Fabrik-Durable/feat/docs-routing
Feat/docs-routing
|
2026-04-28 15:04:29 +02:00 |
|
Tom Boullay
|
a8c6fafbcd
|
address docs routing review feedback
|
2026-04-28 15:02:50 +02:00 |
|
Tom Boullay
|
14a55e8dd1
|
clean docs router declarations
|
2026-04-28 14:53:28 +02:00 |
|
Tom Boullay
|
2dd5bfeda1
|
move debug components out of utils
|
2026-04-28 14:47:26 +02:00 |
|
Tom Boullay
|
e20ead88e1
|
standardize source naming conventions
|
2026-04-28 14:46:27 +02:00 |
|
Tom Boullay
|
7e99d455b4
|
fix runtime map loading lifecycle
|
2026-04-28 14:42:49 +02:00 |
|
Tom Boullay
|
8c6af0ed6d
|
rename pages
|
2026-04-28 14:25:29 +02:00 |
|
Tom Boullay
|
324aa9dc0f
|
clean branch-scoped code quality issues
|
2026-04-28 14:23:37 +02:00 |
|
Tom Boullay
|
356bb5ef88
|
organize data configs by domain
|
2026-04-28 14:17:21 +02:00 |
|
Tom Boullay
|
ece9b1268f
|
refactor feature folders by code type
|
2026-04-28 14:14:15 +02:00 |
|
Tom Boullay
|
d2735b72a0
|
refactor docs into feature folder
|
2026-04-28 13:54:41 +02:00 |
|
Tom Boullay
|
fc5e4acba4
|
group docs navigation by audience
|
2026-04-28 13:48:03 +02:00 |
|
Tom Boullay
|
a3db0b2f0d
|
add editor documentation pages
|
2026-04-28 13:47:56 +02:00 |
|
Tom Boullay
|
f9a0480121
|
fix react three peer dependencies
|
2026-04-28 13:47:49 +02:00 |
|
Tom Boullay
|
aa7db176e6
|
update: app and main
|
2026-04-28 13:32:54 +02:00 |
|
Tom Boullay
|
0f83f57e23
|
Merge branch 'develop' into feat/docs-routing
|
2026-04-28 13:31:40 +02:00 |
|
Tom Boullay
|
d4e7edaa89
|
Merge pull request #4 from La-Fabrik-Durable/feat-editor
Feat/editor
|
2026-04-28 13:22:44 +02:00 |
|
Tom Boullay
|
ab21df18cb
|
fix editor map reliability
|
2026-04-28 11:06:09 +02:00 |
|
Tom Boullay
|
7e067ecccd
|
Update Map.tsx
|
2026-04-28 10:53:57 +02:00 |
|
Tom Boullay
|
3fac43d5f1
|
Create Map.tsx
|
2026-04-28 10:52:05 +02:00 |
|
Tom Boullay
|
abfbb284f5
|
Update debugConfig.ts
|
2026-04-28 10:48:42 +02:00 |
|
math-pixel
|
e3162d6588
|
Merge pull request #9 from La-Fabrik-Durable/feat/deploy-test
Feat/deploy test
|
2026-04-28 10:45:25 +02:00 |
|
math-pixel
|
7588f7f736
|
Merge pull request #8 from La-Fabrik-Durable/feat/deploy-test
Feat/deploy test
|
2026-04-28 10:44:12 +02:00 |
|
Tom Boullay
|
5ff5b89302
|
Merge branch 'feat-editor' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-editor
|
2026-04-28 10:43:08 +02:00 |
|
Tom Boullay
|
af35150452
|
cleaaning
|
2026-04-28 10:42:57 +02:00 |
|
math-pixel
|
31a99902dd
|
Delete test-editor.html
|
2026-04-28 10:39:58 +02:00 |
|
Tom Boullay
|
a259c3d2e2
|
fix: style
|
2026-04-28 10:30:31 +02:00 |
|
Tom Boullay
|
e19cc72ad5
|
tyle: refresh editor controls with monochrome UI
|
2026-04-28 10:08:17 +02:00 |
|
Tom Boullay
|
e1d2bfdc75
|
refactor: move game map into world folder
|
2026-04-28 09:47:09 +02:00 |
|
Tom Boullay
|
8f40bb8133
|
docs: document editor architecture and user features
|
2026-04-28 09:43:51 +02:00 |
|
Tom Boullay
|
7b38f04a0d
|
refactor: move editor page and types to conventional folders
|
2026-04-28 09:29:18 +02:00 |
|
Tom Boullay
|
7dea0f99a8
|
add: stylesheet
|
2026-04-28 09:07:56 +02:00 |
|
math-pixel
|
eade051241
|
update: deploy file
