Tom Boullay
836d591617
refactor: move mission flow state into game store
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2026-05-11 18:02:00 +02:00
Tom Boullay
67b35eb8d7
Merge remote-tracking branch 'origin/develop' into feat/mission-2
...
# Conflicts:
# package-lock.json
# package.json
# src/App.tsx
# src/components/three/interaction/CentralObject.tsx
# src/components/three/interaction/VillageoisHelperObject.tsx
# src/managers/GameStepManager.ts
# src/stateManager/AudioManager.ts
# src/world/World.tsx
# src/world/player/PlayerController.tsx
2026-05-11 17:46:42 +02:00
math-pixel
1616f9ed02
Merge pull request 'Feat/repair game' ( #2 ) from feat/repair-game into develop
...
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Reviewed-on: #2
2026-05-11 15:33:18 +00:00
Tom Boullay
3893121df3
fix: lint and format
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2026-05-11 17:32:47 +02:00
Tom Boullay
b40dd6947d
Merge branch 'develop' into feat/repair-game
2026-05-11 17:31:14 +02:00
math-pixel
03cf39bcda
Merge pull request 'Feat/env-manager' ( #1 ) from feat/env-manager into develop
...
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Reviewed-on: #1
2026-05-11 15:23:31 +00:00
Tom Boullay
79dc778e43
Update .gitignore
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2026-05-11 17:23:00 +02:00
Tom Boullay
88194828ce
fix: merge
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2026-05-11 17:01:02 +02:00
math-pixel
0b2e562a74
wip mission 2
2026-05-11 16:46:22 +02:00
Tom Boullay
6854f52b23
fix: a pb with octree
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2026-05-11 16:43:02 +02:00
Tom Boullay
0d9de0c403
fix: a pb with octree
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2026-05-11 16:41:11 +02:00
Tom Boullay
601cc4b6be
update: en dialogue sub
2026-05-11 13:37:12 +02:00
Tom Boullay
ee41361a90
update: cinematic references
2026-05-11 13:22:15 +02:00
Tom Boullay
4ccd217ec3
Update docsTranslations.ts
2026-05-11 13:21:01 +02:00
Tom Boullay
2a33d51e33
update: document repair movement lock indicator
2026-05-11 13:17:20 +02:00
Tom Boullay
059db31c82
update: show repair movement lock indicator
2026-05-11 13:15:16 +02:00
Tom Boullay
b077b65640
update: doc
2026-05-11 13:14:08 +02:00
Tom Boullay
8a4a0a08ed
update: document repair movement lock
2026-05-11 13:12:37 +02:00
Tom Boullay
808fd1631b
update: doc dialogue and cinematic tools
2026-05-11 13:10:26 +02:00
Tom Boullay
b1b200e5d2
update: lock player movement during repair
2026-05-11 13:09:50 +02:00
Tom Boullay
16b0f4fc37
docs: repair interaction flow
2026-05-11 13:05:46 +02:00
Tom Boullay
85c45029f2
update: assit dialogue and srt creation
2026-05-11 13:05:03 +02:00
Tom Boullay
800222bbf5
update: improve repair debug mission switching
2026-05-11 13:03:46 +02:00
Tom Boullay
5802d5adf8
update: edit cinematic dialogue
2026-05-11 13:01:56 +02:00
Tom Boullay
a7236575ba
update: reset repair runtime state
2026-05-11 13:01:32 +02:00
Tom Boullay
82437a0061
fix: sequence repair case completion exit
2026-05-11 12:58:37 +02:00
Tom Boullay
35f8d8fc87
update: sync dialogue and cinematic
2026-05-11 12:58:12 +02:00
Tom Boullay
0e32c76bce
add: blocked repair install feedback
2026-05-11 12:56:54 +02:00
Tom Boullay
f9340ae57d
update: feedback repair model and improve repair case interaction feedback
2026-05-11 12:54:54 +02:00
Tom Boullay
0b58b9aeef
add: cinematic preview
2026-05-11 12:53:18 +02:00
Tom Boullay
f9e7243659
update: add dialogue preview
2026-05-11 12:48:59 +02:00
Tom Boullay
3f26c38e12
Update RepairCaseModel.tsx
2026-05-11 12:48:38 +02:00
Tom Boullay
9e41004a99
update: add cinecmatic editor
2026-05-11 12:11:58 +02:00
Tom Boullay
e5dee697f4
fix: clarify repair mission locked flow
2026-05-11 12:10:35 +02:00
Tom Boullay
b90f33d9c2
update: stabilize repair mission stage mounting
2026-05-11 11:51:06 +02:00
Tom Boullay
6d73ffaccf
update: add dialogue manifest
2026-05-11 11:48:05 +02:00
Tom Boullay
e8fefe411e
fix: preload repair mission assets
2026-05-11 11:47:20 +02:00
Tom Boullay
d059a9aa14
update: align srt duration
2026-05-11 11:38:19 +02:00
Tom Boullay
105fdac0ca
fix repair game suspense boundaries
2026-05-11 11:37:54 +02:00
Tom Boullay
31b5841a6e
fix: add tracking + add new models
2026-05-11 11:25:17 +02:00
Tom Boullay
40ba348b1f
update: french srt
2026-05-11 11:22:06 +02:00
Tom Boullay
d74de82cae
update: add runtine camera keyframe
2026-05-11 11:13:49 +02:00
math-pixel
f2595e5090
feat-intro
2026-05-11 11:13:36 +02:00
Tom Boullay
2753e15ec7
add: loading
2026-05-11 11:11:46 +02:00
math-pixel
2bab025ffa
update flow
2026-05-11 11:03:01 +02:00
Tom Boullay
241e4140e7
update: audio already use
2026-05-11 10:29:46 +02:00
math-pixel
900133223e
update step
2026-05-11 10:28:39 +02:00
Tom Boullay
c4f3cc0ff6
update: audimanager
2026-05-11 10:22:12 +02:00