|
2026-04-27 20:46:52 +02:00 |
|
math-pixel
|
e868e72402
|
update: deploy file
|
2026-04-27 20:40:05 +02:00 |
|
math-pixel
|
4783784fb3
|
feat: change version
|
2026-04-27 20:27:21 +02:00 |
|
math-pixel
|
bfe8c49323
|
fix :editor
|
2026-04-27 17:25:56 +02:00 |
|
Tom Boullay
|
06e59a972f
|
docs: clarify backend virtual environment setup
|
2026-04-27 17:11:08 +02:00 |
|
math-pixel
|
1a91fcaca0
|
fix: main model map
|
2026-04-27 16:38:05 +02:00 |
|
Tom Boullay
|
055e7b2e63
|
fix: address docs routing review
|
2026-04-27 16:32:23 +02:00 |
|
Tom Boullay
|
149f9aa26c
|
clean: package json
|
2026-04-27 16:27:57 +02:00 |
|
math-pixel
|
21d91f1de1
|
update models loading in /editor
|
2026-04-27 16:27:56 +02:00 |
|
Tom Boullay
|
68b0ceb593
|
feat: add localized docs pages
|
2026-04-27 16:27:08 +02:00 |
|
math-pixel
|
868f7a1cfd
|
fix: load all models/
|
2026-04-27 16:07:57 +02:00 |
|
Tom Boullay
|
e25152b3e5
|
feat move debug cube with remote hand tracking
|
2026-04-27 16:07:54 +02:00 |
|
Tom Boullay
|
641d2f8871
|
feat add remote hand tracking backend
|
2026-04-27 15:49:02 +02:00 |
|
Tom Boullay
|
7fd39f58d8
|
feat: add docs routing
|
2026-04-27 15:35:56 +02:00 |
|
Tom Boullay
|
2b6bcc4d92
|
update: upload-gltf add a new model -> pylone
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ pied_base_color.png (compressed)
✅ panneaux_base_color.png (compressed)
✅ cable2_base_color.png (compressed)
✅ chap_base_color.png (compressed)
✅ puces_base_color.png (compressed)
✅ lampe_base_color.png (compressed)
✅ cable1_base_color.png (compressed)
🪶 Textures (roughness)
✅ lampe_roughness.png (compressed)
✅ panneaux_roughness.png (compressed)
✅ cable2_roughness.png (compressed)
✅ cable1_roughness.png (compressed)
✅ chap_roughness.png (compressed)
✅ puces_roughness.png (compressed)
✅ pied_roughness.png (compressed)
🧭 Textures (normal)
✅ panneaux_normal.png (compressed)
✅ pied_normal.png (compressed)
✅ chap_normal.png (compressed)
✅ lampe_normal.png (compressed)
✅ chap_normal_opengl.png (compressed)
✅ panneaux_normal_opengl.png (compressed)
✅ lampe_normal_opengl.png (compressed)
✅ cable2_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ lampe_metallic.png (compressed)
✅ cable1_metallic.png (compressed)
✅ puces_metallic.png (compressed)
✅ panneaux_metallic.png (compressed)
✅ chap_metallic.png (compressed)
✅ cable2_metallic.png (compressed)
✅ pied_metallic.png (compressed)
🧩 Assets
✅ cable1_mixed_ao.png (compressed)
✅ puces_mixed_ao.png (compressed)
✅ panneaux_height.png (compressed)
✅ chap_height.png (compressed)
✅ lampe_opacity.png (compressed)
✅ lampe_mixed_ao.png (compressed)
✅ pied_height.png (compressed)
✅ lampe_height.png (compressed)
✅ cable2_height.png (compressed)
✅ cable1_height.png (compressed)
✅ panneaux_mixed_ao.png (compressed)
✅ cable2_mixed_ao.png (compressed)
✅ puces_height.png (compressed)
✅ pied_mixed_ao.png (compressed)
✅ chap_mixed_ao.png (compressed)
|
2026-04-27 14:35:33 +02:00 |
|
math-pixel
|
2001955625
|
fix: address code review comments
- vite.config.ts: fix __dirname for ESM, add 1MB payload limit + JSON validation
- MapViewer.tsx: remove broken window.isTransforming checks, fix callback order
- EditorPage.tsx: derive undoCount from historyManager in handleTransformEnd
- package.json: support Node 20 or 22 in engines
|
2026-04-27 14:21:50 +02:00 |
|
math-pixel
|
3254291ba7
|
fix: lint
|
2026-04-27 14:19:26 +02:00 |
|
math-pixel
|
753a767662
|
fix: format
|
2026-04-27 13:57:17 +02:00 |
|
math-pixel
|
bcf3a63fc5
|
Merge branch 'develop' into feat-editor
|
2026-04-27 13:55:13 +02:00 |
|
math-pixel
|
ab8c84e006
|
Merge remote-tracking branch 'origin/develop' into feat-editor
|
2026-04-27 13:52:08 +02:00 |
|
Tom Boullay
|
8abc69ebc3
|
Merge branch 'develop' of https://github.com/La-Fabrik-Durable/La-Fabrik into develop
|
2026-04-27 13:50:50 +02:00 |
|
math-pixel
|
b63412de13
|
update: map & update: package json for CI
|
2026-04-27 13:44:14 +02:00 |
|
Tom Boullay
|
9fdf065c1d
|
Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
|
2026-04-27 13:43:59 +02:00 |
|
Tom Boullay
|
4a697ab790
|
cleaning: repo + model
|
2026-04-27 13:36:35 +02:00 |
|
Tom Boullay
|
29144f8844
|
Merge pull request #3 from La-Fabrik-Durable/design
upload: models
|
2026-04-27 13:31:21 +02:00 |
|
Tom Boullay
|
74b9bf57c8
|
Merge pull request #2 from La-Fabrik-Durable/feat/implem-map-scene-physique
Feat/implem map scene physique
|
2026-04-27 11:58:38 +02:00 |
|
Tom Boullay
|
5402c343fa
|
fix: docs update debug project tree
|
2026-04-27 11:57:21 +02:00 |
|
Tom Boullay
|
5569da07c1
|
Create .prettierignore
|
2026-04-27 11:23:29 +02:00 |
|
Tom Boullay
|
38abeb3b49
|
fix: format & lint
|
2026-04-27 11:20:59 +02:00 |
|
Tom Boullay
|
eb0db21d29
|
clean
|
2026-04-27 11:14:43 +02:00 |
|
Tom Boullay
|
393b653cca
|
fix: archi
|
2026-04-27 10:53:50 +02:00 |
|
Tom Boullay
|
e87004652f
|
update: upload-gltf update -> lafabrik
📦 Model
↔️ model.glb (compressed)
🎨 Textures (color)
🔄 anneaux_base_color.png (compressed)
🪶 Textures (roughness)
🔄 anneaux_roughness.png (compressed)
✅ verre_fenetre_roughness.png (compressed)
🧭 Textures (normal)
🔄 anneaux_normal.png (compressed)
🔄 anneaux_normal_opengl.png (compressed)
🔩 Textures (metalness)
🔄 anneaux_metallic.png (compressed)
🧩 Assets
🔄 anneaux_mixed_ao.png (compressed)
🔄 anneaux_height.png (compressed)
|
2026-04-24 17:55:13 +02:00 |
|
Tom Boullay
|
9d6693b5b6
|
update: upload-gltf update -> lafabrik
📦 Model
↔️ model.glb (compressed)
🎨 Textures (color)
🔄 bat_base_color.png (compressed)
🔄 comptoir_base_color.png (compressed)
🔄 porte_base_color.png (compressed)
🪶 Textures (roughness)
🔄 bat_roughness.png (compressed)
🔄 anneaux_roughness.png (compressed)
🔄 porte_roughness.png (compressed)
🔄 tiges_roughness.png (compressed)
🧭 Textures (normal)
🔄 tiges_normal.png (compressed)
🔄 porte_normal.png (compressed)
🔄 porte_normal_opengl.png (compressed)
🔄 anneaux_normal.png (compressed)
🔄 bat_normal.png (compressed)
🔄 anneaux_normal_opengl.png (compressed)
🔄 bat_normal_opengl.png (compressed)
🔩 Textures (metalness)
🔄 porte_metallic.png (compressed)
🔄 tiges_metallic.png (compressed)
🔄 comptoir_metallic.png (compressed)
🔄 anneaux_metallic.png (compressed)
🔄 bat_metallic.png (compressed)
🧩 Assets
🔄 comptoir_height.png (compressed)
🔄 porte_height.png (compressed)