Tom Boullay
78f6f5c1b0
update: trigger dialogue en fonction du gameplay
2026-05-11 10:03:07 +02:00
Tom Boullay
c5cc6f685a
docs: queue dialogue
2026-05-11 09:43:40 +02:00
Tom Boullay
dd41d2cbb2
docs: add some docs
2026-05-11 09:18:46 +02:00
Tom Boullay
daba532b5f
add: dev dialogue manisfest validation panel
2026-05-11 09:09:34 +02:00
math-pixel
e146c4e8e2
update
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2026-05-11 08:56:54 +02:00
math-pixel
20deb208ec
update
2026-05-11 08:32:16 +02:00
Tom Boullay
b088db2a8b
add: dev manifest api validation
2026-05-10 00:54:33 +01:00
Tom Boullay
5646bae7ef
update: add stereo
2026-05-10 00:50:34 +01:00
Tom Boullay
352296b98d
fix: add config vite error srt
2026-05-10 00:49:19 +01:00
Tom Boullay
a800cd2bfc
update: gros commit fix editor srt panel 3
2026-05-10 00:40:26 +01:00
Tom Boullay
2757b5c389
update: gros commit fix editor srt panel 2
2026-05-10 00:37:28 +01:00
Tom Boullay
64ebeee014
update: gros commit fix editor srt panl
2026-05-10 00:35:23 +01:00
Tom Boullay
9969e86e9c
update: confort + ui
2026-05-10 00:33:18 +01:00
Tom Boullay
6a394b301e
add: audio preview
2026-05-10 00:31:16 +01:00
Tom Boullay
b5b69afa3c
update: generate complete srt template
2026-05-10 00:29:42 +01:00
Tom Boullay
3bc7524220
update: fix bug de merde
2026-05-10 00:27:48 +01:00
Tom Boullay
7aafc4da5f
update: validation/errors srt
2026-05-10 00:25:45 +01:00
Tom Boullay
cd29805009
update: save srt files
2026-05-10 00:23:37 +01:00
Tom Boullay
54274d49ed
add: french subtitles
2026-05-10 00:20:16 +01:00
Tom Boullay
b4c49d87d8
add: add str editing panel
2026-05-10 00:13:42 +01:00
Tom Boullay
70346de362
add: trigger dialogue with timecode
2026-05-10 00:10:16 +01:00
Tom Boullay
2bb980c71c
update: play audio + srt sync
2026-05-10 00:07:56 +01:00
Tom Boullay
205169c98f
upatde: load dialogue en fonction du language
2026-05-10 00:04:59 +01:00
Tom Boullay
27a2f5b816
add: load dialohue manifest
2026-05-10 00:02:48 +01:00
Tom Boullay
f4eee8b483
add: dialoguejson
2026-05-10 00:00:36 +01:00
Tom Boullay
8a8005bd7f
add: parser srt files
2026-05-09 23:53:19 +01:00
Tom Boullay
7cf622d787
add: basic subtitle
2026-05-09 23:51:22 +01:00
Tom Boullay
486aea9647
add: settings menu + menu store
2026-05-09 23:45:05 +01:00
Tom Boullay
41cb61ae2d
add: global cat volumes
2026-05-09 23:37:07 +01:00
Tom Boullay
e0adb84eca
add: type audio playback cat
2026-05-09 23:30:14 +01:00
Tom Boullay
a2adcc3eda
add: reusable world video prompt billboard
2026-05-09 01:28:06 +01:00
Tom Boullay
cfae8cd734
fix repair game interaction coordinate spaces
2026-05-09 01:19:16 +01:00
Tom Boullay
6f9817db6d
add: playground in testmap
2026-05-08 03:07:52 +01:00
Tom Boullay
ee44b44432
big clean up
2026-05-08 03:02:26 +01:00
Tom Boullay
0b519a20dc
add: configure mission-specific repair variants
2026-05-08 02:41:57 +01:00
Tom Boullay
41a3846205
add: animate repair reassembly
2026-05-08 02:40:31 +01:00
Tom Boullay
1589298b09
add: require broken part deposit before repair
2026-05-08 02:36:14 +01:00
Tom Boullay
b42af7279a
add: snap repair parts to case placeholders
2026-05-08 02:33:06 +01:00
Tom Boullay
d243872862
add: focus repair case view
2026-05-08 02:22:15 +01:00
Tom Boullay
19dbcf6d15
fix: track Logger filename casing
2026-05-08 02:20:14 +01:00
Tom Boullay
692a9ae7dd
add: show broken part prompt during scan
2026-05-08 02:18:00 +01:00
Tom Boullay
e88be06077
add: highlight broken repair parts during scan
2026-05-08 02:16:13 +01:00
Tom Boullay
aa1284445c
add: scan fragmented repair parts sequentially
2026-05-08 02:12:58 +01:00
Tom Boullay
80bc74c3a8
add: animation on repair case
2026-05-08 02:10:19 +01:00
Tom Boullay
1a4c5cdc5e
clean: remove obsolete repair debug code + unused core utilities
2026-05-08 02:07:03 +01:00
Tom Boullay
6cf49e2dd1
add: repair mission completion step
2026-05-08 01:48:40 +01:00
Tom Boullay
ebca91c82d
update: validate correct repair replacement part
2026-05-08 01:47:07 +01:00
Tom Boullay
2a3ba7055c
update: require replacement placement before repair completion
2026-05-08 01:45:00 +01:00
Tom Boullay
613c4510b7
add: repair install completion step
2026-05-08 01:41:29 +01:00
Tom Boullay
1096f39fbb
add: repair fragmentation and scan flow
2026-05-08 01:39:23 +01:00
Tom Boullay
719f799515
update: enable hand tracking for repair steps (not only when we are close to something)
2026-05-08 01:30:27 +01:00
Tom Boullay
c9db2637a6
add: repair game inspection sub state
2026-05-08 01:27:32 +01:00
Tom Boullay
f15d08de95
add: physics in game scene
2026-05-08 01:17:35 +01:00
Tom Boullay
1dfbdd1d65
add: repair mission config
2026-05-08 01:14:30 +01:00
Tom Boullay
118e5f3b4a
update: add generic repair mission store helpers
2026-05-08 01:09:42 +01:00
Tom Boullay
b0bb127459
Merge pull request #7 from La-Fabrik-Durable/feat/main-feature
...
Feat/main feature
2026-05-08 01:56:18 +02:00
Tom Boullay
f84aa748cd
Update HandTrackingGlove.tsx
2026-05-08 00:54:42 +01:00
Tom Boullay
a1ff534aa7
add hand tracking source debug switch
2026-05-06 23:23:10 +01:00
Tom Boullay
5824ae162a
add browser hand tracking source
2026-05-06 23:23:04 +01:00
Tom Boullay
d7dd76a853
fix hand tracking glove root transform
2026-05-06 23:22:56 +01:00
Tom Boullay
9a1849b0f8
fix: flickering hands
2026-05-06 23:16:58 +01:00
Tom Boullay
74a901a48b
fix; distance grab objetc
2026-05-02 21:34:23 +02:00
Tom Boullay
584a68bce6
add hand tracking glove bone mapping
2026-05-02 11:38:02 +02:00
Tom Boullay
94cea80af4
fix hand tracking glove fallback and loading
2026-05-02 11:35:28 +02:00
Tom Boullay
0b950a4557
fix hand tracking glove rendering
2026-05-02 11:32:00 +02:00
Tom Boullay
442bfbc8d4
update: remove old model elec
2026-05-02 11:02:51 +02:00
Tom Boullay
5bd0680b64
fix three and rapier warning dependencies
2026-05-02 11:01:50 +02:00
Tom Boullay
04ece5b1d2
fix electricienne debug model loading
2026-05-02 10:58:00 +02:00
Tom Boullay
8fbb2e9428
feat add left hand tracking glove model
2026-05-02 00:14:56 +02:00
Tom Boullay
2aa662669f
feat add model loading diagnostics
2026-05-02 00:14:47 +02:00
Tom Boullay
4031f0de87
cleaning repo models
2026-05-01 23:54:48 +02:00
Tom Boullay
e6d78d203a
update: models made them working
2026-05-01 23:45:58 +02:00
Tom Boullay
50ddd35979
update: debug overlay layout controls
2026-05-01 23:39:04 +02:00
Tom Boullay
6f264969ee
Update TestMap.tsx
2026-04-30 16:29:56 +02:00
Tom Boullay
106b68d487
connect repair gameplay to zustand progression
2026-04-30 16:25:54 +02:00
Tom Boullay
aaedd9e3a4
fix: models
2026-04-30 15:48:45 +02:00
Tom Boullay
1b50fe4f5b
Merge branch 'develop' into feat/main-feature
2026-04-30 15:48:35 +02:00
Tom Boullay
4bc385fb09
Update arbre.bin
2026-04-30 15:09:27 +02:00
Tom Boullay
65450d9208
Merge branch 'design' into feat/main-feature
2026-04-30 15:09:22 +02:00
Tom Boullay
9fa4439de8
Merge pull request #11 from La-Fabrik-Durable/feat/zustand
...
Feat/zustand
2026-04-30 15:07:44 +02:00
Tom Boullay
c7128d58ed
resolve three component type exports
2026-04-30 15:06:26 +02:00
Tom Boullay
0858525c44
address zustand progression review feedback
2026-04-30 14:59:41 +02:00
Tom Boullay
e7bb4d2b63
clarify managers and zustand store responsibilities
2026-04-30 14:38:07 +02:00
Tom Boullay
0f845f28c5
add zustand game state
2026-04-30 14:29:29 +02:00
Tom Boullay
d740e2a436
add : some sounds
2026-04-30 14:25:36 +02:00
Tom Boullay
cf20aa8ea4
connect game progression state to world
2026-04-30 14:24:59 +02:00
Tom Boullay
85b91e63cb
add zustand game progression store
2026-04-30 14:04:01 +02:00
Tom Boullay
9998fb65f8
chore: align repo health checks and docs
2026-04-30 13:51:39 +02:00
Tom Boullay
c5b672cdb5
add: prettier eslint
2026-04-30 13:36:07 +02:00
Tom Boullay
fda70bade2
refactor: clean architecture and remove unused code
2026-04-30 13:33:28 +02:00
Tom Boullay
c698b9ef78
refactor: split hooks types and utils by domain
2026-04-30 11:49:18 +02:00
Tom Boullay
081e87c96d
refactor: organize three components by domain
2026-04-30 11:35:53 +02:00
Tom Boullay
ab8376b03e
fix: correct repair case open state rotation
2026-04-30 10:42:47 +02:00
Tom Boullay
d5f537eb8b
feat: add game music loop and mallette sounds
2026-04-30 10:06:00 +02:00
Tom Boullay
475a4c7c5e
refactor: prepare main feature gameplay object and use GLB sky model
2026-04-30 10:02:00 +02:00
Tom Boullay
d7b77b2f44
feat: expand main feature model catalog
2026-04-29 23:30:40 +02:00
Tom Boullay
793997ed06
feat: add main feature module selection
2026-04-29 23:30:31 +02:00
Tom Boullay
72e4047420
feat: add openable repair case model
2026-04-29 23:30:22 +02:00
Tom Boullay
638e10a132
chore: track bin assets with lfs
2026-04-29 17:07:44 +02:00
Tom Boullay
4e594d36fa
Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
...
# Conflicts:
# src/world/GameMap.tsx
2026-04-29 16:57:58 +02:00
Tom Boullay
3a0639bdaa
feat: support glb model assets
2026-04-29 16:18:24 +02:00
Tom Boullay
d0361c0a38
Merge branch 'develop' into feat/main-feature
2026-04-29 15:01:17 +02:00
Tom Boullay
471424f83d
update: docs
2026-04-29 13:01:10 +02:00
math-pixel
60c966be93
Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
2026-04-29 12:16:51 +02:00
math-pixel
62deb6e322
add object
2026-04-29 12:00:11 +02:00
math-pixel
bc3f28bdb2
feat: add tree
2026-04-29 11:57:43 +02:00
Tom Boullay
2a3b088294
fix: position perf panel beside debug gui
2026-04-29 11:56:46 +02:00
math-pixel
4e8a68b04a
Merge pull request #10 from La-Fabrik-Durable/feat-animation
...