🔄 porte_mixed_ao.png (compressed)
🔄 tiges_mixed_ao.png (compressed)
🔄 anneaux_mixed_ao.png (compressed)
🔄 bat_height.png (compressed)
🔄 bat_mixed_ao.png (compressed)
🗑 Deleted
❌ verre_fenetre_roughness.png
|
2026-04-24 17:44:02 +02:00 |
|
Tom Boullay
|
1db7c22a90
|
update: upload-gltf add a new model -> lafabrik
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
|
2026-04-24 16:44:54 +02:00 |
|
Tom Boullay
|
bf858645fd
|
update: upload-gltf add a new model -> lafabrik
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
|
2026-04-24 16:44:44 +02:00 |
|
Tom Boullay
|
8c84663472
|
add: a logger utils
|
2026-04-24 14:02:16 +02:00 |
|
math-pixel
|
6b8ba3d58d
|
feat : save map.json on project
|
2026-04-23 15:40:10 +02:00 |
|
math-pixel
|
d0cf876372
|
feat editor
|
2026-04-23 15:24:40 +02:00 |
|
Tom Boullay
|
38f9f087d1
|
Create package-lock.json
|
2026-04-19 16:51:10 +02:00 |
|
Tom Boullay
|
dcbc1c73f5
|
refacto : cleaning the codebasebase again
|
2026-04-19 16:50:11 +02:00 |
|
Tom Boullay
|
f9c4495610
|
refacto: cleanning the codebase
|
2026-04-17 16:03:29 +02:00 |
|
Tom Boullay
|
23d4291458
|
update: upload-gltf add a new model -> general/electricienne
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-17 15:58:30 +02:00 |
|
Tom Boullay
|
638022339e
|
update : put every constante in the data folder
|
2026-04-17 15:42:10 +02:00 |
|
Tom Boullay
|
20fbaf05e1
|
update : add map model + octree algo
|
2026-04-17 11:36:03 +02:00 |
|
Tom Boullay
|
ed7681a293
|
update: add a physic scenne
|
2026-04-17 10:48:18 +02:00 |
|
Tom Boullay
|
b26da614f0
|
refacto: enleve la map
|
2026-04-16 16:11:20 +02:00 |
|
Tom Boullay
|
106727256b
|
update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-16 15:43:42 +02:00 |
|
Tom Boullay
|
86e9860121
|
update: upload-gltf add a new model -> general/blocking
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-16 11:04:48 +02:00 |
|
Tom Boullay
|
1eed905e8b
|
fix: archi player
|
2026-04-16 11:00:08 +02:00 |
|
Tom Boullay
|
7769959135
|
refactor: tighten project structure and strengthen tooling
|
2026-04-16 10:45:05 +02:00 |
|
Tom Boullay
|
fd7571fbe1
|
Update hero.png
|
2026-04-16 09:25:23 +02:00 |
|
Tom Boullay
|
3506858c96
|
fix: lint
|
2026-04-15 16:42:06 +02:00 |
|
Tom Boullay
|
61d7495ec9
|
feat: add player camera
|
2026-04-15 16:40:52 +02:00 |
|
Tom Boullay
|
d486f6f381
|
feat: add the map
|
2026-04-15 16:09:02 +02:00 |
|
Tom Boullay
|
f67799db30
|
feat: add map blocking and cleanup
|
2026-04-15 13:36:53 +02:00 |
|
Tom Boullay
|
76dc306d4d
|
Merge branch 'main' into design
|
2026-04-15 13:32:38 +02:00 |
|
Tom Boullay
|
8300ff844f
|
cleaning
|
2026-04-15 13:32:21 +02:00 |
|
Tom Boullay
|
4c9594e260
|
fix ci
|
2026-04-15 13:30:04 +02:00 |
|
Tom Boullay
|
27214b02c1
|
update: add more CI
|
2026-04-15 11:17:48 +02:00 |
|
Tom Boullay
|
3da749c73e
|
update : docs and skills
|
2026-04-15 11:06:41 +02:00 |
|
Tom Boullay
|
922df5b2b4
|
update: upload-gltf add a new model -> general/coffeetest
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-15 09:51:23 +02:00 |
|
Tom Boullay
|
cd1abd504e
|
update: upload-gltf add a new model -> general/coffeetest