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Feat/animation
2026-04-29 11:50:07 +02:00
Tom Boullay
5627373752
feat: improve hand grab targeting
2026-04-29 11:40:17 +02:00
math-pixel
b997f576c5
fix: pr
2026-04-29 11:35:17 +02:00
math-pixel
20142b7e5f
Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation
2026-04-29 11:23:57 +02:00
math-pixel
2b6b045f4a
fix: pr issues
2026-04-29 11:23:40 +02:00
Tom Boullay
5b14a1d971
fix: decouple hand tracking from crosshair focus
2026-04-29 11:13:11 +02:00
math-pixel
29cd03fc21
Update src/hooks/useCharacterAnimation.ts
...
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2026-04-29 11:07:40 +02:00
math-pixel
7c5d7f3834
update: animation doc
2026-04-29 11:00:32 +02:00
Tom Boullay
7a3dd976e7
update: upload-gltf add a new model -> createurdepluie
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_bac_eau.png (compressed)
✅ color_cable_1.png (compressed)
✅ color_cable_2.png (compressed)
✅ color_refroidisseur.png (compressed)
✅ color_resistance.png (compressed)
✅ color_shell.png (compressed)
✅ color_tuyau.png (compressed)
🧭 Textures (normal)
✅ normal_bac_eau.png (compressed)
✅ normal_cable_1.png (compressed)
✅ normal_cable_2.png (compressed)
✅ normal_refroidisseur.png (compressed)
✅ normal_resistance.png (compressed)
✅ normal_shell.png (compressed)
✅ normal_tuyau.png (compressed)
🧱 Textures (orm)
✅ orm_bac_eau.png (compressed)
✅ orm_cable_1.png (compressed)
✅ orm_cable_2.png (compressed)
✅ orm_refroidisseur.png (compressed)
✅ orm_resistance.png (compressed)
✅ orm_shell.png (compressed)
✅ orm_tuyau.png (compressed)
🧩 Assets
✅ createurdepluie2.bin
2026-04-29 11:00:08 +02:00
Tom Boullay
fffabc01c2
feat: improve fist grab depth tracking
2026-04-29 10:52:35 +02:00
math-pixel
93744b15f7
fix : comflic
2026-04-29 10:51:40 +02:00
Tom Boullay
c5bf10a7fb
update: upload-gltf add a new model -> hand_l
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ hanf_l.bin
2026-04-29 10:45:16 +02:00
Tom Boullay
d9fc9d0a15
feat: grab objects with closed fist raycast
2026-04-29 10:40:48 +02:00
Tom Boullay
d4dd0fa283
refactor: replace pinch gesture with fist gesture
2026-04-29 10:34:11 +02:00
Tom Boullay
e42c06b888
update: upload-gltf add a new model -> gant_r
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r.bin
2026-04-29 10:03:04 +02:00
Tom Boullay
3230b644e4
update: upload-gltf add a new model -> gant_r_pad
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r_pad.bin
2026-04-29 10:02:21 +02:00
Tom Boullay
3503ff52ed
fix: guard hand landmark visualization
2026-04-29 09:52:46 +02:00
Tom Boullay
a8ece3a448
Create model.gltf
2026-04-29 09:05:04 +02:00
Tom Boullay
3f1e15f616
Merge branch 'design' into feat/main-feature
2026-04-29 09:05:00 +02:00
Tom Boullay
b0f0f3cb91
update: upload-gltf add a new model -> talkie
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
2026-04-29 08:44:37 +02:00
Tom Boullay
35cd3c7c64
update: upload-gltf add a new model -> refroidisseur
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
2026-04-29 08:42:35 +02:00
Tom Boullay
cfa1bd9e16
update: upload-gltf add a new model -> immeuble1
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
2026-04-28 20:18:56 +02:00
math-pixel
359417ecd4
feat: animator
2026-04-28 20:14:37 +02:00
Tom Boullay
b9a3fbfc99
update: upload-gltf add a new model -> maison1
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay
9d814c9924
update: upload-gltf add a new model -> persoprincipal
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay
eb875068eb
update: upload-gltf add a new model -> fermier
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay
e8a5a44218
update: upload-gltf add a new model -> gerant
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ defaultmaterial_basecolor.png (compressed)
✅ defaultmaterial_base_color.png (compressed)
🪶 Textures (roughness)
✅ roughness_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ defaultmaterial_normal.png (compressed)
✅ defaultmaterial_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_defaultmaterial.png (compressed)
⛰ Textures (height)
✅ height_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay
9c12c7a9e5
update: upload-gltf add a new model -> sapin
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_mat.1.png (compressed)
✅ color_mat.png (compressed)
🧭 Textures (normal)
✅ normal_mat.1.png (compressed)
✅ normal_mat.png (compressed)
🧱 Textures (orm)
✅ orm_mat.1.png (compressed)
✅ orm_mat.png (compressed)
🧩 Assets
✅ sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay
1907f2623b
update: upload-gltf add a new model -> eolienne
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_feuilles1st.png (compressed)
✅ color_he_lisse.png (compressed)
✅ color_pied.png (compressed)
✅ color_tiges1st.png (compressed)
✅ color_moteur.png (compressed)
✅ color_feuilles2nd.png (compressed)
✅ color_tiges2nd.png (compressed)
✅ color_cul.png (compressed)
🪶 Textures (roughness)
✅ roughness_tiges2nd.png (compressed)
✅ roughness_moteur.png (compressed)
✅ roughness_feuilles2nd.png (compressed)
✅ roughness_tiges1st.png (compressed)
✅ roughness_he_lisse.png (compressed)
✅ roughness_cul.png (compressed)
✅ roughness_pied.png (compressed)
✅ roughness_feuilles1st.png (compressed)
🧭 Textures (normal)
✅ pied_normal.png (compressed)
✅ feuilles2nd_normal.png (compressed)
✅ tiges1st_normal.png (compressed)
✅ tiges1st_normal_opengl.png (compressed)
✅ cul_normal.png (compressed)
✅ he_lisse_normal.png (compressed)
✅ tiges2nd_normal_opengl.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cul_normal_opengl.png (compressed)
✅ feuilles2nd_normal_opengl.png (compressed)
✅ feuilles1st_normal_opengl.png (compressed)
✅ tiges2nd_normal.png (compressed)
✅ moteur_normal_opengl.png (compressed)
✅ feuilles1st_normal.png (compressed)
✅ moteur_normal.png (compressed)
✅ he_lisse_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_feuilles2nd.png (compressed)
✅ metalness_feuilles1st.png (compressed)
✅ metalness_cul.png (compressed)
✅ metalness_he_lisse.png (compressed)
✅ metalness_tiges1st.png (compressed)
✅ metalness_moteur.png (compressed)
✅ metalness_tiges2nd.png (compressed)
✅ metalness_pied.png (compressed)
⛰ Textures (height)
✅ height_pied.png (compressed)
✅ height_feuilles2nd.png (compressed)
✅ height_tiges1st.png (compressed)
✅ height_cul.png (compressed)
✅ height_he_lisse.png (compressed)
✅ height_tiges2nd.png (compressed)
✅ height_feuilles1st.png (compressed)
✅ height_moteur.png (compressed)
🪟 Textures (opacity)
✅ opacity_he_lisse.png (compressed)
🌑 Textures (ao)
✅ ao_feuilles2nd.png (compressed)
✅ ao_cul.png (compressed)
✅ ao_feuilles1st.png (compressed)
✅ ao_moteur.png (compressed)
✅ ao_tiges1st.png (compressed)
✅ ao_he_lisse.png (compressed)
✅ ao_pied.png (compressed)
✅ ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay
cf5be3d45d
update: upload-gltf add a new model -> packderelance
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_tetemart.png (compressed)
✅ color_charnie_res.png (compressed)
✅ color_mousse.png (compressed)
✅ color_patinf.png (compressed)
✅ color_lock.png (compressed)
✅ color_cabledroit.png (compressed)
✅ color_cablegauche.png (compressed)
✅ color_puces.png (compressed)
✅ color_manchemart.png (compressed)
✅ color_mousse_bas.png (compressed)
✅ color_patsup.png (compressed)
🪶 Textures (roughness)
✅ roughness_mousse.png (compressed)
✅ roughness_charnie_res.png (compressed)
✅ roughness_cablegauche.png (compressed)
✅ roughness_patsup.png (compressed)
✅ roughness_mousse_bas.png (compressed)
✅ roughness_manchemart.png (compressed)
✅ roughness_cabledroit.png (compressed)
✅ roughness_patinf.png (compressed)
✅ roughness_lock.png (compressed)
✅ roughness_puces.png (compressed)
✅ roughness_tetemart.png (compressed)
🧭 Textures (normal)
✅ patsup_normal.png (compressed)
✅ mousse_normal_opengl.png (compressed)
✅ patinf_normal_opengl.png (compressed)
✅ cablegauche_normal.png (compressed)
✅ cablegauche_normal_opengl.png (compressed)
✅ lock_normal.png (compressed)
✅ patinf_normal.png (compressed)
✅ patsup_normal_opengl.png (compressed)
✅ mousse_bas_normal.png (compressed)
✅ mousse_normal.png (compressed)
✅ cabledroit_normal_opengl.png (compressed)
✅ cabledroit_normal.png (compressed)
✅ manchemart_normal.png (compressed)
✅ tetemart_normal_opengl.png (compressed)
✅ tetemart_normal.png (compressed)
✅ manchemart_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ charnie_res_normal.png (compressed)
✅ lock_normal_opengl.png (compressed)
✅ mousse_bas_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
✅ charnie_res_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_mousse.png (compressed)
✅ metalness_puces.png (compressed)
✅ metalness_tetemart.png (compressed)
✅ metalness_charnie_res.png (compressed)
✅ metalness_mousse_bas.png (compressed)
✅ metalness_cabledroit.png (compressed)
✅ metalness_manchemart.png (compressed)
✅ metalness_lock.png (compressed)
✅ metalness_patinf.png (compressed)
✅ metalness_patsup.png (compressed)
✅ metalness_cablegauche.png (compressed)
⛰ Textures (height)
✅ height_patsup.png (compressed)
✅ height_cablegauche.png (compressed)
✅ height_lock.png (compressed)
✅ height_patinf.png (compressed)
✅ height_mousse_bas.png (compressed)
✅ height_mousse.png (compressed)
✅ height_cabledroit.png (compressed)
✅ height_manchemart.png (compressed)
✅ height_tetemart.png (compressed)
✅ height_puces.png (compressed)
✅ height_charnie_res.png (compressed)
🌑 Textures (ao)
✅ ao_puces.png (compressed)
✅ ao_mousse.png (compressed)
✅ ao_charnie_res.png (compressed)
✅ ao_mousse_bas.png (compressed)
✅ ao_cabledroit.png (compressed)
✅ ao_tetemart.png (compressed)
✅ ao_manchemart.png (compressed)
✅ ao_lock.png (compressed)
✅ ao_patinf.png (compressed)
✅ ao_patsup.png (compressed)
✅ ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00
math-pixel
9ada4298c3
wip
2026-04-28 16:54:00 +02:00
Tom Boullay
9ff75e0516
fix: persist debug modes and skip missing map models
2026-04-28 16:35:33 +02:00
Tom Boullay
3b8c59db87
Merge branch 'develop' into feat/main-feature
2026-04-28 16:27:05 +02:00
Tom Boullay
5e0125e05a
update: upload-gltf add a new model -> gants
...