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-15 09:51:21 +02:00 |
|
Tom Boullay
|
648c6d9992
|
update: upload-gltf add a new model -> map/blocking
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-15 09:48:07 +02:00 |
|
Tom Boullay
|
361a52d84b
|
update: remove eveything
|
2026-04-15 09:41:46 +02:00 |
|
Tom Boullay
|
d07e7ac62a
|
update: upload-gltf update -> general/vase
📦 Model
↔️ model.gltf (inchange)
🎨 Textures
✅ normal.jpg
|
2026-04-15 09:25:02 +02:00 |
|
Tom Boullay
|
726c9abae8
|
update: upload-gltf update -> general/vase
📦 Model
↔️ model.gltf (inchange)
🎨 Textures
🔄 roughness.jpg
🔄 metalness.jpg
🔄 color.jpg
🔄 displace.jpg
❌ normal.jpg (supprime)
|
2026-04-15 09:18:02 +02:00 |
|
Tom Boullay
|
0fc4b5ecbe
|
upatde: add models
|
2026-04-15 09:02:33 +02:00 |
|
Tom Boullay
|
0c7eca9396
|
Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
|
2026-04-15 09:02:24 +02:00 |
|
Tom Boullay
|
d3102d4e1c
|
update : add models
|
2026-04-15 09:02:15 +02:00 |
|
Tom Boullay
|
a72d312494
|
update: upload-gltf update -> general/vase
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
✅ color.jpg
|
2026-04-14 16:41:58 +02:00 |
|
Tom Boullay
|
455071ed40
|
update: upload-gltf update -> general/vase
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
❌ color.jpg (supprime)
|
2026-04-14 16:40:55 +02:00 |
|
Tom Boullay
|
283efef321
|
update: upload-gltf add a new model -> general/vase
📦 Model
✅ model.gltf (compressed)
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-14 16:23:19 +02:00 |
|
Tom Boullay
|
0c49d63bbf
|
update: upload-gltf update -> general/coffeetest
🎨 Textures
✅ metalness.jpg
|
2026-04-14 13:56:37 +02:00 |
|
Tom Boullay
|
1e3832454c
|
update: upload-gltf replace model -> general/coffeetest
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
🔄 roughness.jpg
🔄 normal.jpg
❌ metalness (manquant)
🔄 color.jpg
🔄 displace.jpg
|
2026-04-14 13:43:44 +02:00 |
|
Tom Boullay
|
47572d3793
|
update: upload-gltf add a new model -> general/coffeetest
📦 Model
✅ model.gltf (compressed)
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-14 13:30:53 +02:00 |
|
Tom Boullay
|
ff6bb8b986
|
update: from upload-gltf add a new model -> general/coffeetest
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-14 12:24:24 +02:00 |
|
Tom Boullay
|
8dae23acc3
|
add some folder
|
2026-04-14 12:22:20 +02:00 |
|
Tom Boullay
|
82c4b612bf
|
update: add agent.md + skills
|
2026-04-14 09:20:30 +02:00 |
|
Tom Boullay
|
afd72b9f6c
|
Create ci.yml
|
2026-04-14 09:02:12 +02:00 |
|
Tom Boullay
|
dbb3c46e35
|
upatde: add prettier
|
2026-04-14 08:59:36 +02:00 |
|
Tom Boullay
|
25e3d503b2
|
update: add basic structure
|
2026-04-14 08:39:09 +02:00 |
|
Tom Boullay
|
c12026a331
|
add : finish readme, git lfs and gitignore
|
2026-04-13 23:30:33 +02:00 |
|
Tom Boullay
|
9966bb8e25
|
Update README.md
|
2026-04-13 23:17:59 +02:00 |
|
Tom Boullay
|
96976de21b
|
Update README.md
|
2026-04-13 22:59:56 +02:00 |
|
Tom Boullay
|
86b889e2fc
|
add: license + v1 archi
|
2026-04-13 22:24:20 +02:00 |
|
Tom Boullay
|
b55e60bb16
|
add readme
|
2026-04-13 16:37:37 +02:00 |
|
Tom Boullay
|
dfd46d420b
|
Initial commit
|
2026-04-13 16:12:21 +02:00 |
|