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gants.bin
2026-04-28 16:07:26 +02:00
Tom Boullay
b81f85cd50
update: upload-gltf add a new model -> galet
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
🧩 Assets
✅ galet.bin
2026-04-28 16:02:46 +02:00
Tom Boullay
8f1a553601
update: upload-gltf add a new model -> gant
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📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant.bin
2026-04-28 16:01:41 +02:00
Tom Boullay
9b8bb1a182
Merge pull request #6 from La-Fabrik-Durable/feat/docs-routing
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Feat/docs-routing
2026-04-28 15:04:29 +02:00
Tom Boullay
a8c6fafbcd
address docs routing review feedback
2026-04-28 15:02:50 +02:00
Tom Boullay
14a55e8dd1
clean docs router declarations
2026-04-28 14:53:28 +02:00
Tom Boullay
2dd5bfeda1
move debug components out of utils
2026-04-28 14:47:26 +02:00
Tom Boullay
e20ead88e1
standardize source naming conventions
2026-04-28 14:46:27 +02:00
Tom Boullay
7e99d455b4
fix runtime map loading lifecycle
2026-04-28 14:42:49 +02:00
Tom Boullay
8c6af0ed6d
rename pages
2026-04-28 14:25:29 +02:00
Tom Boullay
324aa9dc0f
clean branch-scoped code quality issues
2026-04-28 14:23:37 +02:00
Tom Boullay
356bb5ef88
organize data configs by domain
2026-04-28 14:17:21 +02:00
Tom Boullay
ece9b1268f
refactor feature folders by code type
2026-04-28 14:14:15 +02:00
Tom Boullay
d2735b72a0
refactor docs into feature folder
2026-04-28 13:54:41 +02:00
Tom Boullay
fc5e4acba4
group docs navigation by audience
2026-04-28 13:48:03 +02:00
Tom Boullay
a3db0b2f0d
add editor documentation pages
2026-04-28 13:47:56 +02:00
Tom Boullay
f9a0480121
fix react three peer dependencies
2026-04-28 13:47:49 +02:00
Tom Boullay
aa7db176e6
update: app and main
2026-04-28 13:32:54 +02:00
Tom Boullay
0f83f57e23
Merge branch 'develop' into feat/docs-routing
2026-04-28 13:31:40 +02:00
Tom Boullay
d4e7edaa89
Merge pull request #4 from La-Fabrik-Durable/feat-editor
...
Feat/editor
2026-04-28 13:22:44 +02:00
Tom Boullay
ab21df18cb
fix editor map reliability
2026-04-28 11:06:09 +02:00
Tom Boullay
7e067ecccd
Update Map.tsx
2026-04-28 10:53:57 +02:00
Tom Boullay
3fac43d5f1
Create Map.tsx
2026-04-28 10:52:05 +02:00
Tom Boullay
abfbb284f5
Update debugConfig.ts
2026-04-28 10:48:42 +02:00
math-pixel
e3162d6588
Merge pull request #9 from La-Fabrik-Durable/feat/deploy-test
...
Feat/deploy test
2026-04-28 10:45:25 +02:00
math-pixel
7588f7f736
Merge pull request #8 from La-Fabrik-Durable/feat/deploy-test
...
Feat/deploy test
2026-04-28 10:44:12 +02:00
Tom Boullay
5ff5b89302
Merge branch 'feat-editor' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-editor
2026-04-28 10:43:08 +02:00
Tom Boullay
af35150452
cleaaning
2026-04-28 10:42:57 +02:00
math-pixel
31a99902dd
Delete test-editor.html
2026-04-28 10:39:58 +02:00
Tom Boullay
a259c3d2e2
fix: style
2026-04-28 10:30:31 +02:00
Tom Boullay
e19cc72ad5
tyle: refresh editor controls with monochrome UI
2026-04-28 10:08:17 +02:00
Tom Boullay
e1d2bfdc75
refactor: move game map into world folder
2026-04-28 09:47:09 +02:00
Tom Boullay
8f40bb8133
docs: document editor architecture and user features
2026-04-28 09:43:51 +02:00
Tom Boullay
7b38f04a0d
refactor: move editor page and types to conventional folders
2026-04-28 09:29:18 +02:00
Tom Boullay
7dea0f99a8
add: stylesheet
2026-04-28 09:07:56 +02:00
math-pixel
eade051241
update: deploy file
2026-04-27 20:46:52 +02:00
math-pixel
e868e72402
update: deploy file
2026-04-27 20:40:05 +02:00
math-pixel
4783784fb3
feat: change version
2026-04-27 20:27:21 +02:00
math-pixel
bfe8c49323
fix :editor
2026-04-27 17:25:56 +02:00
Tom Boullay
06e59a972f
docs: clarify backend virtual environment setup
2026-04-27 17:11:08 +02:00
math-pixel
1a91fcaca0
fix: main model map
2026-04-27 16:38:05 +02:00
Tom Boullay
055e7b2e63
fix: address docs routing review
2026-04-27 16:32:23 +02:00
Tom Boullay
149f9aa26c
clean: package json
2026-04-27 16:27:57 +02:00
math-pixel
21d91f1de1
update models loading in /editor
2026-04-27 16:27:56 +02:00
Tom Boullay
68b0ceb593
feat: add localized docs pages
2026-04-27 16:27:08 +02:00
math-pixel
868f7a1cfd
fix: load all models/
2026-04-27 16:07:57 +02:00
Tom Boullay
e25152b3e5
feat move debug cube with remote hand tracking
2026-04-27 16:07:54 +02:00
Tom Boullay
641d2f8871
feat add remote hand tracking backend
2026-04-27 15:49:02 +02:00
Tom Boullay
7fd39f58d8
feat: add docs routing
2026-04-27 15:35:56 +02:00
Tom Boullay
2b6bcc4d92
update: upload-gltf add a new model -> pylone
...
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ pied_base_color.png (compressed)
✅ panneaux_base_color.png (compressed)
✅ cable2_base_color.png (compressed)
✅ chap_base_color.png (compressed)
✅ puces_base_color.png (compressed)
✅ lampe_base_color.png (compressed)
✅ cable1_base_color.png (compressed)
🪶 Textures (roughness)
✅ lampe_roughness.png (compressed)
✅ panneaux_roughness.png (compressed)
✅ cable2_roughness.png (compressed)
✅ cable1_roughness.png (compressed)
✅ chap_roughness.png (compressed)
✅ puces_roughness.png (compressed)
✅ pied_roughness.png (compressed)
🧭 Textures (normal)
✅ panneaux_normal.png (compressed)
✅ pied_normal.png (compressed)
✅ chap_normal.png (compressed)
✅ lampe_normal.png (compressed)
✅ chap_normal_opengl.png (compressed)
✅ panneaux_normal_opengl.png (compressed)
✅ lampe_normal_opengl.png (compressed)
✅ cable2_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ lampe_metallic.png (compressed)
✅ cable1_metallic.png (compressed)
✅ puces_metallic.png (compressed)
✅ panneaux_metallic.png (compressed)
✅ chap_metallic.png (compressed)
✅ cable2_metallic.png (compressed)
✅ pied_metallic.png (compressed)
🧩 Assets
✅ cable1_mixed_ao.png (compressed)
✅ puces_mixed_ao.png (compressed)
✅ panneaux_height.png (compressed)
✅ chap_height.png (compressed)
✅ lampe_opacity.png (compressed)
✅ lampe_mixed_ao.png (compressed)
✅ pied_height.png (compressed)
✅ lampe_height.png (compressed)
✅ cable2_height.png (compressed)
✅ cable1_height.png (compressed)
✅ panneaux_mixed_ao.png (compressed)
✅ cable2_mixed_ao.png (compressed)
✅ puces_height.png (compressed)
✅ pied_mixed_ao.png (compressed)
✅ chap_mixed_ao.png (compressed)
2026-04-27 14:35:33 +02:00
math-pixel
2001955625
fix: address code review comments
...
- vite.config.ts: fix __dirname for ESM, add 1MB payload limit + JSON validation
- MapViewer.tsx: remove broken window.isTransforming checks, fix callback order
- EditorPage.tsx: derive undoCount from historyManager in handleTransformEnd
- package.json: support Node 20 or 22 in engines
2026-04-27 14:21:50 +02:00
math-pixel
3254291ba7
fix: lint
2026-04-27 14:19:26 +02:00
math-pixel
753a767662
fix: format
2026-04-27 13:57:17 +02:00
math-pixel
bcf3a63fc5
Merge branch 'develop' into feat-editor
2026-04-27 13:55:13 +02:00
math-pixel
ab8c84e006
Merge remote-tracking branch 'origin/develop' into feat-editor
2026-04-27 13:52:08 +02:00
Tom Boullay
8abc69ebc3
Merge branch 'develop' of https://github.com/La-Fabrik-Durable/La-Fabrik into develop
2026-04-27 13:50:50 +02:00
math-pixel
b63412de13
update: map & update: package json for CI
2026-04-27 13:44:14 +02:00
Tom Boullay
9fdf065c1d
Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
2026-04-27 13:43:59 +02:00
Tom Boullay
4a697ab790
cleaning: repo + model
2026-04-27 13:36:35 +02:00
Tom Boullay
29144f8844
Merge pull request #3 from La-Fabrik-Durable/design
...
upload: models
2026-04-27 13:31:21 +02:00
Tom Boullay
74b9bf57c8
Merge pull request #2 from La-Fabrik-Durable/feat/implem-map-scene-physique
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Feat/implem map scene physique
2026-04-27 11:58:38 +02:00
Tom Boullay
5402c343fa
fix: docs update debug project tree
2026-04-27 11:57:21 +02:00
Tom Boullay
5569da07c1
Create .prettierignore
2026-04-27 11:23:29 +02:00
Tom Boullay
38abeb3b49
fix: format & lint
2026-04-27 11:20:59 +02:00
Tom Boullay
eb0db21d29
clean
2026-04-27 11:14:43 +02:00
Tom Boullay
393b653cca
fix: archi
2026-04-27 10:53:50 +02:00
Tom Boullay
e87004652f
update: upload-gltf update -> lafabrik
...
📦 Model
↔️ model.glb (compressed)
🎨 Textures (color)
🔄 anneaux_base_color.png (compressed)
🪶 Textures (roughness)
🔄 anneaux_roughness.png (compressed)
✅ verre_fenetre_roughness.png (compressed)
🧭 Textures (normal)
🔄 anneaux_normal.png (compressed)
🔄 anneaux_normal_opengl.png (compressed)
🔩 Textures (metalness)
🔄 anneaux_metallic.png (compressed)
🧩 Assets
🔄 anneaux_mixed_ao.png (compressed)
🔄 anneaux_height.png (compressed)
2026-04-24 17:55:13 +02:00
Tom Boullay
9d6693b5b6
update: upload-gltf update -> lafabrik
...
📦 Model
↔️ model.glb (compressed)
🎨 Textures (color)
🔄 bat_base_color.png (compressed)
🔄 comptoir_base_color.png (compressed)
🔄 porte_base_color.png (compressed)
🪶 Textures (roughness)
🔄 bat_roughness.png (compressed)
🔄 anneaux_roughness.png (compressed)
🔄 porte_roughness.png (compressed)
🔄 tiges_roughness.png (compressed)
🧭 Textures (normal)
🔄 tiges_normal.png (compressed)
🔄 porte_normal.png (compressed)
🔄 porte_normal_opengl.png (compressed)
🔄 anneaux_normal.png (compressed)
🔄 bat_normal.png (compressed)
🔄 anneaux_normal_opengl.png (compressed)
🔄 bat_normal_opengl.png (compressed)
🔩 Textures (metalness)
🔄 porte_metallic.png (compressed)
🔄 tiges_metallic.png (compressed)
🔄 comptoir_metallic.png (compressed)
🔄 anneaux_metallic.png (compressed)
🔄 bat_metallic.png (compressed)
🧩 Assets
🔄 comptoir_height.png (compressed)
🔄 porte_height.png (compressed)
🔄 porte_mixed_ao.png (compressed)
🔄 tiges_mixed_ao.png (compressed)
🔄 anneaux_mixed_ao.png (compressed)
🔄 bat_height.png (compressed)
🔄 bat_mixed_ao.png (compressed)
🗑 Deleted
❌ verre_fenetre_roughness.png
2026-04-24 17:44:02 +02:00
Tom Boullay
1db7c22a90
update: upload-gltf add a new model -> lafabrik
...
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
2026-04-24 16:44:54 +02:00
Tom Boullay
bf858645fd
update: upload-gltf add a new model -> lafabrik
...
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
2026-04-24 16:44:44 +02:00
Tom Boullay
8c84663472
add: a logger utils
2026-04-24 14:02:16 +02:00
math-pixel
6b8ba3d58d
feat : save map.json on project
2026-04-23 15:40:10 +02:00
math-pixel
d0cf876372
feat editor
2026-04-23 15:24:40 +02:00
Tom Boullay
38f9f087d1
Create package-lock.json
2026-04-19 16:51:10 +02:00
Tom Boullay
dcbc1c73f5
refacto : cleaning the codebasebase again
2026-04-19 16:50:11 +02:00
Tom Boullay
f9c4495610
refacto: cleanning the codebase
2026-04-17 16:03:29 +02:00
Tom Boullay
23d4291458
update: upload-gltf add a new model -> general/electricienne
...
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
2026-04-17 15:58:30 +02:00
Tom Boullay
638022339e
update : put every constante in the data folder
2026-04-17 15:42:10 +02:00
Tom Boullay
20fbaf05e1
update : add map model + octree algo
2026-04-17 11:36:03 +02:00
Tom Boullay
ed7681a293
update: add a physic scenne
2026-04-17 10:48:18 +02:00
Tom Boullay
b26da614f0
refacto: enleve la map
2026-04-16 16:11:20 +02:00
Tom Boullay
106727256b
update: upload-gltf add a new model -> workshop/lafabrik
...
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
2026-04-16 15:43:42 +02:00
Tom Boullay
86e9860121
update: upload-gltf add a new model -> general/blocking
...
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
2026-04-16 11:04:48 +02:00
Tom Boullay
1eed905e8b
fix: archi player
2026-04-16 11:00:08 +02:00
Tom Boullay
7769959135
refactor: tighten project structure and strengthen tooling
2026-04-16 10:45:05 +02:00
Tom Boullay
fd7571fbe1
Update hero.png
2026-04-16 09:25:23 +02:00
Tom Boullay
3506858c96
fix: lint
2026-04-15 16:42:06 +02:00
Tom Boullay
61d7495ec9
feat: add player camera
2026-04-15 16:40:52 +02:00
Tom Boullay
d486f6f381
feat: add the map
2026-04-15 16:09:02 +02:00
Tom Boullay
f67799db30
feat: add map blocking and cleanup
2026-04-15 13:36:53 +02:00
Tom Boullay
76dc306d4d
Merge branch 'main' into design
2026-04-15 13:32:38 +02:00
Tom Boullay
8300ff844f
cleaning
2026-04-15 13:32:21 +02:00
Tom Boullay
4c9594e260
fix ci
2026-04-15 13:30:04 +02:00
Tom Boullay
27214b02c1
update: add more CI
2026-04-15 11:17:48 +02:00
Tom Boullay
3da749c73e
update : docs and skills
2026-04-15 11:06:41 +02:00
Tom Boullay
922df5b2b4
update: upload-gltf add a new model -> general/coffeetest
...
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
2026-04-15 09:51:23 +02:00
Tom Boullay
cd1abd504e
update: upload-gltf add a new model -> general/coffeetest
...
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
2026-04-15 09:51:21 +02:00
Tom Boullay
648c6d9992
update: upload-gltf add a new model -> map/blocking
...
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
2026-04-15 09:48:07 +02:00
Tom Boullay
361a52d84b
update: remove eveything
2026-04-15 09:41:46 +02:00
Tom Boullay
d07e7ac62a
update: upload-gltf update -> general/vase
...
📦 Model
↔️ model.gltf (inchange)
🎨 Textures
✅ normal.jpg
2026-04-15 09:25:02 +02:00
Tom Boullay
726c9abae8
update: upload-gltf update -> general/vase
...
📦 Model
↔️ model.gltf (inchange)
🎨 Textures
🔄 roughness.jpg
🔄 metalness.jpg
🔄 color.jpg
🔄 displace.jpg
❌ normal.jpg (supprime)
2026-04-15 09:18:02 +02:00
Tom Boullay
0fc4b5ecbe
upatde: add models
2026-04-15 09:02:33 +02:00
Tom Boullay
0c7eca9396
Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
2026-04-15 09:02:24 +02:00
Tom Boullay
d3102d4e1c
update : add models
2026-04-15 09:02:15 +02:00
Tom Boullay
a72d312494
update: upload-gltf update -> general/vase
...
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
✅ color.jpg
2026-04-14 16:41:58 +02:00
Tom Boullay
455071ed40
update: upload-gltf update -> general/vase
...
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
❌ color.jpg (supprime)
2026-04-14 16:40:55 +02:00
Tom Boullay
283efef321
update: upload-gltf add a new model -> general/vase
...
📦 Model
✅ model.gltf (compressed)
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
2026-04-14 16:23:19 +02:00
Tom Boullay
0c49d63bbf
update: upload-gltf update -> general/coffeetest
...
🎨 Textures
✅ metalness.jpg
2026-04-14 13:56:37 +02:00
Tom Boullay
1e3832454c
update: upload-gltf replace model -> general/coffeetest
...
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
🔄 roughness.jpg
🔄 normal.jpg
❌ metalness (manquant)
🔄 color.jpg
🔄 displace.jpg
2026-04-14 13:43:44 +02:00
Tom Boullay
47572d3793
update: upload-gltf add a new model -> general/coffeetest
...
📦 Model
✅ model.gltf (compressed)
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
2026-04-14 13:30:53 +02:00
Tom Boullay
ff6bb8b986
update: from upload-gltf add a new model -> general/coffeetest
...
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
2026-04-14 12:24:24 +02:00
Tom Boullay
8dae23acc3
add some folder
2026-04-14 12:22:20 +02:00
Tom Boullay
82c4b612bf
update: add agent.md + skills
2026-04-14 09:20:30 +02:00
Tom Boullay
afd72b9f6c
Create ci.yml
2026-04-14 09:02:12 +02:00
Tom Boullay
dbb3c46e35
upatde: add prettier
2026-04-14 08:59:36 +02:00
Tom Boullay
25e3d503b2
update: add basic structure
2026-04-14 08:39:09 +02:00
Tom Boullay
c12026a331
add : finish readme, git lfs and gitignore
2026-04-13 23:30:33 +02:00
Tom Boullay
9966bb8e25
Update README.md
2026-04-13 23:17:59 +02:00
Tom Boullay
96976de21b
Update README.md
2026-04-13 22:59:56 +02:00
Tom Boullay
86b889e2fc
add: license + v1 archi
2026-04-13 22:24:20 +02:00
Tom Boullay
b55e60bb16
add readme
2026-04-13 16:37:37 +02:00
Tom Boullay
dfd46d420b
Initial commit
2026-04-13 16:12:21 +02:00